Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Useless Units?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Bolleck is offline Bolleck
Settler
Düsseldorf, Germany
Mar 2002
time: 06:18
  Old Post 08-03-2002 17:50
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Useless Units? Remove this text

In Civ3 are not as many units as in many other 4X Games, but there are nevertheless useless Units.

At least Units I never use.

Privateer - Far too weak

Stealth Fighter - Complete waste of time. Stealth Bomber are much better.

Cruise missiles - Ridicules expensive and slooooww.

Paratroopers - Between the Armors and MechInf far too weak, same with the Marines.

Atomic Weapos - Some dirt, but nothing frightening.



Sorry for my bad english.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:18
  Old Post 08-03-2002 17:55
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

There has already been a thread about this, found here. Most useless unit is, without doubt, the explorer. But also others.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:18
  Old Post 08-03-2002 22:35
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Avatar Enlargement: We've got the solution

What's so useless about the Explorer? Two moves a turn, all terrain as roads, which means it can move 6 squares. That makes it a great unit for sabotaging an enemy's resources. Just park it at the border along with some other units for protection, then when war breaks out, send him in to severe his trade routes to that resource. Or have one or two tag along with an offensive group, and when you see a resource 5 squares away, send him there and pillage the roads. He's going to get whacked for sure, but it will probably be awhile before the AI gets around to building the road again.

Zouave is offline Zouave
Chieftain

Feb 2002
time: 05:18
  Old Post 08-03-2002 22:38
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I don't think they can pillage. The reason they are so useless, is because there is nothing left to explore when they become available.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:18
  Old Post 08-03-2002 22:50
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton buy from Amazon

Explorers can pillage. In a well designed offensive though, 6 tiles isn't much, and you just end up pillaging your own terrain improvements for later on in the turn. In some Jungle/Mountain area's that haven't been improved Explorers might be able to serve a purpose (lead the AI units around in circles), but in general they are quite useless.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:18
  Old Post 08-03-2002 22:56
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Full PM-box? Change here!

In general yes, they are rather useless, but with the right conditions, they can come in very handy. You have to think of them as a special tactis unit, and go beyond their "official" role. Maybe people would find more of a use for them if they were called Saboteurs instead.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:18
  Old Post 09-03-2002 00:23
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by Willem
Maybe people would find more of a use for them if they were called Saboteurs instead.


A suggestion for Builder's Glory?

Skywise is offline Skywise
Prince
Samara's best friend
Jan 2002
time: 05:18
  Old Post 09-03-2002 00:28
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton buy from Amazon

http://apolyton.net/forums/showthre...&threadid=43460

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:18
  Old Post 09-03-2002 03:44
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Sir Ralph


A suggestion for Builder's Glory?


One step ahead of you! I've created one that can also airdrop, plus it has the submarine attribute, making him invisible to all but Foot Soldiers. It might be a bit much I realize, especially the submarine part. I haven't had a chance to try him out yet. His sole purpose will be to get behind enemy lines and sever the road connections to any resources in reach. Unfortunately, right now he looks suspiciously like a Scout. I haven't come across any good modern day unit graphics for it yet.

BTW, I mentioned in another thread once that a 0 unit, like the Explorer, becomes indestructible with the Hidden Nationality flag on. The AI will never attack it for some reason, so I could wander around at will pillaging his empire until he had nothing left. Now how's that for a useless unit? I don't use it in my own game though, a bit to powerful for my liking.

Encomium is offline Encomium
Warlord

Jan 2002
time: 00:18
  Old Post 09-03-2002 05:24
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Willem
What's so useless about the Explorer?. . .



Because by the time you can build it there is nothing left to explore!!


Unit values in Civ III are such a joke most everyone has Edited those values, especially privateers.

Thrawn05 is offline Thrawn05
King
All Your Posts Are Belong To Ming
Dec 2001
time: 00:18
  Old Post 09-03-2002 06:53 Visit Thrawn05's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Warrior - Why?

Explorer - Isn't wealth better?

Marines - I had to edit this unit

Paratrooper - See above

Steath planes -
What I did was this:

Stealth Fighter:
Price: 12
Range: 6
Bombard Str: 8
Bombard Rate: 16

Stealth Bomber
Price: 24
Range: 8
Bombard Str: 16
Bombard Rate: 8

As you can see, I flipped the Strength and Rate values for the two units. This makes both units unique. I actually find that both units become very powerful, and best use in conjuction with the other.

TheDarkCavalier is offline TheDarkCavalier
Warlord
of the barbarian tribes near your capital.
Feb 2002
time: 21:18
Arrow  Old Post 09-03-2002 08:04
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
VERY USELESS Support Apolyton, buy Civilization 2

All air units are useless, IMHO, I'd better build a couple of MInf or tanks.

Thrawn05 is offline Thrawn05
King
All Your Posts Are Belong To Ming
Dec 2001
time: 00:18
  Old Post 09-03-2002 08:44 Visit Thrawn05's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Re: VERY USELESS Inflate your Upload Space

quote:
Originally posted by TheDarkCavalier
All air units are useless, IMHO, I'd better build a couple of MInf or tanks.


Ye who gets Modern Armor before anyone else, is king IMHO.

Spatzimaus is offline Spatzimaus
Chieftain

Oct 2001
time: 00:18
  Old Post 11-03-2002 05:03
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Inflate your Upload Space

Here's how I made the Marine and Paratrooper useful again.

First, move the Amphibious Warfare tech to be off of Steam Power (and I made it a prerequisite for Combustion and moved the Ironclad to it) so that it's near the beginning of the Industrial Era. The Marine is now a 6/4/1 unit with the amphibious ability and no resources.

The Paratrooper stays where it is, except that it becomes 8/8/1, can still airdrop, and is now amphibious as well.

Then, do upgrades; Swordsman upgrades to Marine upgrades to Paratrooper.
Well, then I added the Man-at-Arms in the Middle ages in this line and the SEAL in the Modern.
Hey, it sounds like a lot, but it really makes for a useful offensive line.

MarkosSuckanos is offline MarkosSuckanos
Settler

Mar 2002
time: 00:18
  Old Post 11-03-2002 06:13 Visit MarkosSuckanos's homepage!
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton buy from Amazon

cruise missles

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:18
  Old Post 11-03-2002 06:37
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Avatar Enlargement: We've got the solution

in my opinion

most useless

Armies...way way way too expensive, first you have to build a 400 shield wonder just to build the 400 shield army, and the 4 cities per army requirment means that you won't be able to spread the cost of the military academy around too much
on top of all of that the victorious army requirment for building the military academy makes even having the oppertunity to build them uncertain

other useless/underpowered units

1) paratroopers: low attack, high cost plus when they paradrop they are a setting duck for one turn

2) explorers: by the time they become available the entire map is already visable

3) radar artillary: a movement of 1?! uh, is that a typo?

4) helicopter: they aren't a force multiplier, they just aren't useful as currently configured

5) marines: low attack value for an offensive unit makes them a bad choice to build

6) nukes: too costly to build, then they have sever consequences for using them, with dubious benefits

too other problems:

1) naval units are too slow especially in the late game, with railroads for land units and the rebasing ability for air units, the pondering pace of naval units just makes them liabilities in most circumstances

2) air units are too weak, giving them multiple moves, better bombard, and the blitz ability would go along ways toward fixing them, that and

FIX THE BOMBARDMENT FAILED BUG AGAINST CITIES!

ps

welcome back uber long time no see

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:18.
Apolyton Time is 00:18.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0510 seconds (90.34% PHP - 9.66% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net