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Triped
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Caledonia, Illinois, USA
Sep 2001 time: 23:18
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The hexes make the battlefield look like some sort of sweater. Movement shadows are nice, though.
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Standup
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I was about to say something similar. Heroes 3 felt like a puzzle sometimes and often there was certain things you had to do to win. I found this quite limiting (possibly because i never worked it out) whereas IV feels much more like a conventional wargame with [so far] several different routes to victory.
I think because of this I do find the quest gates very artificial and limiting. In my current game - the second barbarian scenario i want to attack one of the AI cities but can't because i need a key. This key is probably way over the other side of the map and once i head off there the AI is going to run through a one way gate for one of my towns...i'll then have to spend time chasing and recapturing but having to go the long way round. I'm getting bored with runnning round maps when i know i'm in the strongest postion and all i want to do is attack the town and do the next scenario.
I tend towards monsters but i think thats just because i'm still playing it like 3. Hopefully i'm adapting. Note to self: Must remember caravans and that griffins now have 95 hit points.
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Triped
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Caledonia, Illinois, USA
Sep 2001 time: 23:18
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Just get yourself the American iso or something if it's that big of a deal...
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Triped
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Caledonia, Illinois, USA
Sep 2001 time: 23:18
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I'm just as disappointed in 3D0 as you are. Are you able to return your copy, and maybe buy an American one online?
I only suggest warez because you deserve to get your money's worth, and that's an easy option.
All in all, though, it's a very enjoyable game, patch or no patch.
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thinkingamer
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1 thing about the patch: homm4 before the patch lasted about 2 hours then crashed, but with the patch it crashes every week! (7 turns), but then im playing a saved game before the patch, so maybe that can be the reason....
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thinkingamer
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(note: i do admit that my PC is not a stable one)
I just downloaded the patch version 1.3. After and after 2 hours of play the results are:
No patch: it crashes every 20 min.
1.2: it makes the game crash every 10 min.
1.3: it makes the game crash every 30 min.
Conclusion: Homm 4 will never be stable as HOMM3 (crashed like 3 times in 4-5 years)
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Standup
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I keep getting the address not available messge. I presume this is becuase of low bandwidth and lots of people wanting to download the patch ? Has anyone got the non-US patch installed ?
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chronocrator
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Germany
Mar 2002 time: 06:18
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quote: Originally posted by moominparatrooper The heroes in battle system will be _very_ difficult in MP. Very entertaining in SP, for sure. |
That could be true. Devils with their teleport ability could mean instant death to the enemy hero. Since the AI isn't using that strategy, combat is still fun but in MP many player will try to kill the enemy hero asap and there devils won't be much fun in that situation. It seems like the game needs to be reballanced for MP... on the other hand heroes can be freed again.
quote: My main beef with gameplay is that they removed the TP spell. Caravans - the propsed solution to the hero chain - just plain suck. This renders games larger than normal virtually unplayable, I think. |
Is TP townportal? Then it is still there, its an order-magic spell. I agre that caravans aren't perfect but they are useful especially for collecting all the creatures from the nearby dwellings. Of course it is really stupid when a few creatures appear at the beginning of the month and block the path between your towns but this didn't happen that often to me yet.
Perhaps a size limit (a hp limit might be best) for aries could make the game better. The way it is now you basically need to make one huge main army otherwise you don't stand a chance (which will be also true in MP). Yet one main army cannot effectively control a lot of territory and a divided army would be defeated one by one by the enemy, so IMO a hitpoint limit for armies makes sense and heroes would play a more important role in those armies, too.
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