 |
|  |
 |
|
To_Serve_Man
|
 |
Albany, NY, USA
Apr 1999 time: 00:12
|
|
quote: Originally posted by korn469
i also think that many of the choices should be opposites of one another (like bill of rights and secret police) and i think that they should cover a broad range of areas from politics to the economy to the environment.
korn469 |
I like the idea, because I have actually been able to use it in SimCity 3k. It is a tried and true method. Many ideas are from scratch and sometimes hard to understand. However in a game like Civ, there should be more than just opposites of one another. I feel that there should be more than just A vs. B. Instead, maybe 3 different sides, or more. An example of this is Age of Kings. Although its not anything like Ordinances, it is the number of units. In Age of Kings, one would have infantry. A basic unit. To counter infantry, archers are used. To counter archers, Skirmishers. Cavalry beats skirmishers, pikemen (and camels) beat cavalry, infantry beats pikemen. So, there is a cycle. I'm not going to say that Age of Kings was the most balanced game, but it was very good. I think that the idea of having a cycle, or several choices instead of just two would be much more balanced and would allow more diversity with between the civs. I also have a concern with how the AI would use them. I am mostly a single player person because my friends and I all dont have the same schedule, so games are played once a week or so. So being able to play a good single player game when I have time is important to me. So I wonder if the AI will be able to use these ordinances to there full advantage. IMO, the AI can, but it might take some time making it able to. And there is another question, would we be willing to delay the game to create a outstanding AI to be able to work with all these new features?
Although there are a few parts to this idea that are very sketchy, I support it all the way! It is a tried and true method. 
|
|
|  |
 |
|
shum00
|
 |
New England
Jul 2001 time: 00:12
|
|
Magnus,
Constitution wouldn't be an option under communism
Last edited by shum00 on 07-07-2001 at 00:45
|
|
|  |
 |
|
ancient
|
 |
Life Goes On
May 2001 time: 00:12
|
|
quote: Originally posted by colossus
Korn
While in reality you can have many, many ordinances, in civ3 you will destroy the game. The effects of unlimited ordinances are similar to unlimited wonders in a more uncontrollable fashion. You can solve the problems of happiness, production, money, science, etc. simultaneously by issuing the appropriate ordinances. Then there is no point for change of government. In civ2, we still have to choose fundy for conquest or demo for A.C., but if demo can be as strong militarily as fundy, why change the government? The game will degenrate to rushing all the advances to get the benefits of ordinances. |
nah i think this would ruin the game, as colosus said, it would make switching governments pointless. i think a better system would work like this; (ill probably get yelled at since ive said it before, but i think its 10x better than this dumb system.)
Having to choose between 2 different systems, an economic system a goverment system then a final switch of wether you want to be conservative liberal or just in the middle.
Government would work like this
----------------------------Republic>Democracy
Despotism>Monarchy>
-----------------------------Nationalism>Fascism (not officially in but should be)
Governments could be switched to on above it or in front of it at a natural rate but moving backwords would cause it to take 2x time.
Government policy
Liberal-Mediocracy-Conservative
At anytime you can chose one of these to change different affects on your government.
Economic System
--------------------Serfism>Capitalism
Barter System>
--------------------Socialism>Communism
This would effect your amopunt of money brought in, the rate of science developement, how fast your workers irigate and make colonys. changing economic systems take a very long time maybe 5-20 turns depending on your culture.
a few ideas would be serfism brings in more money but workers work more slowly and units are produced at a slower rate as well as science research, is also very slow, so you wonder why do it? simply because you must be it first before you can be capitalist which would give you most money, fastest research faster unit production and workers, but your citizens are more likely to revolt when they are unhappy.
moving backwords takes the longest time, more than moving forwards.
these three choices you mkae, have many combinations the different combinations have different results.
i dont have all the ideas for every setting but it could be figured out relatively easy, and this would make customizable governments a more balanced thing.
|
|
|  |
 |
|
korn469
|
 |
Poetic Justic
Apr 1999 time: 00:12
|
|
ancient
how about a system like this...
you have goverment systems with the following choices: frontier (default) police state, democratic, fundamentalism
then you have the following economic choices:
simple, free market, planned, green
then you have the following values:
survival, power, knowledge, wealth
finally you have the following future society choices:
none, cybernetic, eudimonic, and thought control
it's called Social engineering (SE) and it's in SMAC...as far as we know civ3 will not have SE, it will use the government model of civ2, and working in those confines i think that ordinances (or edicts or mandates or decrees whatever you wanna call it) would be a relatively simple way to add some unique attributes to a civ that if balanced correctly would not make switching governements pointless
a barebones approach would be that each government would have three unique ordinances, only one of which could be in effect at any one time...these ordinances would compliment that form of goverment
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|