 |
|
Mizaq
|
|
San Diego
Nov 2001 time: 21:18
|
|
*shudders* ahh, anyone got a sanitary napkin?
|
|
|  |
 |
|
Elucidus
|
|
Drooling with anticipation!
|
|
|  |
 |
|
Mizaq
|
|
San Diego
Nov 2001 time: 21:18
|
|
so if any of us are working on a terrain mod we can go ahead and stop and work on something else while waiting for sn00py's mod.
|
|
|  |
 |
|
jsw363
|
|
I like your industrial city especially in comparison to the game defoult one...
|
|
|  |
 |
|
Elucidus
|
|
Looks pretty good to me
|
|
|  |
 |
|
Mizaq
|
|
San Diego
Nov 2001 time: 21:18
|
|
the ones now look like deserts with green circles on them. bleh. I'm not sure what they should look like though. I'm still against the whole idea of founding a city near an area that floods, dunno why they incorporated that into the game. I suppose it just similates especially fertile land.
|
|
|  |
 |
|
Mizaq
|
|
San Diego
Nov 2001 time: 21:18
|
|
yeah, sort of a flooded grassland instead of a desert. Can you mix something up intermingling water with grassland?
|
|
|  |
 |
|
Mizaq
|
|
San Diego
Nov 2001 time: 21:18
|
|
My understanding on the situation isn't very broad, but I am against the founding of a city on a flood plain because everyone else in the state is financing the costs of rebuilding that area after a flood (be it through increased insurance rates or through taxes).
|
|
|  |
 |
|
PGM
|
 |
Lisboa, Portugal
Aug 2001 time: 05:18
|
|
quote: Originally posted by Sn00py
How do you ppl feel about bigger cities and with buildings like the granary, temple, library, etc, visible in the city? |
They look great. But won't a bigger city icon totally overlap some of the tiles around it?
About the buildings, are you planning on doing Wonders too (a few important ones, like the Pyramids or Bach's cathedral)?
FLOOD PLAIN (from an Internet search):
A flood plain is the lowland adjacent to a river, creek, lake, stream, ocean or other open waterway that is subject to flooding when there is a significant rain.
So I don't think that there is any specific look for it. Maybe half-land half-water, like a swamp, but not as gloomy. I guess you'll just have to use your great imagination.
I was going to post a few pics, but that wouldn't help, because it's just normal land when it's dry, and turns to a lake when it rains...
|
|
|  |
 |
|
Mizaq
|
|
San Diego
Nov 2001 time: 21:18
|
|
I was wondering about that too and I researched the issue. The city graphics, take rAMER.pcx for example, are divided into 12 rectangles of 167width by 95height. If you have grid line enabled, they will overlap the city, and any resources in neighboring diamonds can also overlap the city. So if you want to create your own city fit it into 167x95 and then paste it into the appropriate pcx.
maybe make it green like grassland but have tall grass on it or something tall and weedlike. We have flood plains near where I used to live (the valley where all the cows are) and it is usually full of tall grass (where the cows aren't). I think it appropriate that floodplains, found near rivers, are green. That way the land very close to the river is fertile and shows it.
|
|
|  |
 |
|
Mizaq
|
|
San Diego
Nov 2001 time: 21:18
|
|
dbl post.
|
|
|  |
 |
|
Mizaq
|
|
San Diego
Nov 2001 time: 21:18
|
|
Can you make some black sand coastline sn00py? That might be sweet dunno how you would fit it with the various terrains.
|
|
|  |
All times are GMT. The time now is 05:18. Apolyton Time is 00:18. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|