 |
|  |
 |
|
DJ
|
|
Man, it's been sooo long since I posted, but I want to comment on this subject since DarkCloud seems to have no Allies.
I really like Civ the way it is, but real time strategy could make this game really cool. I've been on MSN Gaming Zone only to see about 27 people playing civ. Why? Well, when I play multiplayer civ I never get pass 1000 BC because turn-base is too slow when waiting for 7 other people to think out a strategy and fix up their cities! Making Civ real time strategy could really improve this problem and playing multiplayer would rock! I mean, check out sierra studios' upcoming game Empire Earth. Real Time Strategy with 500,000 years worth of history. Plus a climate generator so you can fight at night time as well. How cool is that for a civ game! Civ3 could also have these features which could probably make it even more popular then Age of Empires and Empire Earth! So consider real time strategy and how multiplaying could become very popular without 24hrs of playing before you actually reach 1000 AD.
|
|
|  |
 |
|
DJ
|
|
Well, I can agree with CornMaster but I will only believe that it is a bad idea when I think that the new civ game coming out, Empire Earth, really sucks...
|
|
|  |
 |
|
|
Real Time Civ? Not gonna happen. I'm not going to insult the idea because I'm a nice guy, but the idea wouldn't work out in the game. People who are long time civ fans would most likely pass up Civ 3 if it was RTS.
|
|
|  |
 |
|
Tiberius

|
 |
Europe
Jan 2000 time: 06:12
|
|
NO NO NO NO NO
RTS is not good for Civ. I like to play RTS sometimes. I played a lot Dune2, Warkraft2, Age of Kings or somehow different RTSs like Rairoad Tycoon. These are all great games, but they are all very simple games compared with Civ.
There's no way to micromanage 20-30 cities, do research, fight war, make trade and diplomacy, and beyond all this THINK and PLAN your next move (whatever move it is: build city/make peace/build fortress/send spy/build caravan/make revolution/trade research/capture enemy city/...), all this in real time. It's a nightmare, not a fun game.
RTS simply doesn't fit with Civ. Please don't transform Civ into a clickfest.
[This message has been edited by Tiberius (edited August 02, 2000).]
|
|
|  |
 |
|
rremus
|
|
I was convinced that TBS is the only way for CIV. then I red in the Dino section the diary about TBS vs. RTS. I have to admit it changed some of my opinions.
I don't know if a game as complex as Civ can support RTS. It would require a LOT of AI into units (and I meand here the human player units!). If they can do it, they should provide a RTS version as well for the game.
RTS forces you to reconsider your strategy, it focuses you to the consider the empire as a whiole, rather than each individual unit. I like this.
Of course, I would expect the real time to stop while I'm in the City screen, or diplomacy or anything else. At least on a single player mode...
[This message has been edited by rremus (edited August 02, 2000).]
|
|
|  |
 |
|
My Wife Hates CIV
|
|
Michigan
Jan 1970 time: 05:12
|
|
I agree that real time helps the AI. We all can thrash the CIV AI having forever to think about our next move.
Now dont get me wrong. For single play i guess i'd rather have tbs (IMHO it's 50/50), rts is just as good. but, for mp give me rts... i just dont have the time for tbs over modems.
|
|
|  |
 |
|
DarkCloud
|
 |
of Lists
Jul 2000 time: 05:12
|
|
Well this topic has taken on a life of its own but let me clarify something first.
I am NOT saying that Civ 3 should be RTS, I am saying that they should release two games Civ 3 and Civilization Real Time Strategy.
This double release would make the Civilization Genre richer.
Also I like Turn-Base just as much as Real-Time.
My favorite games of all time are
-Rollercoaster Tycoon (Real-Time)
-Civilization II (Turn Base)
-Age of Empires (Real-Time)
-Alpha Centauri (Turn Base)
Also, listen to this.
CORNMASTER-
To cut down on the rushes imagine, a system like Age of empires, the units take time to build/recruit and based on the size of your city they will take either shorter or longer.
Cities grow the same way as before with agricultural supplies.
Your units would be produced and moved on the grid. Yes the screen would be a grid, I have considered other options and they would not work with cities and agriculture.
Diplomacy would stop the game and you would enter in to talks (A la Diplomacy) with 1-7 of the others and make worldwide decisions (A la Alpha Centauri) between yourselves.
TIBERIUS-
Of course you would be able to pause the game. Also the governors would be advanced AI, such as the type planned for Reach for the Stars, I believe, you could set them much like Alpha Centauri. With Grow, Build, Conquer, Explore, Espionage buttons.
Say for example Neighbor A declares war on you, you would send your units towards his borders (A la Alpha Centauri) where they might encounter his troops. The unit fighting would be much the same as Civ II's with the status bar and the units moving like Alpha Centauri's over hills etc, with three frames of animation. (Not too much) the units would not have time to retreat and recuperate if another enemy unit attacked. P.S. the AI would NOT move lighting quick, you see the AI could be controlled by a speed button 1-10 with 1 being slow and 10 being fast with 5 being normal human speed.
The major problem with RTS games is fighting one front while being attacked from behind. Allowing the game to have 'former' units which can build walls and battlements (A la Age of Empires) would decrease this problem also an alert would sound and a corner of the screen would blink red if you are attacked in another area (A la Age of Empires)
|
|
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|