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Arrian
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Kneel before Grog!
Jul 2001 time: 00:18
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Theseus,
Umm... I don't wait for Chivalry to warmonger, where did you get that idea? My "serious" warmongering is done with horsemen, and I sometimes never actually use my Samurai. I was just saying Samurai are nice units. The extra defense means that they have the advantage over Knights on both offense and defense.
My warmonger strat is built around a chariot -> horseman upgrade, with a dash of warrior -> swordsmen upgrades, a sprinkling of spearmen and then a full-out attack on my neighbor of choice. Then I move on to the next, and the next. I can't always gain control of the whole continent with horsemen - eventually I have to stop and do some building - but that's the ideal.
Last night I got an odd start (geographically speaking) in which I was on a laarge continent with 4 other civs. The geography slowed my attack down, and I had to settle for destroying India and China, while allowing America and Aztecland to live. I only got one leader, and it was early, so I rushed the Pyramids, hoping I'd get another to rush the forbidden. No such luck. I eventually did get another leader, but that was in a brief spat with the Aztecs, and he rushed Bach. So I had to actually build my forbidden. I must say, though, that a 100% corrupt city, with a courthouse. jumped to 3 or 4 shields once I got it into WLTKD. I actually got more out of it for a while, due to a golden age. It's noticeably different than 1.17. Still, my forbidden palace is only nearing completion (8 turns, I think) in 1090AD, when I quit and went to bed. Man, what a difference an extra leader, or lack thereof makes! Ah, the slings and arrows of outrageous fortune!
-Arrian
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Shaka II
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I tried the Japanese last weekend with V1.21 (game adjourned, Emperor, standard size, 8 civs, Pangea average density). First time I have gone past the Ancient era with them. I got off to a pretty slow start, very few luxuries and alot of jungle slowed me down. No decent goodies either.
Is it correct that cultural grouping is always on? I never really understood exactly how it works. Anyway, I defeated the Zulu first and then the Egyptians to gain a sizable territory, but still smaller than the Persians or Indians. Even after conquering 2 civs my luxuries were pitifully few. They haven't modified these have they?
I did get a few leaders, one to build FP and one to build Wall Street.
I did notice that Egyptians were a bit stingy in peace negotiations, given that they only had two cities left. Good thing (for them) they were on a far away island.
Well as I was rebuilding/upgrading my forces and catching up on building in a peaceful Industrial era, the neighboring Persians attacked, parking 190 units in 1 turn around my border cities (100 veteran infantry, 60 vet rifleman, 30 cavalry, and maybe an immortal and a couple longbowmen). Wow! I had to concede at that point. I went back a turn and made an MPP with them for 30 gold (small price for survival). Next time I will know better than to let myself get caught like that.
I have seen big AI military stacks before, but this is about twice what I have previously seen.
So, the game is viable again as Persia is nicely situated between India and me, so that if war breaks out (and it will), it won't be on my front, and I can only hope that Persia will lose most of those infantry. Hoping that when India is about done, I might be in a position to take on Persia directly.
Those Samarai are pretty nice, and the later Golden Age works well, I just had to play catch up most of this game.
I still like the Zulu and Iroquois better, although I will give the Japanese a few more tries after this game.
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Vetinari
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Sweden
Apr 2002 time: 06:18
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The biggest strategic change for me has been the improved blitz ability. Not since tanks can blitz all the time, but since armies of mounteds can blitz. China is really awesome now. An army of Riders gets 3 attacks, IN THE EARLY MEDIEVAL ERA!!! An army of three riders easily takes a city defended by two spearmen or a pikeman and a spearman in one turn. My rider armies was even valuable in the late industrial era when used together with art +inf. Just shell the defenders down to 1 hp with artillery, and kill all the defenders with the same army. This also makes it worthwhile to have a city constantly producing armies with the military academy.
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Txurce
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Santa Monica CA USA
Mar 1999 time: 05:18
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Shaka, if the AI is building armies that have to be taken seriously... and springing them on you all at once... then we'll have to devote a few shields to defense, hmm? That'll slow the human research rate down! (By the way, my understanding is that cultural groupings is always on in v. 1.21.)
Vetinari, what do you mean by "blitz"? That a fast unit or army can attack more than once in one turn? How did this change?
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Ethelred
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quote: Originally posted by Txurce
(By the way, my understanding is that cultural groupings is always on in v. 1.21.)
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No. The setting was moved out of the preferences where it didn't belong and put in the new game setup. Its with the victory conditions along with the choice of keeping or not keeping the random number seed in saved games. Now there are eight items instead of six in that box.
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Shaka II
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quote: Originally posted by Txurce
Shaka, if the AI is building armies that have to be taken seriously... and springing them on you all at once... then we'll have to devote a few shields to defense, hmm? That'll slow the human research rate down! (By the way, my understanding is that cultural groupings is always on in v. 1.21.)
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I certainly agree, but I was busy fighting a war on another front, so I was getting pretty thin and I had not advanced as much as Persians, who had the benefit of 1,000 years of peace, etc.
Like Arrian says, I got off to a bad start, but I will try a few more games. Also, (as Arrian suggests) it may be that the ancient UU civs have benefits at higher levels. Never played Deity though.
Thanks Ethelred for clearing up the cultural grouping setting.
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:18
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Arrian,
Sorry, I somehow got it into my head that you were building a large reserve of WCs, and then upgrading directly to Samurai... I didn't understand the avoidance of Horseback Riding, I guess. I now mostly concur with your strategy.
BUT, being as bloodthirsty as I am, how about this:
1. I would still build more Warriors, for exploration at first.
2. Then, when your Horsemen have first extorted funds, I would upgrade those to Swordsmen... first as stronger defense (don't bother with Spearmen yet), and second for the next oscillation where the relative strength of a 3 attack is required. Extortion again.
3. When you upgrade to Samurai, leave your cities very strongly protected with vet defenders, and vet / elite Swordsmen.
Lastly, I find it UNFORGIVABLE not to wage wars of aggression with the Samurai!!!!!!!!!!!! Relative strength for forward projection is too great to ignore! I know you want to build at this point... fine, go ahead. But don;t leave these guys just sitting around... it leads to boredom, drug use, abuse of the local women, bar fights, etc. Neigboring AI civs laughing at you, calling them pretty-boy sissies... it's embarassing. Please give'em a chance to demonstrate their warrior spirit.
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:18
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What I find interesting about Shaka's confrontation with Persia is the two, MAJOR changes in the AI's attack strategy.
Soren hinted at this a lot in the last chat and in some other threads.
First, obviously concentration of force. Actually, let me take that back: more like massing of force. I would be interested, Shaka, as to the approach of the attack, i.e., big stacks? encirclement? points of concentration? Any differentiation between the move capabilities of fast-movers versus ground-pounders?
Second, notice the preponderance of vet infantry... clearly, this is in the industrial age but prior to Tanks, so the AI picks Infantry, which had previously been weighted toward defense, as the primary offensive unit.
Smart, very smart. Hell, I haven't even done that yet.
I do wonder why the Riflemen hadn't been upgraded... not enough money, I guess.
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Txurce
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Santa Monica CA USA
Mar 1999 time: 05:18
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Theseus, it would be terrific if the AI were indeed using the infantry as an offensive force. Shaka never actually got attacked by them, however, and I wonder if the 1.21 AI has shaken off the coding that seems to prevent any defensive unit from attacking, no matter how much stronger its offensive rating is compared to rthe enemy? In my games, it seems that the standard defensive unit - from spearmen through mech infantry - only attack red-injured units, no matter how much stronger. A coding change in this alone would make a huge difference.
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chiefpaco
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Canada
Feb 2002 time: 00:18
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I can definitely confirm the far greater massing of force. I've never seen such great stacks of infantry & riflemen. They were so intimidating! However, 3 stacks of 30 or more passed my border cities defended by 5 riflemen & instead attack a 1-riflemen-defended city 12 squares deep into my territory (taking 15 turns to cross my lands). Then, they defended it with 1 damaged rifleman & started on a quest for another 1-rifleman defended city 6 squares away (my capital). I was able to easily retake my city & demand peace. I sort of wished they would have attacked border cities & not trekked so far. Infantry are so slow.
Another problem. I see all these units with both "offensive/defensive" flags (rifleman & infantry), but very very few of units with just the offensive flag (cavalry). That stack would have been far more dangerous with cavalry.
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Strollen
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It is true the AI still is pretty clueless about artillery and builds very few and never uses them in a mass attack. Also I think they could use Cav a bit more.
Never the less the 20+ stacks of Infantry marching through your terrority provide a plenty of excitement. It is reasonably remarkable to watch and AI opponent spend a couple of turns gathering assembling his forces (may have been one turn, except for I never trade him coal despite the Zulus being willing to pay a bunch for it so he didn't have railroads). Than suddenly several large armies converge on a single city and other forces pillage. It took me a long time to whittle down his army with a mass artillery attack and to use my handful of tank (no Oil to build more).
All in all a pretty logical war I needed his oil and he need my coal.
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