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Henrik
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The European Union, Sweden, Lund
Dec 2000 time: 06:12
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But there would ofcourse be more of them, right?
Like: Bureocracy (when that was firstt tried out in the 17th century it became a great tool for the rulers to actually change what happened in their realm, during the middleages a ruler could proclaim all he wanted that everyone had to do something, like not wear pants(stupid example I know) but nobody would care, simply becouse there was no way of seeing to the fact that something actually happened, whit the advent of bureocracy curruption was widely reduced, and effiecency and mobilization of armies where much more effective, countries who didnt have a burecracy soon fell to thier more advanced neighbors (look at the Polish/Lituan Comonwealth in the 1650's, the polish king Jan Kazimierz was very able to do something about the swedish/russian invassion, but his feudal land owning nobles wouldnt let him, had he had a bureocratic system serving him (they allways served the king only) he could have mobilized annyway. The effect was that the army was parted up, each noble stealing some part of it. Soon Brandenburg and Transylvania joined in and Poland was turned into a butchers field.).
[This message has been edited by Henrik (edited February 06, 2001).]
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LTD
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Glasgow
Jan 2000 time: 05:12
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I must say I liked the idea Korn has suggested and came up with a few ideas of my own to add to idea, feel free to let me know you opinions.
Here are ideas, obviously there's room for more, but I was bored and doing this kept me busy, there are hints of other ideas in here too (like earthquake zones)
Total Freedom
- Police effects are negated
- Corruption is zero
- Waste +50%
- Luxuries +10%
- All content people become happy
- Cities never revolt or change loyalties
- Cannot use Total Control
- Cannot use Drafting
- Cannot use Forced Labour
- Automatically activates Legal Drugs
Forced Labour
- Food & Production +50%
- Every 4th Citizen becomes unhappy
- Cities always revolt if unhappy people > garrison units
Drafting
- Military units require -25% Production (-50% if infantry)
- Every 2nd military unit reduces population by 1
National Health Service
- Each medical building makes one unhappy person content
- Cannot use Privitisation
Privitization
- Service buildings cost 0 upkeep
- Service buildings cannot be scrapped
- Service building cost -50% Production to build
- One person in each city > 5 becomes unhappy
Legal Drugs
- Corruption is -25%
- Waste is +25%
- Tax is +5% in all cities
- Half the unhappy people in your cities (round down) is made content
- Each person made content by this method increases waste +5%
Total Control
- Production, Food, & Tax are -25%
- All content people become unhappy (before other modifiers)
- Cities are twice as likely to revolt
- Cities require less incentive to change loyalty
- Police effect is unlimited
- There is no corruption
- No foreign stealth unit may enter your cities unless elite
Capital Punishment
- One content person is made unhappy
- One content person is made happy
Environmental Protection
- Production is -25%
- Pollution is -50%
- Upkeep on all Production enhancing buildings is +1
- You can clean up Pollution twice as fast
- Each square of Pollution in your territory makes one content person unhappy in the nearest city, and all of your cities within 3 squares of it
- Cannot use Excessive Mining
Nuclear Ban
- You may not build Nuclear Weapons or Nuclear Plants
- The cost to build natural energy plants is -25%
Excessive Mining
- One content person is made unhappy
- Each square produces +1 production
- You cannot create hills or mountains
- There is a 5% chance a hill or mountain square that you are working will be replaced with plains
- The bonus from your mines is doubled
- When a hill or mountain collapses there is a 25% chance the city's population will be reduced by one
- You can build mines twice a quickly
Strengthened Buildings
(Applies only to cities in earthquake zones)
- Earthquakes, Terrorist Bombings and Saboteurs do not destroy your cities improvements
- You must spend 5 upkeep on cities in general
- Each improvement cost +25% to build
- One content person becomes happy
- Earthquakes do not reduce your population
Geared Production (Military/Scientific/Social/Other)
- Building (chosen category) cost -25% Production
- Building other categories costs +25% Production
- Cannot choose other Geared Production
Some of the ideas like drafting was my own interpretation of conscription (no offence).
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colossus
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Hong Kong
Nov 1999 time: 05:12
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I like the Korn's ideas, but I would like to add a few points.
Those 'Ordinance'(better called charters) are promugated to meet certain circumstances, eg: Conscription for warfare, Bills of Rights for happiness. It tends to change or distort the nature of government so a price must be paid for that.
1.It hinders the change of government(more turns for anarchy if ordinances are on).
2.There should be maximum no. of ordinances on at the same time, possibly three or four.(Questions of guns or butter, you can't have both)
3.Certain ordinances are contradictory(Bills of Rights Vs Secret Police) and cannot be on at the same time.
4.Immediate price paid for promugation of ordinance: money/science/production/anarchy, some of these.
5.Price paid for lifting the ordinance: money/science/production/anarchy, some of these.
Ordinances are HIGH PRINCIPLES determining the policy of governments. As more efforts are concentrated in specific areas, other areas receive less attention/resources, so ordinances should confer both ADVANTAGES and DISADVANTAGES.
Like a change of governmant, promugating an ordinance produces confusion and it takes time for the civ to adapt it, so there will be some loss of money/science/production, even anarchy possibly.
Lifting the ordinance produces similar effects so there will be some loss of money/science/production.
When more than one ordinances are promugated, they tend to conflict with each other and compete for resources, so there cannot be more than a few ordinances on at the same time.
Ordinances are generally considered improvements on existing governmant, so it will be harder to change government when ordinances are on.(the better the current govenmnet, the less incentive to chane it)
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korn469
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Poetic Justic
Apr 1999 time: 00:12
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Ralf
i am looking forward to your comments
LTD
you have some nice suggestions in there, i especially like forced labor and environmental protection
colossus
thanks for the comments! here is my responces
1. i agree, but besides just increasing the number of turns a civ spends in anarchy maybe it could strengthen the ill effects that anarchy has on a civ instead of just increasing anarchy time...things like infrastructure gets distroyed, military units get disbanded, part of the treasury disappears and other nasty things.
2. i disagree, i don't think that there should be limit on the total number of ordinances you could have at one time as long as they aren't contradictory...i don't think that society has to choose which it would rather have, freedom of speech or freedom of assembly i think that it can have both, i think they are independent of one another and easy to provide...but on the other had, privacy and security are two things that you can't have infinite amounts of, you must sacrifice one to satisfy the other
having said that i would support only being able to approve/repeal one ordinance per five turns...this represents the time and political capital it takes to influence society on a massive scale. there would be one exception, and that would be during a revolution when you could approve or repeal a number of ordinances...however the more changes you make the worse the upheaval would be
3. i strongly agree!
4. i think that the up front costs should be rather low and the real cost should be built into the ordinances through its disadvantages
5. same answer as before
i agree with you and truly believe that all ordinances should have both advantages and disadvantages
on the whole i agree with just about everything you said except for the total number of ordinances that a civ can have in effect at one time
yin
do u have any suggestions on how to make it more difficult to manipulate the system without adding to complexity? also do u have any comments on the idea of ordinances themself?
korn469
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raingoon
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Los Angeles
Aug 1999 time: 21:12
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Korn, colossus, et al.
I like these ideas. Especially keeping them in terms of Civ 2 (percentage changes, etc.) I suppose there is room for the old "Makes 2 Citizens content" or what have you.
For some reason my ideas are coming more in the macro. Like, along the lines of colossus' comment, it's not really "ordinances" first of all, which sounds too municipal and local, but rather "Policy." I suggest "The Policy Screen," as equivalent to "The Trade Screen." And the options available in this screen appear as your technological level warrants.
From there, it seems you would have major categories, not unlike SimCity 3000's Ordinance window. For Civ I would guess the obvious choices are:
Trade
Civil
Environmental
Military
Note these four categories coincide with the four cornerstones of the genre itself, respectively:
Explore Trade
Expand Civil
Exploit Environmental
Exterminate Military
I just noticed that, and if I'm not mistaken SMAC had five different categories? I wonder if that helped to create the disconnect that Ralf and others mention when they explain why they didn't like the SE system. At any rate, naysayers like myself and Ralf can now easily see how actions taken within this system would impact their game in each of its respective fundamental areas.
I strongly recommend limiting the categories to these four cornerstones. Glancing over what's been suggested so far -- you can easily see where they would all fit in. Comments? Disagree?
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jglidewell
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manassas va usa
Feb 2001 time: 00:12
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I like the idea.
This where religion could come into play besides only making people happy. It could shape the type of ordinances you could apply.
I think that the Spartans where just as happy with thier code of cunduct as the Athenians as with thiers.
Religion is the underlying assumptions for actions/laws/ordinances.
Just some random thoughts:
All men are created equal - +immigration, +production, +lawlessness
The King has descended from the gods and is divine - +police, +control
There is an after life - requirement for pyramids, requirement for ceremonial burial.
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raingoon
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Los Angeles
Aug 1999 time: 21:12
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A-Ha! jglidewell wins the prize for being the first to bring this back to SMAC's +/- SE system -- just kidding, it was bound to happen. But I do want to stress that, for many of us, SMAC-style plus and minus quantifications of abstract social concepts such as "police" and "control" are a sure way to squash this as a Civ3 idea.
If we keep this in terms of Civ 2 percentages of happiness and production and the trade stream, though that's probably a new system by now, then I can keep going along with it.
Meanwhile, Chris Shaffer -- you said it's ludicrous to consider Bill of Rights and Secret Police in opposition to each other, since the US has both. Not sure what you mean by that, but I sense you're being literal, maybe referring to the U.S. Secret Service? For me when Korn says Secret Police I assume he means Gestapo squads, KGB Stalinistas -- imagine whatever is required for you to see an organization in opposition to a Bill of Rights, and that must be what Korn means.
It's fruitless to argue what the effects of any policy would be -- such a thing would have to be determined by Firaxis where they can see how it balances in the game, if indeed they are able and willing to consider this system at all. But I suggest everybody feel free to imagine whatever they want.
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Ralf
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Sweden
Mar 2000 time: 06:12
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As I said earlier; I basically like the idea of ordinances, but I also must say that I dont like how it grows more or less out of proportion in some of above posts.
Keep in mind that you dont interact with other civs, with above options. All you really do is fine-tweaking your choosen government platform. These ordinances by the way, should all be about "gentle nudges" in this or that direction. If the player wants anyting more drastic - he must change government-type.
There are too many ordinances! What I have in mind is between 5 to (max) 10-12 ordinances totally for each government-type, depending on how advanced it is. Better a few carefully balanced and really worthwhile ones, then trying to cram in as many of them as possible (it just gets rather inflationary in the end).
Also, many of the suggested ordinances dont seems to be "weighted" in any way. By that I mean that choosing any single ordinance-choice, should be associated with a economical cost (as in SC3K, by the way). Even if you find a specific ordinance attractive, you may still avoid choosing that ordinance, because of the cost/benefit-ratio in that game-situation is too hard to swallow for the player.
Without "weighted" ordinances, the whole idea gets pointless. Also: Too many of them destroys everything.
[This message has been edited by Ralf (edited February 07, 2001).]
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ChrisShaffer
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Iowa City, Iowa, United States of America
Aug 1999 time: 23:12
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quote:

Meanwhile, Chris Shaffer -- you said it's ludicrous to consider Bill of Rights and Secret Police in opposition to each other, since the US has both. Not sure what you mean by that, but I sense you're being literal, maybe referring to the U.S. Secret Service? For me when Korn says Secret Police I assume he means Gestapo squads, KGB Stalinistas -- imagine whatever is required for you to see an organization in opposition to a Bill of Rights, and that must be what Korn means.
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I don't see much difference between the Gestapo squads or KGB Stalinistas and current police tactics in the United States. I certainly wasn't referring only to the FBI. The US military/police/spy industry is quite frightening and certainly qualifies as a secret police.
I wasn't saying that the secret police aren't opposed to the Bill of Rights, I was saying that the two aren't mutually exclusive.
Korn469, I think you missed my point. I did not say that people would be opposed to change simply because it is change. I said that designing them in a consistent fashion would be quite difficult, as it was relatively easy to find serious objections to the handful you suggested as examples. Similar objections would doubtless be raised against any ordinances designed by Firaxis.
I actually like the idea....I just think it would be very difficult to implement.
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colossus
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Hong Kong
Nov 1999 time: 05:12
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Korn
While in reality you can have many, many ordinances, in civ3 you will destroy the game. The effects of unlimited ordinances are similar to unlimited wonders in a more uncontrollable fashion. You can solve the problems of happiness, production, money, science, etc. simultaneously by issuing the appropriate ordinances. Then there is no point for change of government. In civ2, we still have to choose fundy for conquest or demo for A.C., but if demo can be as strong militarily as fundy, why change the government? The game will degenrate to rushing all the advances to get the benefits of ordinances.
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Grumbold
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London, UK
Mar 2000 time: 05:12
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The way I envisage ordinances they are not things that can, even in combination, solve all the problems of any government type except at massive cost. For example, state funded healthcare will have a good impact on happiness, assist population growth by saving and lengthening lives, benefit medical science but slowly grow in cost until it becomes a huge financial burden to maintain. Somewhat opposite to this, pollution controls will cost significantly from the outset but not have many benefits until it has been in place for years.
A democracy with pollution controls, free health, full education, anti-nuclear, no conscription/national service, extensive police funding but no death penalty will be an enviable place to live but runs the risk of being dangerously uncompetitive and needing high levels of taxation. If the policies are chosen well you should always have to think carefully before activating any of them because there could be long term implications. If all they do is add +1 to something and -1 to something else, as you say it will be all to easy to calculate optimum combinations of policies to fit your circumstances.
Another good one would be War Bonds. It should greatly reduce the cost of maintaining all buildings and troops but when switched off would leave the government double the savings to repay. War is an enormously expensive undertaking that none of the Civ games have ever reflected properly. the UK was effectively bankrupt for almost a decade after WWII.
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I all for anything that improves your choices for goverments... And for min/maxing, yes everyone will do this... but what each person considers to be more important will differ (unless the choices are unbalaned)... I am not a war-monger, I'll take hits in that area to improve health/happiness.
Each person has a diffrent style of play, and I hope that CIV3 will be able to accomodate everyone... and you have to do that with choices.
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colossus
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Hong Kong
Nov 1999 time: 05:12
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Grumbold
Oh, I strongly agree your points.
To prevent excesses of ordinances the negative effects have to be at least as great as the positive effects. Ordinances may solve an imminent problem but also have grave legacies. This cures my worries about too many ordinances.
For example, conscription can allow for cheaper units(reduced shield costs) but greater maintenance costs, penalties for tax and luxury rates, which impair the growth of civ in long term. So, unless national existence is at stake, you don't want to invoke conscription.
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Zeevico
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Melbourne, Australia
Dec 2000 time: 05:12
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i really liked the first few ideas by Korn but the rest seem just a bit too complicated. maybe 1 or 2 more of them would be nice but no more than that or else complexity and not depth takes over.
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jdlessl
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Jacksonville, USA
Mar 2000 time: 00:12
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ChrisShaffer
There is such an unbelievable world of difference between the KGB, Gestapo, etc and today's US law enforcement agencies. For instance, a friend of yours writes an essay for the school newspaper detailing some of the downsides of some minor government policy. With an out-of-control secret police, it would not be unheard of for your friend to simply disappear. Any attempts to find out what happened would be _strongly discouraged_. Should you ever be allowed to leave the country (as, say, a tourist), you would have to do it in a group which would almost certainly have an agent there to keep an eye on you.
Now we gripe often about the heavy hand of the law, and they do sometimes get out of control, but it is like the touch of a feather compared to what went on and in many places does still.
All this means is that I am absolutely in love with this idea of ordinances/policies/charters. Civ with a dash of SimCity. You could actually give your civ distinctiveness. Though it would probably be very hard to balance them all just right.
--
Jared Lessl
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Henrik
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The European Union, Sweden, Lund
Dec 2000 time: 06:12
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quote:

Originally posted by jdlessl on 02-10-2001 03:51 PM
ChrisShaffer
There is such an unbelievable world of difference between the KGB, Gestapo, etc and today's US law enforcement agencies. For instance, a friend of yours writes an essay for the school newspaper detailing some of the downsides of some minor government policy. With an out-of-control secret police, it would not be unheard of for your friend to simply disappear. Any attempts to find out what happened would be _strongly discouraged_. Should you ever be allowed to leave the country (as, say, a tourist), you would have to do it in a group which would almost certainly have an agent there to keep an eye on you.
Now we gripe often about the heavy hand of the law, and they do sometimes get out of control, but it is like the touch of a feather compared to what went on and in many places does still.
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Ever heard of the echelon project?
The NSA is monitoring all internet traffic. That's pretty much like a secret police to me.
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Zeevico
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Melbourne, Australia
Dec 2000 time: 05:12
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there's a difference between echelon and the KGB. in Stalinist Russia, an agent would walk up to you, pretend he's a normal guy and then get you to talk about the government. if you complained then you might be in very big trouble. people opposing the gov. would be taken to Siberia, or prison, or killed. anyhting against the gov. is totally banned. Does echelon have such an influence on internet traffic (would it use it in a democratic society such as america?). Sorry its off topic.
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MagnusL
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Uppsala
Mar 2000 time: 05:12
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I think the list of ordinances was a little capitalistic biased. Why would you
want "Universal Health Care" in a communistic contry, where all resources, products and
services are shared equal among the people?; Everybody already have "free" healthcare..
Also, "Constitution" would loose its meaning under a communist model; There is no
government, there is no ruling class; how can you declare the governments legitamacy if
there is no government?
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