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Xin Yu
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Emeryville, CA, USA
Jan 1970 time: 21:17
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I think Nemo has revised the scn after this discussion so some of the strategies won't work.
Nemo's trick in this scn is switching two types of tough defense units (German side). In part 1 one type of the two has attack factor zero so combat engineers can take them out easily; in part 2 this unit has attack 1 and the other type has attack zero. This way you cannot advance faster than his timeline. At first your infantries are useless and some of your armors are weak as well. Only when you take certain targets within time window can you be rewarded some good units. This means that if you advance too fast or too slow you don't get reinforcement.
Check out this:
http://apolyton.net/forums/showthre...&threadid=10069
Last edited by Xin Yu on 27-02-2002 at 00:03
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