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Hrnac
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Wisconsin
Dec 2001 time: 23:17
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Count me in on this excellent idea. What I would do to start is do a side by side comparrison of the following mods:
1. Vel's (and others) No name mod
2. Korn's blitz mod
3. The LWC mod
4. The balancer mod
These mods contain a lot of work and the first thing to do would be to look for comon items among them. These common items could be adopted first and serve as the foundation for the Apolyton Civ 3 mod.
If people are interested in this approach, I will start doing some research on these four Mods. Let me know.
-Hrnac
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kimmygibler
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No idea how that pack became "the standard"
Because there was a lot of work put into it. Most common gamers are not able to create such a thing. Also, the game was pretty poor to begin with.
I think the most likely thing that will happen is once a proper editor is released people will start making their own mods available for download. (happening already) Eventually when MP comes around I presume there will be some favourites that get used a lot.
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Encomium
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quote: Originally posted by Rothy
Right, i've been playing around with this idea in my mind for some time now. Basically I dont like the values that Civ III ships with, Things like the cost of Espionage, and the Super Corruption. For me (and many others) Firaxis got things wrong,In some ways Historically, and in others the fun in gameplay is simply reduced.
No problem though, There's an Editor right.... well there is a problem. How many people are reluctant to change things in the Editor, because they feel they are 'cheating' and it would somehow take the shine of victory. I know i do, I make many changes in the Editor , but i think twice always before doing so, and havent made many i would like to. I have seen people say before they wish FIRAXIS would make these changes, because they dont want to do it in the Editor.
Well, What i propose is we build a New Standard for Civ III - The Apolyton Standard. Here , a Team of us could take votes on issues, on changes we'd like to make to the game. We should vote according several criteria (I'll list them later) and if the Majority agree with the change, it goes into the standard. We Could then publish the final (although there is no reason why this project cant be ongoing) changes for all to see and attatch a Civ3mod.bic for people to download. Even if one doesnt wish to download this, they can at least look at the changes and, if they wanted to implement some of them, they will have piece of mind it had been voted as fair to do so.
We could perhaps even use this new rule set in Tournement games??? Who knows.
The Criteria on which i think i should an idea should be judged should be
1. Does it unbalance the game
2. Will the change make the game more fun and/or Less Tedious
3. (and least important IMO) How does this affect Realism
Have a think about it..... |
An "Apolyton Standard"?? I can just imagine the arguments about it!! No one would ever be satisified, especially those who us who know and care about History.
Firaxis slapped together unit and other values apparently over too many beers. Everything related to espionage is ridiculously high. Strategic resources (especially coal and iron) are much too rare. Military units?? A joke, most silly in that the difference between units from different Ages is so small. Gunpowder-era units should almost always handle swordsmen and pikemen.
"Cheating"?? That assumes someone is naive and foolish enough to think Firaxis' values make sense. They don't - either in playability or history.
I am happy with my Edited values. AND THEY APPLY TO ALL CIVS IN THE GAME. End of story.
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:17
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Hrnac,
if you feel inspired to do the great work, go ahead. I am sure people will support you. May be you create a poll and point in the starting message the main features of those 4 mods out. Hopefully, this poll will have a big resonance, or else it would be not right to call the result a "standard".
Encomium,
That's a game, not a simulation. It has not to be absolutely accurate, no game can be, and no simulation either. It has to follow certain rules, and if you don't like the rules, feel free to change them till they please you, but stop to call people "foolish". There are no "Archers", "Spearmen" and "Tanks" fighting, but merely data structures, controlled by a (pseudo) random number generator. "Random" means, the results aren't predictable, and surprises always possible. If you can't accept this, and are this way into "real life", why don't you go out and get one?
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korn469
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Poetic Justic
Apr 1999 time: 00:17
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here is my take on things, it's only an opinion so feel free to reach your own conclusions
but trying to get the great majority of apolyton (at least in the modding community) to come to a consenus would be a major triumph
while i think the devil is in the details (should we add one new tech? or four? or fifty?) i do think that a few common ideas are begining to appear in most of the mods
*more hitpoints
*fascism
*more buildings
*faster ships
*strengthen barbarians
*more productive specialists that come with a certain tech
*one of the versions of the more city names mod, which i think sevorak's is the basis for all
those changes are pretty much universal, however, each different mod has it's own individual version of each of the above items, and i don't think any two mods have yet to agree on all of the items listed above
but if you were going to start anywhere, i would start there
also the higher level goals should be in order of importance
*improve gameplay
*improve balance
*maintain or improve the AI
any mod that forgets those three things will not emerge as a standard that will stand the test of time
and one other thing to consider is that civ3 is still changing so without constant updates and intensive playtesting any mod that does not update will fade away
EDIT: one last thing, this mod should not really be in competition with the other mods, but should instead look in each of the playblance mods and if a uniform idea stands out it should take and refine that idea, instead of creating a super mod from scratch it should try to merge the existing mods into one
all ideas from the blitz mod are available, all i ask is a mention of the blitz mod, and i could see a day in the future when one or more of the playbalance mods combine into a single mod that is the best of both, and comes packaged with a map and a graphics mod
Last edited by korn469 on 01-03-2002 at 15:53
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