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Journier
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skip my turn
ive been in bed for past 2 days with the worse flu of my life
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Rotten999
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Milwaukee, WI
Mar 2002 time: 23:18
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Here's the results.
General Observations: Monarch level. The level isn't entirely to blame, because of Pangea, all of our rivals are already in contact, and have united against us, of course. That explains the 500 BC Middle Ages. We've got a hill to climb.
I strayed a little from the "leave Babylon on Pyramids" plan by building a worker first. If we don't improve the area around the capital...well I don't need to draw a picture.
Projected year that pop rushing in Ashur will stop causing unhappiness: 1950.
Projected year that someone finishes space ship: 1450.
I've changed some Spearman production to Bowman, in anticipation of war to come. We could use that golden age, too.
Proposal for dealing with Persia: massive horseman blitz.
Anyhow, here's what I did!
430: Worker commishioned at Babylon. Time to mine those grasslands and get some production going. If we don't get Great Library, we can always build Colossus, I suppose.
410: Aztecs extort 19 gold, world map. I fold faster than superman on laundry day.
390: Akkad founded where the first settler came to a halt.
370: Spearman defeats Barbarian warrior. It was a glorious victory.
350: Internal development continues.
330: Horses connected near Akkad. Again, a massive attack of cheap retreating units is our best chance for some conquest. If we can humble Persia, the Tech difference will vanish in a blink.
310: More exciting enter pushing.
290: Uruk founded near cows.
270: Hurrian encampment routed, avenging the dozens of barbarian victories over Babylon. It looks like the barbarian problem may be over.
250: Literature discovered. Next goal is monarchy. Looking forward to one turn government change.
230: Rumors of a wild seven-way war going on with the other civs.
210: Rumors prove inaccurate.
190: Ur builds Bowman, Ellipi Temple. Workers tasked for both.
170: Run into wall, bounce right off.
150: Ashur connected, giving us three luxuries. It would be nice to trade them, but the AI doesn't build roads. It still seems to get plenty of commerce, somehow.
130: Milwaukee/San Fran. enters eighth inning. Good guys down 3-2.
110: Bonds hit another homer in the first.
90: Eridu founded. We now have a secure Eastern border, and can start thinking about war.
70: Barry Bonds is due up after the break.
50: My run comes to a merciful conclusion.
Bottom lines: If we can win a war, it would help us a lot. We should start getting ready. They might get techs at a comical pace, but they still have to build units at a reasonably normal pace (thank goodness their's no AI "unit trading"). Horsemen are our best bet, in what will be a bloody war of attrition.
Other priority: Using workers to build up our territory. We can fill in what's still open with settlers at leisure, now that we're setting an eastern border.
Bonds just got hit by a pitch. The crowd does not like it.
It's probably too early to panic...wait until we try a war. A little planning (mass) should insure some victories. 
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Rotten999
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Milwaukee, WI
Mar 2002 time: 23:18
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I'm patched and ready to have at it...results should be up by tonight.
I still think a suicide style rush could get us back in the game, provided we have time to set it up.
Last edited by Rotten999 on 24-04-2002 at 03:09
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Rotten999
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Milwaukee, WI
Mar 2002 time: 23:18
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Well, I thought I did well.
I can see why everyone was so afraid to play this turn, but come on! I doubt we'll have such problems on the next turn, what with my set-up.
The Reign of Hamurabi the Compliant
310: The Collussus of Babylon is completed! Merchants from around the world are drawn to the Babylonian capital like so much iron filings to a magnet.
Peace is concluded with the Zulus for 60 Gold. We can afford 60 Gold. We can't afford more riots in size one cities.
Speaking of which, three cities are in disorder. The mystery of the save no one wanted to play is solved.
Science cut to 30%, without any discernable effect on research time. More gold, though. We'll use war to catch up.
320: Disorder at Ashur. Units consolidate around Ashur to defend possible Aztec attacks.
330: Mapmaking is discovered. Real useful on pangea, friends.
340: Not much to speak of.
350: Barracks completed at Babylon. Time to begin cranking out horsemen.
360: Aztec take 60 gold for peace. Babylon is at peace with the world.
370: A generation grows up without knowing the constant spectre of war.
380: Golden Age ends. If that was our Golden Age, we need to get a dark age going, soon.
390: Horsemen built. Remember the plan: Massive sacrificial offensive at border Persian cities, than make a cruel peace.
400: Barracks at Ur
410: Milwaukee Brewers have won four straight.
420: Temple at Ashur. Happiness is starting to get back under control.
430: Horsemen built. Soon we will have revenge!
440: Tonight's game: Milwaukee vs. Montreal. I like their chances.
450: Isn't peace great?
460: The beer is cooling in the fridge for tonight's game.
470: Akkad completes Temple.
480: Pay 24 Gold in tribute to Persia. Soon we will punish them a hundredfold for this rapine!
Horseman built.
490: Our forces gather around Ashur.
500: Horseman built. Our army is becoming respectable.
Hamurabi the Compliant dies of chronic agreeableness syndrome. His dying words: Strenghten our armies for a few more turns, and than we assualt Persia. We must have revenge against our Blood Enemies!
Final thoughts: I managed to inact a coherent, practical plan to get us back to a semblance of respectability. The Persia border cities are ripe for conquest/destruction. After we grind down some of their empire, we can get a good peace. Rinse, repeat. Just wait until we have a good veteran force of Horsemen. Bowman can hold conquered cities. I really think this will be fun, if we don't give up one this game. I like the underdog role.
Forget about peaceful development. We need to be on the same page. It's fine to pay tribute to stay out of a war. When we fight it will be on our terms.
Again, we are consolidated near Ashur. When the army is ready (10 more turns or so) I trust you'll know what to do with it. 
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civman2000
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of the Martian Empire
Jun 2001 time: 23:18
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Highlights this time, no turn-by-turn (just for variety ):
World Headlines:
Aztecs found TUla near our borders in 550.
PErsepolis builds Leo's WOrkshop in 640.
Teotihuacan builds Sistine Chapel in 670.
Domestic:
Most cities grow 1-2, many now have entertainers for happiness purposes.
Babylon builds spearman and temple to combat overcrowding, it is now size 7!!
Workers were very busy....
We also advanced to the middle ages! (more details later...)
Only other highlight is that Ashur rioted in 540.
Foreign:
TOns of stuff:
First, in 500, I bought philosophy, math, and code of laws from aztecs for 1 gold per turn, 133 gold.
From 550-590, there was a big scare because some Persian immortals and musketmen were hanging around near the border. Later, we had to kick their workers out of our territory quite a few times....
In 630, I sold gems to Persia for currency, territory map, 24 gold, and 1 gold per turn. THey were then only cautious!!! THERE TERRITORY IS HUGE!!!!!!!
In 650, I checked, and they were polite!!
In 660, I sold Gems to the aztecs too for 18 gold, construction, and contact w/England. England is advanced but not as advanced as the other 3 people we know.
Current situation:
Zulus-annoyed
England and Aztecs-cautious
Persia-polite
Military:
In 660, our offensive military gained its 20th unit!
In all, the offensive miltary has almost tripled and now has something like 8 bowmen, 16 horsemen.
Science:
No science discovered other than what we traded for. With construction, we advanced to the middle ages and because we're scientific got montheism. Since then we have not discovered anything, adn still have 30-something turns for feudalism.
Advice/comments:
We cannot attack Persia. A horseman swarm would be crushed by their musketmen.
This would be a noce time to be india and get war elephants...
Longbowmen will be very important for us for a long time, especially because we probably wont have any saltpeter (we've got just 1 desert square and 3 hills or something like that...).
Attachment: 700ad.zip
This has been downloaded 2 time(s).
Last edited by civman2000 on 25-04-2002 at 06:54
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Jonny
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Nashville, Tennessee, USA
Nov 2000 time: 23:18
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Here's a quick overview of my 20 turns. I think I did a good job.
I decided to mainly improve things on the home front.
I decided that every city needed two defending units, either spearman, or later on, pikemen (yes, I got Iron fom the persians). Every city now has two defending units, except for Uruk, which isn't done.
By the way, Uruk is a new city. Built in 780.
I started a program of building marketplaces and libraries in all cities to improve our dreadful economy and research situation. I started with marketplaces first, and got some finished, which helped a lot.
On the foreign side of matters, things changed a lot.
We traded gems to the Persians for feudalism and iron.
We traded gems to the Aztecs for Chivalry and contact with the Americans.
The Americans want our wines and our gems, and we traded those for several assorted things.
We got the territory map of the Zulus, the Aztecs, the English, and the Americans. The English are really small, having been almost destroyed by the Americans.
Now that we have iron and can build pikemen and knights, we may want to consider an attack again. Knights actually have a chance of beating musketmen, and pikemen can hold offf against their knights. Not against Persia, but there is that one isolated Aztec city next to our territory...
Here's the file. By the way, everyone has to have 1.21 now.
Attachment: 900 ad.zip
This has been downloaded 3 time(s).
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