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iverson_nba_mvp
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Laredo, TX
Mar 2002 time: 23:18
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I was wondering if anyone was willing to make a scenario about WW2 but that would include America. At the beginning there could be a pop up message telling you that you have just been bombed by the Japanese at Pearl Harbor. The object would be to retaliate against the Japan and help the Winston Churchill defeat Hitler and the Nazis. To make the game more interesting the Japanese might want to try to invade instead of just waiting to be bombed. I think this would make a great scn because the Activision scn on WW2 was easy to pass and didn't acknowledge the U.S or the Japanese. Anyways... let me know if anyone is willing to make this scn?
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iverson_nba_mvp
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Laredo, TX
Mar 2002 time: 23:18
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sorry to be such a pain but I want to get started in making my first scen and I was wondering the software needed to create animations for sprites or at least to read the spr.files because I can't tell which unit is which?
I was also wondering how to make a slc where there's only a certain advance you can get. And where can you edit what you get when you get a certain advance. I looked in advance and buildlist. I'm gonna try and create a scen with the U.s and I'm gonna experiment with the message and alert boxes. I'l try a little bit with the events.
Well i'm gonna try and get started but it's gonna be tough with school starting tommorrow and all those lame classes.
Any feedback would be appreciated.
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tigger
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Iverson, Can you be a bit more specific about advances. The scenarios which come with the game might be able to help a little. FE the Alexander scenario shows you how to limit the possible advances available.
Regarding unit animations, its not something I've done but check the previous threads. I know Pedrunn has been involved in a lot of previous discussiosn regarding sprites.
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iverson_nba_mvp
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Laredo, TX
Mar 2002 time: 23:18
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Thanks for the feedback. I'm trying to find a map on where to place my scn which will be hard because I'm going to have to exclude settlers because I have to use the World Map so I can show europe, america, and japan.
I'm really worried about how I'm going to place accurate cities on the map. It's going to take more research than I had expected. And to put the Japanese as a threat I'm going to give them a decent army because they don't have that many cities.
I'm looking for a slic that will not let any civ research past making weapons of mass destruction. I don't want it to be WW2 and for there to be nukes and fusion tanks. I'm gonna try and group units evenly among advances so that you don't get all the units in a couple of advances. I'll also try to get each civ to build units they posses (I'll look in the Activision WW2 scn for a slic similar to this) I'm still trying to figure out which units America, Britain, and Japan are going to have that no other civ can build.(unique unit)
Oh, before I forget, I was sucessful in getting the units replaced by using the newsprite, but I can't change the icon. I thought it was done using uniticon.txt but I get that "Unit_Alexander_icon not found" or something like that. I also tried to use units. txt and change the "warrior" icon to the Alexander one but i get the same thing.
Again thanx to Dale and Tigger for helping me and I'll try to keep you posted.
Last edited by iverson_nba_mvp on 03-04-2002 at 10:00
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Dale
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Sir! Why do you keep clicking on me?
Dec 2000 time: 15:18
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quote: Originally posted by iverson_nba_mvp
Thanks for the feedback. I'm trying to find a map on where to place my scn which will be hard because I'm going to have to exclude settlers because I have to use the World Map so I can show europe, america, and japan. |
That's cool. Another way is to have two scenarios, Pacific and Europe. 
quote:
I'm really worried about how I'm going to place accurate cities on the map. It's going to take more research than I had expected. And to put the Japanese as a threat I'm going to give them a decent army because they don't have that many cities. |
You should be able to have two cities on Japan, a couple in Manchuria, and maybe an island or two in the Pacific. That's at least 5 cities I can think of. 
quote:
I'm looking for a slic that will not let any civ research past making weapons of mass destruction. I don't want it to be WW2 and for there to be nukes and fusion tanks. I'm gonna try and group units evenly among advances so that you don't get all the units in a couple of advances. I'll also try to get each civ to build units they posses (I'll look in the Activision WW2 scn for a slic similar to this) I'm still trying to figure out which units America, Britain, and Japan are going to have that no other civ can build.(unique unit)
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Here's a quiet suggestion (and bit of advertising for my new MOD ). Have you had a look at the World At War MOD? It's got a specific WAW_advance.txt that only allows techs from powered flight to nuclear reactions. It might pay to take a look at the tech tree in there for ideas.
Also, WAW_units.txt shows how to implement units for specific civs (the easiest way is just to say "okay, only democracies can build these units, communists these units" and then force the AI's to particular governments.). As for making civ-specific units, Cradle MOD has a SLIC file (it's a MOD_ script) that stops units being build except for the correct civ. Dave can give you a better explanation for that one. 
quote:
Oh, before I forget, I was sucessful in getting the units replaced by using the newsprite, but I can't change the icon. I thought it was done using uniticon.txt but I get that "Unit_Alexander_icon not found" or something like that. I also tried to use units. txt and change the "warrior" icon to the Alexander one but i get the same thing.
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In uniticon.txt you need the new ICON_UNIT_BLAH_BLAH line. The actual link to the graphics files are in there (can't remember which specific command is which thing in the game).
[/quote]
Again thanx to Dale and Tigger for helping me and I'll try to keep you posted. [/QUOTE]
NP. Glad to be of help. 
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iverson_nba_mvp
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Laredo, TX
Mar 2002 time: 23:18
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I changed my mind about my scen and i decided to make it about the D-Day invasion. Dale's mod "World at War" was of great help.
I've already made a General Eisenhower and I've made everybody have their own infantry(like the WW2 scn). I'm also working on making paratroopers for each country. I think it's too complicated to put a different tank for each country, so I'm just going to let everybody choose which tank they want to build making the better ones longer to build. I've also made everybody unable to research techs and build wonders (I also made everybody a Democracy except Germany that has communism).
I made it just for fun but i'm stuck trying to make the Germans hate everybody, everybody hating them, and the allies liking themselves. I used some stuff i found in the activision WW2 scn and i'm almost done. I only get this error everytime i load that says there's a problem in the script. I think the problem is that it says " ID_WW_Blank" in the part before it says "turn max". I found ww_blank in the english, gamedata, scn_str.txt. I don't know how to put that in my scn. I've tried a bunch of different combinations but it still won't work .
If anyone knows how to help me out and how to make that work please HELP!!!!!!
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iverson_nba_mvp
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Laredo, TX
Mar 2002 time: 23:18
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I modified the waw_gl_str but only to rename some units and has nothing to do with the error i'm getting. I also renamed some civs in the civ_str but that's all i modified.
the slic i'm getting a error in is in the scenario.slc because i got the part of the ww2 scn.slc that says player 1,2,3,4,5 and the parts that of the german regard and i cut and paste it in my scenario.slc. I copied it from the part that says:
"//Make everybody hate the germans" to the part that says
"LogRegardEvent(5,4, 1000, 0, ID_WW_Blank, turnMax);
Here's the exact error message i'm getting:
" C:\PROGRAMFILES\ACTIVISION\CALLtoPOWER2\scenario\W
W2D-DayInvasion\scen0000\default\gamedata\scenario.slc:12:syntax error"
i think it has something to do with id_ww_blank. I found it in the ww2 english gamedata folder in the scen_str.txt but i don't know where to put it in my english gamedata folder.
If it's not too much to ask i also tried getting my unit to have automatic veteran status and for those in his army and i also get some kind of error.
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iverson_nba_mvp
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Laredo, TX
Mar 2002 time: 23:18
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Here it is:
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iverson_nba_mvp
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Laredo, TX
Mar 2002 time: 23:18
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:
Attachment: scenario.zip.zip
This has been downloaded 10 time(s).
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iverson_nba_mvp
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Laredo, TX
Mar 2002 time: 23:18
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I've been getting these error messages on my scen.slc because i've tried to make one of my units veteran. i placed the following lines in my slc:
"unit_t archerUnit;" because i replaced my archer's name in the gl_str.txt but it's still practically the same unit except for increased stats.
"// Refresh Veteran effect for Generals
VeteranEffect();
}
}"
i also put in "include "WAW_func.slc"
In the WAW_func.slc i erased everything but this:
// Turns units near Generals into Veteran and all other units non Veteran
void_f VeteranEffect ()
{
int_t i;
int_t j;
unit_t tmpUnit;
int_t tmpNum;
int_t numUnits;
int_t tmpPlayer;
for (i = 1; i < 5; i = i + 1) {
if (IsPlayerAlive(i)) {
player[0] = i;
tmpPlayer = player[0];
numUnits = player[0].units;
// Make all units non veteran
for (j = 0; j < numUnits; j = j + 1) {
GetUnitByIndex(tmpPlayer, j, tmpUnit);
ToggleVeteran(tmpUnit, 0);
}
}
}
// Make all Units veterans who share the location of the Generals
if (archerUnit.valid) {
tmpNum = GetUnitsAtLocation(archerUnit.location);
for (i = 0; i < tmpNum; i = i + 1) {
GetUnitFromCell(archerUnit.location, i, tmpUnit);
ToggleVeteran(tmpUnit, 1);
}
}
the error i get is that archerUnit is undefined. If anyone knows what i need to change please let me know.
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iverson_nba_mvp
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Laredo, TX
Mar 2002 time: 23:18
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the internal name of the unit in the unit.txt is Unit_ARCHER.
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iverson_nba_mvp
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Laredo, TX
Mar 2002 time: 23:18
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Where exactly do the lines for the scenario.slc go? i tried putting them at the start and they won't work.Where do they go?
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iverson_nba_mvp
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Laredo, TX
Mar 2002 time: 23:18
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when i don't get a message that i have a "syntax error" i get one that there is no function for Veteran Effect.
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