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moomin
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Moo Like In Moomin
Jul 2000 time: 05:18
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So, having played Homm4 for a couple of hours, I feel I need to vent a bit. Bear with me.
The Good:
- The magic system is really a step up. This is a consistent trend
in the series - every installment has had better magic the the
previous one. This one forces some really interesting choises
on the player. No more Earth magic is a must for your main
hero.
- The hero leveling system is very nice too. Interesting choises,
no forcing the player to choose between two trash traits.
Powerful combinations.
- Free armies. Finally! I so enjoyed ferrying artifacts between
my heroes with a single quick sprite "courier".
- Might stands a chance - the integration of potions and a magic
resistance worthy of the name has made playing the might
faction a viable option.
The Bad:
- The overland map is cluttered, difficult to navigate and it seems
way to crowded, somehow. I still don't recognise most of the
buildings and dwellings, and I had no such problems with
Homm3. The Castles are butt-ugly.
- The combat scene. There is no option to turn on hexes and
distance shadowing. The backgrounds look barren and
uniteresting compared to Homm3. I still haven't figured out
the activation sequence when different stacks have the same
speed - it seem quite random, but I'm sure there's some
reason to it.
- Does the copy protection really need to trash my CD for
a minute before the game starts, NWO?
The Downright Ugly:
- No multiplayer (except hotseat, which I didn't test yet). A free
patch is said to be forthcoming.
- No random maps.
- _One_ XL map included? Surely you jest, NWO?
- Homm always had brutally good music, right? Well, no more.
The overland music is clipping and looping - I had to turn it off
after ten minutes. It's not my rig either, there's plenty of people
complaining about it on the Homm boards.
- I get a persistent, repeatable crash bug if I close the
confirmation pop-up after a battle too soon - before it starts
playing the victory (or defeat) animation. Since we're talking
almost five seconds here, this rapidly becomes old. I have an
Athlon 2000+ with 512 MB DDR ram and a GForce 2 card, btw,
so it probably isn't like my box is underpowered for this game.
All in all, it seems promising. While there's "rush" written all over
this game to an extent we're not accustomed to from NWO, it's
mostly on the fringes - the game itself seems solid, and a few
patches should set the interface quirks and the bug right.
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Leonidas
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For me, alarm bells started going off about H0M&M 4 when I heard they changed the game engine.
The Heroes 3 game engine worked just fine for me.
Then they changed the combat screen to an isometric view. Again, the Heroes 3 combat screen worked best for me. In fact, it was one of the best things about the game. Why change it?
In Heroes 3 I loved the music, combat system, city view screens, etc.
They only really needed to tweak the game and get rid of some of the cartoonish graphics and tedious activities.
With a tried and true game system like the Heroes series, they didn't need to re-invent the wheel. . .
When will developers ever learn?
Last edited by Leonidas on 30-03-2002 at 21:48
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FrustratedPoet
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All Glory To The Hypnotoad!
Mar 2002 time: 05:18
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i agree with all the good points you described, it's great to see that a lot of thought has gone into improving the game in this way. 
i would also like to add the scenario editor is one of the best around. not many games get a decent editor (i think we can all think of one that promised and didn't deliver ), but the one for HOMM4 is very comprehensive. i'm not sure i have the patience to make a full campaign, but i'm sure some people will, and when they do i'll be there to download them 
quote:
The Bad:
- The overland map is cluttered, difficult to navigate and it seems
way to crowded, somehow. I still don't recognise most of the
buildings and dwellings, and I had no such problems with
Homm3. The Castles are butt-ugly.
- The combat scene. There is no option to turn on hexes and
distance shadowing. The backgrounds look barren and
uniteresting compared to Homm3. I still haven't figured out
the activation sequence when different stacks have the same
speed - it seem quite random, but I'm sure there's some
reason to it.
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i haven't found the map to be a problem, to be honest. i don't recognise most of the buildings either, but they do look very diferent in the isometric view. surely once you've played it more you'll recognise them just fine.
i agree that the lack of distance shadowing is annoying and its disappearence seems needless. hopefully it'll be patched back in if the fans complain enough. 
quote:
The Downright Ugly:
- No multiplayer (except hotseat, which I didn't test yet). A free
patch is said to be forthcoming.
- No random maps.
- _One_ XL map included? Surely you jest, NWO?
- Homm always had brutally good music, right? Well, no more.
The overland music is clipping and looping - I had to turn it off
after ten minutes. It's not my rig either, there's plenty of people
complaining about it on the Homm boards
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the hotseat is fine i suppose, but it's only good for allying with a friend. if you play against each other then you can see exactly what each other is doing and it's a bit pointless. there aren't many human-ally scenarios packaged with the game, but it only takes 2 minutes to go into the editor and change the settings.
the music is a bit dodgy, certainly. i turned it off too, but i always turn the music off in computer games if i can because they are always terrible. wait ... except Tony Hawk's 3, the soundtrack on that rocks!
i would like to see random maps, but i'm sure that before too long there will be plenty of player-made scenarios and campaigns on the net to play around with.
the missing multiplayer is very annoying. why release an unfinished game? hopefully we won't have to wait too long for it to be activated.
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Leonidas
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How do the city screen shots look?
Do they look as good as those in Heroes 3?
I haven't been able to find any pics about them on the web.
For those of you who have the game, many of us would appreciate you posting some pics of the city screens in Heroes 4.
Thanks.
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FrustratedPoet
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All Glory To The Hypnotoad!
Mar 2002 time: 05:18
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quote: Originally posted by Leonidas
For those of you who have the game, many of us would appreciate you posting some pics of the city screens in Heroes 4.
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click this text for pics the city screens look pretty much the same as they did in the third game. whether that is a good or bad thing is upto the individual player to decide.
CapTK - no, HOMM4 doesn't offer anything radically new, and if system specs/money are a problem for anyone then they could easily pick up a copy of an earlier version and have lots of fun.
however, the main changes i can think of right now are:
1. ability to have more than hero in an army
2. have your heroes as moveable units on the combat screen
3. the ability to automatically caravan units from one town/dwelling to another
4. allowed to have an army without any hero in it at all
maybe these don't sound like much, but they really dramatically alter the gameplay and strategy IMHO. some people might feel that this is more of an expansion than a sequel, and i wouldn't necessarily disagree with them about that, but all i can say is that the changes made to the game engine are almost universally beneficial and prolly change the game more than people might think.
i said 'almost' in the above paragraph, didn't I?
well ... the change to an isometric viewpoint is a good one (moominparatrooper disagrees with me on this, though, which is fine ) but the way the combat screen has been changed to the pseudo-3D view amkes it even more important that there should be a movement radius shadow, but there isn't.
oh well, i'm glad i bought the game and although i prolly won't be still playing it a year from now (i don't have too much time to play games, and good ones come out all the time ) i'm certain i'll get my £30 worth from it. not the best game ever made, certainly, but a good one IMHO, and worth a look.
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Eli
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Israel
Jul 2000 time: 07:18
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I should have the game, in the worst case, in thursday.
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chronocrator
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Germany
Mar 2002 time: 06:18
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quote: Originally posted by FrustratedPoet
however, the main changes i can think of right now are:
1. ability to have more than hero in an army
2. have your heroes as moveable units on the combat screen
3. the ability to automatically caravan units from one town/dwelling to another
4. allowed to have an army without any hero in it at all
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I'd like to add a point:
5. Every city can just recruit one of two fourth (the fourth level ist the highest) level creatures. So if the player decides to build the bone dragon dwelling in his necromancer town he cannot build devils there anymore.
I'm still wating for the game to come out in Germany.
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FrustratedPoet
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All Glory To The Hypnotoad!
Mar 2002 time: 05:18
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quote: Originally posted by chronocrator
I'd like to add a point:
5. Every city can just recruit one of two fourth (the fourth level ist the highest) level creatures. So if the player decides to build the bone dragon dwelling in his necromancer town he cannot build devils there anymore.
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yes, very good point.
this is only really an issue when it comes to the third and fourth tier units, since the second tier ones are a bit rubbish anyway, but i like this change because it introduces more strategy into the game. of course, if you own more than one town of a particular alignment you can still produce both the unit types for a specific tier, but at least for your first town it really makes you think. i still can't decide whether picking Crusaders or Monks is better for the Life faction. i'm partial to the monks at the moment 'cos i've always liked ranged units in the heroes games. the elves and crossbowmen aren't as good as they used to be, i had a stack of 500 crossbowmen in my first game and thought they would be awesome, but i soon found out that my stack of 50 monks was a lot better. by the end of the game you should probably only have 3rd and 4th tier units in your army, with a couple of heroes. a stack of 70 billion imps or something is useful as a meat shield against the dumb-ass AI, but that tactic wouldn't work in multiplayer.
at the moment i'm trying to decide whether having two mage heroes and a fighter is worth the trade-off for sacrificing a unit stack, or whether i should stick with my 1 mage/1 fighter tactic. i quite like the possibilities involved in an Order/Death combo of mages, since the Animate Dead and Create Illusion spells can have a HUGE influence on a battle and it would be cool to mix up their styles.
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Leonidas
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For those who own Heroes 3: The Shadow of Death, there is a free downloadable expansion pack that adds a ton of new features to the game, including events, heroes, graphics, etc.
The Wake of Gods can be downloaded here:
http://www.strategyplanet.com/homm/wog/
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Eli
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Israel
Jul 2000 time: 07:18
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quote: Originally posted by FrustratedPoet
partial to the monks at the moment 'cos i've always liked ranged units in the heroes games. the elves and crossbowmen aren't as good as they used to be, i had a stack of 500 crossbowmen in my first game and thought they would be awesome, but i soon found out that my stack of 50 monks was a lot better. |
Is there still a castle, a-la the Tower in HoMM3 with lots of range units? They were my favorite.
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chronocrator
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Germany
Mar 2002 time: 06:18
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Sure, many ranged units are good but some have certain disadvantages when it comes to traveling. Each unit has now a land movement rate, the slowest unit in each stack will the determine the speed of the hero.
The ballista (seems like quite a good ranged unit from the stats) is very slow and therefor slows the hero down considerably.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:18
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Is this game worth purchasing? (I know its only been out a few days)
I quite enjoyed II but never played III.
did i read correctly above that you can't randomly generate maps?
how many does it come with, that could be quite a drawback. maybe wait til the inevitible expansion pack bundle.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:18
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yeah, I think that would be a good idea, to wait on IV and maybe get III. That game is probably pretty cheap now, I would think.
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Leonidas
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It should be very cheap. The complete boxed set contains Heroes III, Shadow of Death, and Armaggedon's Blade (for a total of 19 campaigns, 125 scenarios, a random map generator and scenario editor). Not to mention all the user scenarios on the web.
It should be about $14.95 or $19.95. A hell of a deal, considering a single scenario can take hours to finish. I still have them all on my computer and they are great fun.
I love the music, castle screens, battle screen and artwork. And the AI can be very devious. . .
The Heroes III complete set is one of my all time favorite computer games. . .
A true strategy game with quality and charm. . .
If you can find the boxed set grab it. They won't be making games like this any more. . .
The first time I played Heroes III I was up all night, and before I knew it the sun came up. . .
Last edited by Leonidas on 03-04-2002 at 11:00
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moomin
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Moo Like In Moomin
Jul 2000 time: 05:18
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Well, back again.
I have to say that something wonderful is happening with HoMM4 - the more I play it, the more I like it. Compare that to the Civ3 process, if you please :-)
I'm now a firm believer. Can you imagine, after close to a week out, people on the HoMM boards are still arguing about which town is best and just starting to find the interesting spell combos. The balance and strategic depth grows on you, let me tell you.
I still hate the combat, but I'm confident they'll fix that. I "fixed" the music by downloading the whole bundle of HoMM4s music off a russian site and playing it in the background with winamp while I play the game. It's beautiful now, although I still think nothing's gonna top HoMM2s music. It certainly beats the bland offerings in HoMM3.
So to anybody out there wondering - yeah, it's HoMM. It's even better.
Best tip right now: Wanna Sacrifice? Why don't you Hypnotise an enemy stack with one spell caster, Scarifice that stack with another and let your phat stack or might hero benefit? Fun for the whole family!
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