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Ethelred
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quote: Originally posted by Kamrat X
LGT is not about the speed of the play, rather about that late in the game there is not much to do but move an obscene amount of settlers around and not that many improvements to build among other things. |
If you ever got around to installing the 1.17f patch SHIFT-A the workers. I assume you meant workers. I SHIFT-A all but a small group of workers that I handle myself. That way the workers leave alone the stuff that is done allready and they have a high priority for pollution. They even stack more than two workers for pollution.
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NorthSwordsman
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quote: Originally posted by Thrawn05
Activision has been on a dropped support for anything lately. Except for some sarcastic remarkes from the progammers ( |
That's why I boycott Activision and it's products. I know if I buy something from Activi$ion, it will not work properly, and they will not really try to fix it. If I see a product marked "Activi$ion", I just put it back on the shelf and look at something else. It's not worth the money. They are shooting themselves in the butt with that policy.
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Ethelred
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Well I could if I wasn't lazy. It wouldn't take long to rearange things. Just change the dependencies for each tech. For instance make some of the Space Ship techs have one of the dead end techs as a prerequisite. The main idea would be to make the launch come after all the all the other tech except future tech.
Adding a couple of techs for the ship would be best though. Fusion for the power for instance and either an ion drive or a laser drive.
I would do the rearanging (without adding anything) myself but I prefer to play the game unmodded so I am playing the same game as most of the other players.
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