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AJ Corp. The FAIR
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Antwerp (the pearl of Flanders) Belgium
Jan 2002 time: 06:18
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In several threads people have concluded that the tech progression since the latest patch develops ways too fast!
This reduces the attractiveness of playing in and progressing through the different eras. It's more fun and realistic being able to use your precious built armies (not meaning leader-armies) for a longer period of time. Basically the Roman legions ruled for almost a half millennium. Now the possibility of simulating these historic events/realities (having UU's military strengths ruling for an appopriate period of in-game time, better reflecting the reality of ancient time), is almost reduced to 0.
IMO this could and should be adjusted.
Now it's not a game of evolvong through history, it's more like racing toward modern times and really fighting it out then.
This can't be ment to be, can it?
Any supporters of this (frequent) request?
AJ
Last edited by AJ Corp. The FAIR on 02-03-2002 at 20:42
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No.Dice
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Also each civ develops the same tech all within a turn of each other, leaving no diversity and making tech brokering nearly impossible in early/mid game. Emperor and above have become nearly unplayable unless you start an early war, and involve everybody in it to slow down progress.
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Dida
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You get one tech after another so fast, that the units become obselete before you can even built them in great numbers.
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AJ Corp. The FAIR
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Antwerp (the pearl of Flanders) Belgium
Jan 2002 time: 06:18
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In my latest emperor/Iroquois game I've tried to settle as fast as possible, building up my armies afterwards. I was all of the time very much behind in tech, whilst knowing every other civ, but while I most of the time have had two luxuries to trade, the other civs only traded 'ancient' techs to me.
So by the year 590 AD I attacked and conquered Rome, that held the GL (GL gave me all before education AND music theory, banking, astronomy, economics, navigation, physics, magnetism and metallurgy !!!!
--> posted my remark on forum: general: 1.17f bugs). So out of the blue I was suddenly even with the Formula One tech-civs. But a couple of turns later we (this means: all of the other civs except me) were in modern times, and my precious built up MW's had to face riflemen.
My point: by the (limited) time I spent building up an attack army of ca. 15 MW's, the other civs were far ahead already, making ancient and medieval units obsolete in the 6th century! Was I playing on a huge map with 16 civs. Not at all: standard, 8 civs, continents, larger land masses.
I won't finish the game as I've picked the Iroquois to enjoy ancient expansion. But ancient times no longer exist.
And don't get me wrong: I've won many games on emperor before. But a civ game without fair evolving phases troughout times/eras just isn't ...
FAIR
AJ
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I Am Jeff
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New Jersey
Feb 2002 time: 00:18
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I think an easy solution to the tech problem would be to slow down expansion. Everybody expands WAY to fast. I remember In civ2 there was still sometimes open land by the time I got modern techs. If expansion was slowed, then they would have less cities, and less cites means less tech output. Which would lead to gaining tech slower. Only way that I think you could slowen expansion is by raising the cost of settlers and making them take 3 population, instead of 2. Anything else would be in Firaxis power to change, such as what units the cpu starts with and so on.
One thing they could do is have, on higher difficulty levels, the settler cost for the cpu be the same as the human player. This way the computer will expand slower as well.
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Dida
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An easy way is to make techs for expensive.
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White Elk
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North America
Jan 2002 time: 21:18
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I agree, the Tech race has been lobotomized, and gameplay has greatly suffered. Enough with these broken fixes already; Firaxis(with all due respect) please hire more testers and thouroughly playtest future patchs/games.
My first 1.17f patched game was played on Emperor. I was expecting to have to work hard and manage my Empire well in order to gain a tech lead. It was apparent early that I was going to have to pull a rabbit out of my hat to accomplish that task. So I built the Great Library which was a great help, and sacrificed some food production for commerce, and continued building the Science infrastructure. The tech race was no longer against individual Civ's but a consortium of tech whores. Where did the challenge of the Tech Tree go?...(sound of a flushing toilet in the background)
The game droned on and I kept current with the other Civs tech, but was unable to get ahead. As we communially entered the Industrial Age, I focused my tech research towards The Theory of Evolution. It was vital to my success to prevent the AI civs from discovering Replaceable Parts (rubber and the Infanryman) before I could disrupt their infrastructure and capture their rubber producers.
My Gambit was initially effective. The Theory of Evolution gained me the Replaceable Parts tech and I was two techs ahead of my opponents. The rifleman production switched to infantryman and an initial invasion force would be ready to sail in three turns. Now that rubber was visible, I discovered that only I and the Aztecs had access to the resource. I would be able to secure all the worlds rubber resources within five turns. yahoooo.....
However. A few turns after my discovery of replaceable parts the entire world had discovered replaceable parts. They had caught up to my two tech lead within a few turns. My infantrymen still secured the resources, but the Aztecs and their trade buddy the Persians had 2-3 turns of access to rubber. In that time they had been able to upgrade to infantrymen. Aaah, the unjustice of it all. I had no embassies with any Civ and no one had discovered Espionage yet. I can see no way that they could have (within the human game parameters anyway) closed the tech gap so quickly.
In summary; due to the tech trade changes, much gameplay strategies have been lost, and the game has become far to linear. In addition, the (once) great wonder The Theory of Evolution is useless. However the human player must build it or the AI civs will all benifit from it.
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Munroe
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Double click on civ3mod.exe
Hit Ctrl-R
Goto World Size Tab
Increase the tech rates by 3-4x for whatever size you play on..
Problem Solved
This doesn't solve the AIs giving out techs but it makes the ages last alot longer and every civ is pretty much equal with everyone else in techs.
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exeter0
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Sydney, Australia
Nov 2001 time: 15:18
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quote: Actually it does. On large map I kicked the Tech Rate from 180 to 200. Increased minimum from 4 to 8 and maximum from 40 to 60. 12 civs. Emperor. Large continents. |
I agree. I've made similar changes and it seems to work a lot better with similar results.
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:18
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It seems to me that the problem is related to:
- too fast devaluation of tech cost
- lot of trouble about trading tech (added to many silly AI decision trading resources, luxuries, cities, etc.)
I use to visit this site seldom, in last couple of months, so I'm probably missing something relevant, but I've get the strong impression that "patches" solution about tactics and strategies (i.e. not strictly about bug crushing) reflect developers wandering without a good plan.
I've already read about stopping every (human) winning strategies cutting game choice. I'm really unable to win the game without a large abuse of military (not a starship launched yet! My worst result after years of Civ/CivII/SMAC games! :eek .
I tried different tactics, but nothing seems to work outside of a very narrow path, that include a relevant part of necessary lucky for good measure!
Someone should go back to the design table, take a long breathe and rebalance the whole beast before the game become a pale shadow of the former "legend". IMHO, of course.
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