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Worthingtons
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Pride Park,Derby
Jan 2002 time: 05:17
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Right, i've been playing around with this idea in my mind for some time now. Basically I dont like the values that Civ III ships with, Things like the cost of Espionage, and the Super Corruption. For me (and many others) Firaxis got things wrong,In some ways Historically, and in others the fun in gameplay is simply reduced.
No problem though, There's an Editor right.... well there is a problem. How many people are reluctant to change things in the Editor, because they feel they are 'cheating' and it would somehow take the shine of victory. I know i do, I make many changes in the Editor , but i think twice always before doing so, and havent made many i would like to. I have seen people say before they wish FIRAXIS would make these changes, because they dont want to do it in the Editor.
Well, What i propose is we build a New Standard for Civ III - The Apolyton Standard. Here , a Team of us could take votes on issues, on changes we'd like to make to the game. We should vote according several criteria (I'll list them later) and if the Majority agree with the change, it goes into the standard. We Could then publish the final (although there is no reason why this project cant be ongoing) changes for all to see and attatch a Civ3mod.bic for people to download. Even if one doesnt wish to download this, they can at least look at the changes and, if they wanted to implement some of them, they will have piece of mind it had been voted as fair to do so.
We could perhaps even use this new rule set in Tournement games??? Who knows.
The Criteria on which i think i should an idea should be judged should be
1. Does it unbalance the game
2. Will the change make the game more fun and/or Less Tedious
3. (and least important IMO) How does this affect Realism
Have a think about it.....
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Bill9999
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I like the idea. It would be terribly difficult to pull off though, as there are many different opinions what would be the best numbers to use.
I would start it all off by adopting the 2 - 3 - 5 - 7 hit point scale
(instead of 2 - 3 - 4 - 5)
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Willem
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Canada
Dec 2001 time: 00:17
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quote: Originally posted by Sir Ralph
Yin would be a good choice, alas, he doesn't possess the game (anymore/yet).
Rothy, your idea is really good. The features could be chosen by a couple of polls (maybe the admins spend us a forum?! ), and finetuned by some of the experienced modders, elected by a poll too. My vote would be Willem, his ideas are excellent. |
Why thank you very much! I'm not sure whether I'm up to the task of finding a compromise to all the ideas floating around the forum though. Although there are a lot of good ones, there are also a lot of ideas that are simply nonsensical, or not possible with the current game mechanics. It would take a huge amount of time sifting through everything to come up with a consensus.
I think the best approach really is what Firaxis is doing now, asking for mod submissions so that a number of people can try them out and provide feedback. Maybe there should be some sort of final committee, like 3 different people playtesting submissions, and they would decide which features they like and then add them to an "official" mod.
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Tarquelne
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Rather than a "standard" of some sort I think you should just try to drum up support for a particular mod... not one generated via the polls (I shudder at the idea), but instead a good mod made/maintained by an idividual or small, tight, group. The mod maker(s) could solicit ideas from others, and take part in public discussion about the mod, but wouldn't be bound by a public vote. A good mod should gain a following.... not everyone who buys the game, and not everyone at Apolyton, I'm sure, but how many do you need? I imagine that if a mod generated enough discussion it could also count on some support from the moderators here. A forum, or mention in the news, whatever....
A vote might be a good way to pick someone to be in charge of the mod - esp. someone who isn't currently planning to make one. Think of it, I suppose, as a petittion encouraging someone to both make a mod and, at the beginning, at least, try to incorporate a number of "popular" changes.
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lockstep
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Vienna, Austria
Aug 2001 time: 06:17
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quote: Originally posted by Bill9999
I like the idea. It would be terribly difficult to pull off though, as there are many different opinions what would be the best numbers to use.
I would start it all off by adopting the 2 - 3 - 5 - 7 hit point scale
(instead of 2 - 3 - 4 - 5) |
Hit points are a good example of the difficulty to set a new standard. Vel's no-name mod uses a 3/4/5/7 scale, korn's blitz mod a 4/6/9/12 scale. I suggested to korn that he change his scale to 3/5/7/9 because, IMO, animated battles (esp. between armies) take forever in the modern age. OTOH, maybe I'm the only one who feels that this is a problem. Then, maybe some people wouldn't change the hitpoint scale at all because of the minor graphical glitches introduced by higher numbers of hitpoints.
At the moment, I'm hoping that Firaxis continues to include fan suggestions in the basic game. They did so with v.1.16f and v1.17f:- Police stations reduce corruption (v1.16f);
- Tweaked stats for privateers and submarines (v1.16f);
- Forbidden Palace with lower shield costs (v1.17f);
- Ability to upgrade to civ-specific units (e.g. pikeman to musketeer) (v1.17f);
- Blitz ability conferred to armies (v1.17f).
The feature I'd like to see the most in future versions of Civ3 is a Military Academy that doesn't require a victorios army so that every player could build armies by researching Military Tradition.
Last edited by lockstep on 28-02-2002 at 00:20
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:17
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I think the way should be by polls "top to bottom". First, we have to solve general questions like:
- Should the Apolyton-Mod change the corruption model? If yes, how much, and what is reasonable?
- Should new units been added?
- Should the unit balance and/or the upgrade tree been changed (e.g. Cav->Tanks)?
- Should government types been added?
- Should the tech tree been changed?
and so on.
Then, the polls should be more precise:
- How to fight corruption?
- What units/gov'ts to be added?
- What changing in the tech tree?
etc.
If this is done, I would think the modders should discuss what and how to do, put together a bunch of features (without any modding yet), or even a few alternative models, and let the community discuss it. The discussion should be limited in time. At the end there should be one or a couple of polls.
Next should be an Alpha version. It should by tradition be called 1.07f , and been playtested by the community. The complaints should be used to form the Beta version, 1.16f. May be next will be the Beta2, 1.17f... and after a while we will have the One and Only Recommended Apolyton Mod (OORAM) version 1.99f. Kidding of course.
The keeper team of the standard should make an official bug list, release fixes and check the OORAM after every patch by Firaxis. And hopefully there will be Apolyton tournaments, using this common mod.
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dengidavai
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All very good ideas. Despite views to the contrary, I think a poll is a good place to start. Let's keep it simple: four or five good issues each with four or five alternative suggestions for improvement. This would give us and Firaxis a clear summary of the key issues and the desired direction for change. While this information can be gathered by reading through all the postings, it helps when it's in one place with an indication of the number of respondents and the percentage of votes in favor of each proposed solution. Whether this results in an "Apolyton" standard that is different from the current default rules, or a revision of the default rules by Firaxis itself, the end result would be better than the status quo.
My pet peeve: corruption. The current model is a gross exaggeration of the reality existing under any form of functioning government (except, perhaps, on the eve of revolution or of the dissolution of an empire).
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Worthingtons
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Pride Park,Derby
Jan 2002 time: 05:17
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Pleased the response to this.
As somebody suggested it may be an idea taking and modifying an existing mod such as the balancing mod, but there are a heck of a lot of changes there. I think as well just balancing things tho, an effort ought to made to make things a tad less tedious (pollution!!) as this seems to be most people's gripe with Civ III.
So perhaps we should put a proposal to MarkG then??
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