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Dominae
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A few comments:
1. As I mentioned in my post on the General forum, the disband city option might change the early land grab. With a few spare Settlers (I know, who has any of those in the early game!) you could discourage the AI from settling certain areas by putting your own cities there, wait a bit for them to back off, then uproot your city and place it wherever you want to. I think this will be very important on "tight" maps.
2. Will the increased effect of We Love the * Day mean that it will be strategically important to try and make your cities celebrate? I think this would be cool, because it would put a greater focus on Luxuries and Luxury resources (Arrian would be pleased!).
3. I agree that the AI tech trading change/fix/whatever is very vague. I hope it means that doing your own research on Emperor and Deity is actually viable. On a related note, tech devaluation hasn't been changed (meaning it's up to the AI to trade tech "fairly").
Dominae
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Dom Pedro II
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The College of New Jersey
Nov 1999 time: 05:18
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Well, I think the Restart Players feature will make the game certainly more enjoyable for me personally. I always found the end of the game rather lonely when more than half of the old faces were cleared off the map. The plus side is now I can keep those old faces around as little one or two-city vassal states that will never threaten me ever. Plus, in the Diplomatic Victory game, you can make all those mini-civs your buddies and use their votes to sway victory in your direction... I mean, how can you lose? If you give them Gunpowder while you're building the Space Ship, who cares really? But THEY will love you for it!
As for this new bombard kill feature, I think several of the immediate consequences will be a dramatic reduction of the effectiveness of the navy. The navy in Civ3 has been almost invaluable as opposed to Civ2 where you could go a whole game without building a single military ship. The AI has shown to be completely incompetent when it comes to effective use of artillery, BUT they DO bombard enemy ships from the shore. They also like to hit enemy armies outside their cities, so that my tilt things in the AI's favor, which is always good from a military stand point. I don't know whether this "killer bombard" feature applies to artillery fortified in a city that fires on an attacker before the attacker engages a defensive unit. If so, then it only increases the AI's ability to fight back.
On the other hand... this feature will also allow the player to potentially kill most defenders with artillery and bombers without ever jeopardizing their troops, so it may swing things back in the other direction then and give the player a huge advantage.
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Coracle
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Nobody asked for a "Bombard Kill" for all units - ONLY for warships.
If Firaxis is allowing that for even infantry units they got it wrong.
A little anti-aircraft for ships would be nice, too.
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Ethelred
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Abandon is JUST that.
I tested with a one pop city and, after confirmation, instantly I had a warrior crouching naked on the plains. So I tried it with larger city. My capital in fact. The difference was that I had spearman standing fortified with nothing else to show for it. So the city simply vanishes. Not a good way to get rid of a large city.
Sure is quick though.
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