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Sn00py
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From New Zealand
Aug 2001 time: 13:17
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Do it right Brian, don't fall for anything less, don't say 'oh we can't do it coz its too hard to implement', that's how you will lose, Games SUCK these days, and I mean SUCK
mohaa is the only game (recent game) that has some professional feel to it, ppl just don't make games like that anymore, and its gonna kill the industry one day, you're all backstabbing yourselves, oh you're so proud of what you have created, blah blah blah, on and on and ON. Don't try to be some hardcore guy who has started his own pet company who makes his dream come true and you think everyones gonna love you and you're gonna make lots of $$$. Don't you dare say this is not a clone, not until you can prove it, not until you can say that 50% of Rise of Nations is nothing like Empire Earth, AoE and AoK; because the brutal truth is, your first creation, your beacon to the world, the one that advertises your company as a real player in the industry, must work, it must be replayable, it must be big, it must be huge, it must not be just about war, war should only be 25% of the game, the rest should be about diplomacy, trade, technology, discovery, we are talking about Rise of Nations here aren't we, not Rise of War, right?
Your first game is your last chance, don't screw it up.
Last edited by Sn00py on 01-03-2002 at 16:02
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ColdFever
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Luebeck, Germany
Sep 2001 time: 06:17
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Hi SnOOpy,
you use pretty hefty words, but you express many of my thoughts.
quote: Originally posted by Sn00py
ppl just don't make games like that anymore, and its gonna kill the industry one day |
It appears to me too, that the gaming industry might take the way the music industry did, where most of the current titles are only polished clones and to taste something fresh you have to listen to very old stuff.
quote: Originally posted by Sn00py
it must not be just about war, war should only be 25% of the game, the rest should be about diplomacy, trade, technology, discovery, we are talking about Rise of Nations here aren't we, not Rise of War, right? |
Applause, exactly my opinion. But I am afraid we belong to a minority. Most player love hefty confrontations and judging by the screenshots RoN will exactly give this to the broad audience.
However, if anybody is able to do something fresh IMHO it is Brian and his team. When I look back at what titles I really love and still play after years, his name his behind many of them. With Brians historical and technical education RoN has to be the fullfillment of a dream for him, so I am pretty sure, if he will love the game, I also will. And as always with a B.R. game the best parts will probably be below the surface and not show on screenshots. I think the long development time speaks for itself.
btw: Sn00py, your additional Civ3 art is so marvelous, perhaps you should apply at BHG. I could not play Civ3 anymore without your work. Excellent!
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:17
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quote: Originally posted by Steve Clark
RoN looks more like an EE clone than an AoE clone. But that is what Brian has always wanted to do...appeal to those gamers that have an attention span of gnat's burp. What a waste, imo. |
Im not sure. The notion of making a real time civ has been challenging for some time. Thats what AOE originally was supposed to be - but it ended up being warcraft in historical dress - civish names for units and techs, but not truely civish gameplay. Nonetheless it created its own successful subgenre, historically flavored real time tactical(with some grand strategy) games (AOK, cossack, america, even to some extent Shogun, IIUC) with greater and lesser degrees of combat accuracy.
I've never played empire earth, but IIUC what rick goodman did was take the AOE formula and make it more "civish" by going to the full 6000 years +, thus making it "more like civ" than AOE/AOK. but in other respects it remained very close to AOE/AOK, not civ.
Brian seems to be making another go at civ in real time. While starting with an AOE/EE approach (building, peasants, etc) rather than an EU approach, I cannot rule out that he will make a truer compromise than Goodman or Shelley did. He certainly understands the unique aspects of TB civ. His comments look positive - he mentions a political aspect of development - shich is completely absent from AOE/AOK, (and AFAIK from EE) which is one of the crucial aspects of Civ) It also sounds like a city will be more a coherent entity not just a collection of buildings. So i will hold my breath
LOTM
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