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Dan Magaha FIRAXIS
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The Metropolis known as Hunt Valley
Mar 2000 time: 00:12
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If you were quick, you might have noticed that I alluded to this (magazine features) in an earlier thread. We were told the CGW issue would hit newsstands towards the end of April, so this is quite a surprise =)
If you've got it now, all the better for you. For those of you frothing at the mouth for screenshots, this will probably just whet your appetite, but nonetheless it should be worth the cover price.
Re: the quality of the screenshots: you're talking about images that were about 1.5" big in the magazine, then scanned in and blown up, so naturally they aren't going to look that great. =) I'm not sure if we're going to wait until the CGW issue hits the streets officially before we release screenshots or not, I'll let you know either way.
It's also worth stating just for the record that there is still a lot that needs to be put into the game, and things are changing all the time, so the standard disclaimer ("this product is in development and may look differently when it's finished") is very much in force.
Anyway, hopefully this has put to rest some of your fears about the game. As I've said for some time now, I think this game is going to be the best Civ game ever.
Dan Magaha
Firaxis Games, Inc.
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GaryGuanine
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Los Angeles, CA
Feb 2001 time: 05:12
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I don't care about the graphics. It could look like the old Avalon Hill boardgame, for all I care, as long as we get the great Sid game play. The ideas there sound great. We're all debating things heavily in other threads, but we all know that whatever we suggest will pale in comparison to the beauty of the design in the end. When has Sid ever disappointed?
Gary
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Sparky
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DC, Cleveland, Charlotte. Take your pick!
Jan 1970 time: 00:12
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Thanks Shuttles.
I think they look alright. Reminds me of CTP. I don't see the 3D terrain I heard about, but I don't terribly mind. The city view concerns me the most: most of the screen is the city and countryside, in other words a pretty, but not utilitarian view. All the info is in small boxes at eh bottom. This is very different than Civ 1 and 2, and more like SMAC. I'm worried, though, that Civ 3 is set up to have the same problem civ 1 and 2 did: highlighting garrisson. In both predecessors, if you had too many units in a city, you could only select the first 15 or so. The garrisson menu ignored the rest of them (I actually think TOT fixed this). But if you look at Civ 3's garrisson list in the lower left of the city screen, it looks awfully small...
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GaryGuanine
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Los Angeles, CA
Feb 2001 time: 05:12
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Cool about the barbarians. I love the barbarians in Civ2. I always played with them on the highest setting. Those SMAC mindworms were retarded, but I love the barbarians! I hope "Raging Hordes" means even more in Civ3!
Gary
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Kull

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El Paso, TX USA
Mar 1999 time: 22:12
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Here's one specific nugget of info on Diplomacy:
"Civ3 sports some nice improvements here that make negotiations more conversational and grant you more latitude, such as the right to deny enemy units passage on your roads."
As if Sid needs us to lionize him further, there's this:
"For Meier, playing a game is the most critical aspect of its design. Without it, he argues, the original classic would never have attained its lofty status. It's dogma at Firaxis -- everyone plays as much as possible. People talk, revisions are made, and they play some more."
I assume Dan Magaha could speak in greater depth on that subject, eh Dan?
This next paragraph is one we would all do well to remember:
"For this reason, many of the design elements are still in flux, which means that some of what you are reading about will be tweaked, changed, or even absent. Civilizations may or may not have inherent advantages. Ditto for the special units in the game. The American F-16 or the Roman Legion may have special powers, but not if Firaxis feels it unbalances the game."
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yin26
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This space reserved for Darkstar.
Apr 1999 time: 14:12
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Kull:
I've considered "the Firaxis Method" on more than one occasion. I can tell you that it has obvious advantages. However, I have also seen some rather insidious disadvantages as well: When you play a game over and over from the Alpha stage as a tight-knit group, you begin to lose your objectivity. It's like when I write at speech for the president of our university...I swear I looked at the word "marital" and saw "martial" two hundred times without it registering. You simply MUST have new eyes looking at your material all the time.
So while that method is all well and good, how many of those guys are really going to say "Sid, this part of the game REALLY sucks"? First, it would take some balls, which I'll grant that they have. Second, it would take not being in love with or blind to your own work, which too much incremental upgrades over a time to things can make you do.
Consider SMAC. They thought those were some kick-ass graphics and ground-breaking gameplay. (Issues that the beta team tried to take issue with, by the way, but it was either too late in the process or falling on deaf ears).
So I predict that unless Civ3 gets some serious and dedicated play-testing OUTSIDE of the Firaxis loop, we could be in for some interesting months come release time.
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GaryGuanine
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Los Angeles, CA
Feb 2001 time: 05:12
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What was that business regarding Brueghel's "Tower of Babel"? Do you mean the art on the box?
Gary
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:12
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Yin26, overreacting is bad, but underreacting is...?
After months of efforts, are you loosing interest if you are not involved on beta test? I don't mean it's your absolute goal, but sometime it seems to slip into your posts in a way would had interested dr. Freud 
Screenshots are promising, IMHO. They are alpha images, but probably not so far from final game look.
Well, let's see what juice we can squeeze from these news.
Examining the pic we can suppose:
- 3D terrain is not included, but simulated by tiles: flat, square and isometric are back (for Sid simplicity Mantra?)
- dark images (scan effect taken) are quite near (on my monitor, at least ) to "Tower of Babel" paintings. It seems on the Epic side, if you ask me, and I'll enjoy it as long as units are not hidden away in the dark.
- the screenshot showing lot of units is obviusly zoomed out, so I don't mind about units difference from already know full scale units (available on official Firaxis site). Arquebus unit (top right) seems very interesting to me, as different kind of tanks. I only hope we will have time to build so many different units (if some automatic upgrade will not take care of it).
- city view seems born to live at very large resolutions: 1024*768 could be the very minimum res (and while you think will be no problem, I'm still using a notebook 800*600, thanks for asking ).
- Inside city walls, there is room for about 25 city improvement (the big squares divided by streets seems able to host one), so we'll have max 26 city improvements (walls included). Wonders are outside city walls, so they don't count here.
- city view surrounding seems a bit on the "fall" season; I wonder if we'll get seasonal look change (snow for winter, light green and flowers for spring etc.) It could be an eye candy, a hint of turns down from year to season, a way to show your city "mood" a la Black & White game (dark look for sadness, light for happyness). May be I'm only me, sleeping not enough for my tired brain 
- city screen show the classic city "range", no room left to a greather area, so we can forget city radius increase (may be city start with a small radius, but growth no more than classic)
- we will have only a building slot (may be a queue, clicking on it)
- city growth seems only related to food available, as in CIV tradition (more complex models are probably out)
- we can see a biplane on city view: short of eyes candy, I do a jump of imagination and suppose it reproduce a Wonder (Whright Brothers first fly) or may be a Feat of Wonder (First fly over The Channel)
- Military advisor is displayed into four looks, so we'll have four ages in Civ III (forget more complex model)
Ok, my "Sherlock Holmes 10 minutes show" is over. Please abuse of my deductions as you like.
They can be a pile of .... (well, you know ), but I would like to see Dan face if I get some right hints, after all that mystery Firaxis force him 
------------------
Admiral Naismith AKA mcostant
[This message has been edited by Adm.Naismith (edited March 28, 2001).]
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