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exeter0
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Sydney, Australia
Nov 2001 time: 15:18
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I am sure they will fix the Tech trading 'cause Soren has admitted it is a problem on a couple of occasions.
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danimal
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I hope this include movies for building wonders. They don't even have to make new ones. Just use the ones already on the "net". For example, for Pyramid Construction they could use the Pamela Anderson and Tommy Lee video.
I was also thinking cathedrals should have a 50/50 chance of being good or bad depending on the priest...if he is a pedophille..morale and productivity go down.
I also hope they include suicide bombers.
We the fans should get realism...not fantasy.
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Shadowlord
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quote: Originally posted by Barchan
Yeah, but late game tedium is pretty much intrinsic in any turn-based strategy game. You've got more units to move, more cities to manage and more territory to monitor while at the same time the game is generally less of a challenge because you're pulling away from the competition (or pounding them into the dirt). It's just part of the game, and there is no more a patch for it than for "late race fatigue" for marathon runners.
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It's around 1880 AD or so in my current game, and all but one computer player is at war with me, I'm in 3rd place score-wise, and the Japanese have been slowly grinding me into the dirt for the past 50 years, and I just started to push them back! Boring? No! Does it resemble World War I? Very much so, rofl!
(I'm defending with 3-5 veteran or elite infantry per city, and using infantry for attacking until I get Tanks in about 10 turns... Japan was attacking with hordes of cavalry and some samuri and a few infantry.)
Oh yeah, here's something that probably needs fixing. I sent some Infantry on "special missions" - I sent them deep into Japanese territory, and fortified them on the Japaneses' Strategic Resources. They didn't even bother attacking said Infantry. I guess they have all their forces committed to the war, eh?
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:18
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I'm hoping for a tweak to the AI tech trading. They've already indicated there will be optional "bombard kills units." I doubt we will get any more corruption changes.
Hopefully (though I'm not holding my breath), the editor will be improved, including the ability to specify start locations.
As for late game tedium... I've gotta agree that any turn based strat game will have a certain amount of it. Ever played MOO2? The sheer number of things to build... yeesh. I remember having a single battle that took half an hour (the first ten minutes I handled, then I turned it over to the computer). All the planet building, terraforming, mining... it took forever. Yet, for some reason, I did it.
Civ II had late-game tedium. I remember trying to max out my score, moving 300+ engineers around turning siberia into farmlanded grassland. I still have a game saved somewhere in the 20th century that I'm simply unwilling to finish off.
So as far as I'm concerned, CivIII has an acceptable amount of tedium. Clearly, since I'm still playing it.
-Arrian
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danimal
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Getright?...is a Viagra generic....usually cures impotence
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Dr Strangelove
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I hope they fix the phantom civ bug.
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