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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:18
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This is a SMAX game
Difficulty level is Transcend, tweaked (see below)
Players, in turn order, are:
Hive - Flubber
University - Archaic
Morgan - Mongoose
Drones - Qantaga
The AI factions are the Usurpers, allied with their submissives, Miriam and Cha Dawn:
You have escaped the alien crossfire on Chiron and have returned to Earth, only to find the Usupers esconsed on the Australian continent.
You have each others (and Cha and Miriam's) commlinks
Game conditions are:
all winning conditions on
do or die on
look first on
tech stagnation - no
spoils of war - on
directed research
intense rivalry - no
no unity survey
random scattering of Unity pods
No random events
all other custom conditions - no
other conditions:
pods do not produce monoliths (there are several scattered around)
The AI start with their HQ's already built and the Usurpers have a few additional bases with rec commons in addition to their usual recycling tanks
Suggested play rules (Forum Wars' set)
• Communications - available form the beginning - you have everyone's commlink
• Total freedom in Design Workshop (upgrades anytime, during turn or on-field,
• Retro-engineering - OK, except for using the probe rover chassis before discovering Doc. Mobility
• SE switches "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn)
• Council notification - immediate broadcast to all players (Post in the thread and e-mail in advance to all by player who anticipates calling the elections, citing candidates and votes. After each player's turn, post in the thread the running totals)
• Stockpiling in Qs anytime - OK
• Crawlers Upgrade anytime - OK
• Probe actions: Must choose vendetta option when probing other players, rebuke if a pactmate (OK to probe teammate at any time)
• Using the AI - Cannot use the AI to bribe on council votes nor to demand withdrawal of units
• Cannot use the right click feature for multiple drop moves to extend range (ie limited to 8 tiles unless owning the Space Elevator SP)
• Cannot use the 'set waypoint' feature for automatic worm hunting/lifecycle enhancements
• Must 'Accept' or 'Decline' an offered Pact or Treaty that the other player has indicated 'Accepted' before exiting the diplo box and playing the turn (i.e. no accepting pending treaties/pacts *after* declaring vendetta in the same turn )
• Cannot use the F4 feature (or the bases feature of the F2 screen) to change an infiltrated faction's workers to specialists
Passwords have been sent to all, and 2111 has gone to Flubber
(Well, they will go as soon as I get everyone's e-mail addresses)
Good luck all,
Googlie
Last edited by Googlie on 02-03-2002 at 05:20
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:18
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2111 to archaic
Just a note . . . for me , "look first" was NOT on so I would anticipate that you will all find your first bases already established
Just curious, but why is it 2111 and not 2102 (which gives Googlie the first year to do setup and set passwords ) ??
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:18
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A:
That's because when you open a scenarioded game, it loads the faction graphics that are resident in your alphacentauri.ini file.
So although the faction list for this game is:
Faction 1=HIVE
Faction 2=UNIV
Faction 3=MORGAN
Faction 4=DRONE
Faction 5=BELIEVE
Faction 6=FUNGBOY
Faction 7=USURPER
If in your last game played you had, say, faction # 3 as the PKs, then you will see Lal's graphics in this game for Morgan
There are three things one can do:
1) just live with it, as most of us do - but be especially careful around diplo negotiations, 'cos it's easy to forget that you might not be talking to, say, Miriam when you see Domai's face. - a good check is the powergraph standings, where you see the current faction colors (or the commlink button faction profile window)
2) just before playingf the turn, start a new single player game with the seven factions in the order above, then quit it after the pod has landed, and load the gameturn - the correct factions will now display (as your .ini file will have changed to save your last "game"
3) copy the list above and edit your alphacentauri.ini file just before you load the turn to play
Not too onerous if yopu are in a handful of scenarioed PBEMs - more time consuming if you are in ten or more.
G.
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:18
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MY 2112 sent to Qantaga.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:18
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2113 to archaic
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:18
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My 2113 on to Q.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:18
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I'm game for that. I am currently researching centauri ecology and would trade/give it to any others if I could get some tech back-- I'm assuming that no one is crying out to get Doc Loyalty? If someone already has cent ec. they could gift it to me and I could use the research points toward some other discovery to speed us all along our way. By leapfrogging up the tree, we can all get to good tech faster
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:18
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As I recall, you don't lose any accumulated research when you acquire your current research goal by other means. Is that what you meant by "...we can switch over to a new tech and take a small hit..." ?
Only 'loss' I think happens is that the tech goal selected will have a higher cost than the one just acwquired, but that's mostly a function of # of techs already known.
edit for clarity.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:18
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I'm pretty sure that Qantaga was referring to the fact that acquiring techs, before finishing the research on the first tech researched, WILL adjust the tech cost of that tech. After you have researched one tech, the regular rules apply in that being gifted the tech you are researching means that you can shift to another tech with no change in accumulated research or tech cost.
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:18
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What about SPs? Disagreement over projects is one quick way to kill tech sharing agreements, in my experience.
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