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Bolleck
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Düsseldorf, Germany
Mar 2002 time: 06:18
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In Civ3 are not as many units as in many other 4X Games, but there are nevertheless useless Units.
At least Units I never use.
Privateer - Far too weak
Stealth Fighter - Complete waste of time. Stealth Bomber are much better.
Cruise missiles - Ridicules expensive and slooooww.
Paratroopers - Between the Armors and MechInf far too weak, same with the Marines.
Atomic Weapos - Some dirt, but nothing frightening.
Sorry for my bad english.
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Zouave
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I don't think they can pillage. The reason they are so useless, is because there is nothing left to explore when they become available.
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Encomium
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quote: Originally posted by Willem
What's so useless about the Explorer?. . . |
Because by the time you can build it there is nothing left to explore!!
Unit values in Civ III are such a joke most everyone has Edited those values, especially privateers.
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Spatzimaus
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Here's how I made the Marine and Paratrooper useful again.
First, move the Amphibious Warfare tech to be off of Steam Power (and I made it a prerequisite for Combustion and moved the Ironclad to it) so that it's near the beginning of the Industrial Era. The Marine is now a 6/4/1 unit with the amphibious ability and no resources.
The Paratrooper stays where it is, except that it becomes 8/8/1, can still airdrop, and is now amphibious as well.
Then, do upgrades; Swordsman upgrades to Marine upgrades to Paratrooper.
Well, then I added the Man-at-Arms in the Middle ages in this line and the SEAL in the Modern.
Hey, it sounds like a lot, but it really makes for a useful offensive line.
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MarkosSuckanos
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cruise missles
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korn469
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Poetic Justic
Apr 1999 time: 00:18
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in my opinion
most useless
Armies...way way way too expensive, first you have to build a 400 shield wonder just to build the 400 shield army, and the 4 cities per army requirment means that you won't be able to spread the cost of the military academy around too much
on top of all of that the victorious army requirment for building the military academy makes even having the oppertunity to build them uncertain
other useless/underpowered units
1) paratroopers: low attack, high cost plus when they paradrop they are a setting duck for one turn
2) explorers: by the time they become available the entire map is already visable
3) radar artillary: a movement of 1?! uh, is that a typo?
4) helicopter: they aren't a force multiplier, they just aren't useful as currently configured
5) marines: low attack value for an offensive unit makes them a bad choice to build
6) nukes: too costly to build, then they have sever consequences for using them, with dubious benefits
too other problems:
1) naval units are too slow especially in the late game, with railroads for land units and the rebasing ability for air units, the pondering pace of naval units just makes them liabilities in most circumstances
2) air units are too weak, giving them multiple moves, better bombard, and the blitz ability would go along ways toward fixing them, that and
FIX THE BOMBARDMENT FAILED BUG AGAINST CITIES!
ps
welcome back uber long time no see
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