 |
|
asleepathewheel
|
|
listening too long to one song
Mar 2002 time: 00:18
|
|
I agree with Player1
With 1.07 I would get that disorder pop-up crash (or whatever it was called) periodically. It was annoying, but at least that had a work around. With 1.17f I have had zero crashes, zero technical problems. Of course, I'm running Me which seems to not have the issues with Civ3 that some are having with Xp (har har-Me sucks so hard for everything else, but for Civ3 it is ok )
Last edited by asleepathewheel on 17-03-2002 at 23:21
|
|
|  |
 |
|
Ethelred
|
|
It would be strange for just one or even a few persons to have this problem because of a general bug. I would guess that its something peculiar to your system.
Do you NEVER have ANY lines? Do have them turned on? Its possible to have the relationship lines turned off.
You will only see some of the lines if you don't have any embassies.
How about zipping up a save game and posting it? If it isn't modified anyway.
|
|
|  |
 |
|
Capt Dizle
|
|
There are fewer bugs in v1.17f but the main ones introduced, AI tech whoring and AI self induced starvation make playing the game pointless.
|
|
|  |
 |
|
Ethelred
|
|
You always say the game is pointless. Which makes your posts a bit pointless. Didn't you ever hear the story of the Boy That Cried Wolf?
Woof!
Last I saw you appeared to still be playing the game.
The tech trading IS excessive at the moment. I can deal with it but I would prefer it be changed.
The self induced starvation isn't something I have seen. Perhaps you are thinking of the excessive use of the whip and the city wrecking drafting. Both of those are techniques that humans have used. Drafting a city to death is one way to get something out of a city that cannot be held.
Yes those are overdone now. It may make the game pointless for you but then so does everything else. As a builder I just use it to my advantage.
|
|
|  |
 |
|
Capt Dizle
|
|
It renders the game pointless because you can just induce the AI into war and then the AI self destructs. My posts are not pointless if it induces posters to lament the flaw, thus inducing Firaxis to fix the flaw.
|
|
|  |
 |
|
Ethelred
|
|
The AI only self destructs when you are within two tiles of the city. Even then you need to have enough troops that AI thinks it can't hold the city. Just starting a war isn't enough for them to start on that.
The thing is once the AI loses its intitial troops it tends to be fairly defenseless and that is not new to the 1.17f patch. Now its doing more to defend itself. Its overdoing it though.
To me this is more like it would be with a real opponent that is incensed with you. I know that I would never let someone the had attacked me get anything out of it. Scorched earth seems reasonable to me.
I think the main problem with the latest patch is that Firaxis didn't have the Beta test team in place yet. Whith outside input for future patches they should be better.
BUT the next patch isn't going to come out for a while. Some companies DO like to put them out with every little change but I don't think Firaxis can do that since they have to submit the patches to Infogrammes.
The only way to deal with it IF you want the city intact is to take it fast. At the moment if you besiege the city the AI will do more damage than you do. Sure is weird seeing four units pop out of the city and try to run for cover. If you take the city fast enough that doesn't happen.
I agree its need changing but Firaxis has seen the complaint umpteen times allready. After a certain point it becomes nagging and NO ONE listens to a nag.
The question on this thread is wether game is buggier not whether it has some questionable design decisions.
The 1.17f patch IS less buggy than any of the previous versions. It has a couple of things that need adjusting. Some people can't handle them and have removed the patch. Some haven't. I find it interesting to deal with. When it gets changed again that too will be interesting to deal with.
|
|
|  |
 |
|
asleepathewheel
|
|
listening too long to one song
Mar 2002 time: 00:18
|
|
I agree w/Ethelred that if I was heavily under seige, then I would whip my pop to death trying to buy time in the long run.
What I find to be ironic about the starvation argument is that these are (probably) the same people who can't deal with cultural flips.
If the AI city starts out at 20 and starves itself down to 3 or 4 while I am trying to crack it, it only makes it easier for me to preven the flip, with a smaller garrison. And it also means that the population will quickly rise, as the land around it is probably well developed, decreasing even further the flip problem.
Maybe this is too prevalent in the newest patch. but, I would deal with this and the tech trading issues rather than get rid of my group movement and other changes. Also its easier to discuss strategy if people have the same version and everyone is on the same page.
|
|
|  |
 |
|
asleepathewheel
|
|
listening too long to one song
Mar 2002 time: 00:18
|
|
quote: Originally posted by Pius Popprasch
Regarding draft and unhappiness: Culture flips are more likely with unhappy citizens. Cities with excessive draft will flip back more likely. That's my experience. The smaller population seems to be less important. Excessive drafting makes Bombers superfluous, though. |
While its true that unhappy citizens will cause a flip, the more foreign nationals and resisters in the city, the more likely it will to flip. Check out this thread from Dan the Man, himself.
All variables being equal except for population (distance from capital, total culture, no squares overlapping etc)
Original city of size 20:
Resistors count 2x, regular pop counts once, so lets say thats a total of 35-which of course will drop as people starve and are appeased.
We will keep this 35 as our number, since it won't be going into disorder as much due to draft avoidance.
now look at the size 4 city that has been whipped to hell
Base of 8 which will rapidly drop to 4 if enough units
multiply by 2 for disorder =8
now, with everything else being equal, which of course it would not be, we find out the likelihood of flipping, each military unit (not including artillery) subtracts one from the total
so in the size 20 city, it would require initially 35 units to prevent a flip
the size 4 city will require 8 units
plus whereas the 20 city will likely starve down a bit before reaching equalibrium, the size 4 city, once finished resisting, will more likely grow, with your people, thus decreasing even further the chance of a flip.
Am I making any sense? I don't even know.. late.. get to bed
anyway, this is what I've seen, so its a casestudy of only a few games.
Last edited by asleepathewheel on 18-03-2002 at 13:01
|
|
|  |
 |
|
Ethelred
|
|
quote: Regarding draft and unhappiness: Culture flips are more likely with unhappy citizens. Cities with excessive draft will flip back more likely. |
Thats true. However if you build a temple or library or better yet both the expanding city borders will eventually take care of the reversion problem in most instances. I have had very few cities flip and I am pretty sure all of them did it before the culture reached 100 and most before it reached 10. If there is a city you particularly want the best thing to do is raze the enemy cities in the neighborhood. That way the key city will not have overlapping borders.
The main item, even before foreign nationals, for culture flipping is not the culture of the civs but the number of a city's tiles that are within your own borders. The reason I say that is that the check is apparently is done on a per tile basis. I do know that its exceedingly rare for a city with full controll of all of its tiles to flip either way.
That vague formula that Dan posted was for the 1.16f patch. The affect of your military units in the city has been increased with the 1.17f patch. Firaxis as usual was rather vague about it and people have run with what they THINK Firaxis said.
A number of people are going around claiming that a city can be protected if you put enough units into it now. That is NOT what was said in Soren's clarification. What was said that IF the city had ALL of its tiles in your own borders THEN military units could guarantee that you would LIKELY hold it. I found that if I have full controll of all the cities tiles I almost always hold the city no matter which patch is used.
Here is what was Soren REALLY said:
From
http://apolyton.net/forums/showthre...1287#post751287
It is now possible to completely suppress a city's cultural reversion with enough military units.
Precisely how many are enough?
*Well, that depends. If you take over someone's capital of size 20, are surrounded by enemy territory, and are inferior to them culturally, then you are going to need a LOT of units. However, cities with 2 or 3 foreign nationals and full control of their city radius probably will be under no risk with 4 to 6 units. The number of units would be even less if your civilization has more overall culture.*
Notice the part about "full control of their city radius".
It pretty much functioned that way before 1.17f so the change must have been pretty minor. I suspect the change log overstated the case for holding a city with troops. Overstated it a lot. Possible is nowhere near the same as feasible.
Its possible for a bird to fly around the world but only one species out of thousands actually does it.
Here is something pertinent from the chat.
(Beard_Rinker) What's the dirt on completely suppressing a city's cultural reversion? My first experiments with this with the new patch cost me some good units.
(Soren_Johnson_Firaxis) beard: this will probably only be effective for cities with small risk of flipping. we were worried about the "I just lost 20 units when a size 1 city flipped!" issue.
So worried they did nothing about it. That one annoys me. I hope its because its hard to make a change to do it right rather than they think the present way is the right way.
That a player loses some units when a city reverts is reasonable. That a city can lose the entirety of a huge stack of units that is twice the city's population is ridiculous.
So I don't allow the ridiculous to happen. I keep most of my units out of the city untill it has all twenty-one tiles within my cultural borders.
I don't play that game of trying to cripple a civ by attacking but not killing it either. If I go after a civ its to the death. I only lay off if I cannot continue in my efforts to liberate the poor abused people of the vile enemy. They are so much better off under my munificent rule. I can't understand why they resist my bladishments for so long.
|
|
|  |
 |
|
panag
|
 |
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:18
|
|
hi ,
huh , i would say that the game as a whole is bugy , i read somewhere that the game shall be stable and the multiplayer as well around X-mas , ............2002 , pffffffffffffffff , okay they did an excellent job , but , huh , would someone please make a final fix , hey , i would not mind to wait until may or so .
an other thing , i have noticed , there are a lot of people here on this site , who could program the game , unleash them , and huh , the game shall be stable , critic , no , just facts !!!
allez , remeber i said that i love the game , BUT , it needs to improve , okay , no one like's to wait , but still , there was Q-control and beta testing , hmmmm , maybe some people where assleep , allas , who knows the song , in the year 25-25 , yeah by then it shall be fixed .
i know that i am going to get unhappy feedback , mainly offlist , but i lot of people feel like me , even their site is "bogus" , take a look at this site , ..................
have a nice day
the above is something to think about , and maybe together we can do something about it
|
|
|  |
 |
|
Ethelred
|
|
Please post your system specs as well. For instance here are mine
Abit BE 6II version one motherboard with on board ATA 66 controller disabled as the first version of that thing was buggy.
Promise Fastrack 100 RAID controller
Pair of Maxtor 60 gigs in one RAID 0 array
Pair of Maxtor 30 gigs in another RAID o arry
PIII 700 no overclocking
384 megs SDRAM
Sound Blaster Live original version with latest XP drivers. Latest was a in December I think. No it was end of November. Just checked the site.
Radeon All-in-Blunder with 6.13.3281 leaked beta driver for XP
XP profesional
Direct X 8.1 which is what XP is shipped with
Key item here is probably you video card. Assuming you do have direct X 8.1 installed. Apparently the game will run with Direct X7 but will have strange bugs.
Also some tweaks can mess things up. VCache tweaks can make a system unstable. Those tend to produce BSODs much like the ones I was getting with a bad memory stick the last two weeks.
|
|
|  |
 |
|  |
 |
|
Ethelred
|
|
I see blue lines. Thats it though. You don't have any embassies so I was only able to see the lines from you to the other civs and not the lines between the other civs. Those you won't see without an embassy.
You don't say what OS your using. Assuming Windows 98 then the latest Rage driver is 4.13.7192 on ATI's site. Its from October of 2001. Same thing on the Rage3D site so if thats what you have thats the best you're going to get.
The problem is the Rage chip has never been made to function fully. Its pretty obvious that it isn't just the usual ATI garbage drivers. There seems to be a fundamental flaw in the hardware that ATI has not been able to workaround.
I have the Radeon All in Blunder myself. The ATI Radeon has never had the hardware fog working but everything else appears to be functional with most of the drivers that have come out. I think that fog problem is hardware based but ATI has never admitted it. Their lack of success with the problem for over a year however makes it fairly clear. They have admitted that the RAGE chip has some problems they cannot fix.
So at a guess the Rage card is your problem unless someone else here has one of those things and isn't haveing the same result you are getting.
Here is a link for the Rage3D site. Its the best site to learn about all things ATI:
http://63.231.44.178/
and the page for the Rage drivers
http://63.231.44.178/files/drivers/r128driver.shtml
As for the game you posted. That is bad. Really bad. I just finished a similar position last week. Stuck on an island. Yours is farther out into the middle of nowhere. Your way behind on tech. Only England is worse off and they were only ones worse than me in my game. That was my first attempt at Emperor.
Through heavy tech trading I was able to keep close on tech but the vile Indians managed to launch the SS long before I could. The only reason I was still around is that my island was pretty impregnable. Only marines could have landed as I could block any place a ship could reach. Held of two leading countries in one war. Through diplomacy I managed later to get everyone but the hopless English to attack the Indian leader. Didn't help as I could not muster the strength for a successfull landing. I would have need to get a Great Leader even if I was able to take and hold a city. A leader would have been needed to move my Palace.
If you can win that game I would be really impressed. Frankly I recommend giving it up unless you know how to pull that thing out.
If you do play it out you might want to change a few things you are doing. Your capital's growth is pinned at twelve yet you have a major excess of food there. Mine its tiles so you can get some production out of it till you reach the hospital tech. The southern city is set to build a library. Change it to a courthouse. That city had only two usefull shield and three were lost to corruption. A courthouse should improve that enough to be worth building.
Set your research low 10% or all the way to zero as you need to get money to buy tech. The AI is about to explode in tech. Two of them are working on the Theory of Evolution and one is working on Womens Suffrage yet you are stuck back on metalurgy.
|
|
|  |
 |
|
Ethelred
|
|
quote: I would have let it sit at saying: watch out for the Russians. |
Catherine is ALWAYS evil.
Step CLOMP, step CLOMP, step CLOMP
Have you seen the Great White?
CLOMP step, CLOMP step CLOMP step
Moby Catherine is EVIL.
No I haven't use the joke before, why do you ask?
NO I HAVE NOT.
Well yes a bit. Now and then. Every where really.
|
|
|  |
All times are GMT. The time now is 05:18. Apolyton Time is 00:18. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|