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shuttleswo
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I've been lurking here a little in anticipation of the game, but I got my copy of the 05/2001 copy of computer gaming world today in the mail and it had a preview of CIVIII on the cover! the preview is complete with screen shots and detailed info from Sid. Some of it similar to his interview in GameSpot UK but way more detailed and with some early screen shots. here are some excerpts [i typed them in by hand so please excuse any typo's)
"now game worlds sport raw materials that when sitting within a city's sphere of influence can be used for the good of the player's civilization...in firaxis' design the raw map resources tie directly into the gameplay [as opposed to CTP] rather than functioning strictly as a source of revenue raw goods can be used to build certain types of units or to make your citizens happier. you can also use them to amplify your power, and possibly even win the game...
[with the addition of culture into the game] "Libraries and other city improvements accumulate culture points for a civilization expanding their borders and influence. The older the library the more culture you accumulate. The more culture you accumulate the easier it is to happily assimilate conquered cities."
"Settler units have now been split into two the original settlers and terrain-improving Workers, who can be captured by other players."
[the addition of great leaders] "any time a unit wins a battle and gets promoted to veteran status there's a small chance a leader will be spawned. When this happens get the Leader back to a city without being captured and you can use him for three tasks he can build an army (essentially a stacked unit that fights all at once), form a Military Academy (which builds armies), or accelerate the construction of one building in your empire.
Depending on how the idea comes through in playtesting the design team is also toying with allowing Great Artists, Explorers, and Scientists to be born out of cities leading in each category."
it also mentions how the design team is using Brueghel's "Tower of Babel" as a design template. and there is way more. if you can find a copy DEFANITELY get it.
here is an excerpt of a table i didn't see on the first run through:
"
What's in:
multiplayer
Diplomatic and economic victories
Raw materials and trade
cultural expantion
borders and zone of control for swift units
great leader units
armies
What's out:
Supporting military units with shield units (its only gold now)
The city view [note: this is odd since one of the screenshots in the article is a "improved" city view]
Fundamentalism
What's Changing:
Health points for units
the space race end game
advisers provide more useful info
tech tree (which can be queued up)
civolopedia
diplomacy is more complex and converstaional"
[This message has been edited by shuttleswo (edited March 27, 2001).]
[This message has been edited by shuttleswo (edited March 27, 2001).]
[This message has been edited by shuttleswo (edited March 27, 2001).]
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shuttleswo
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I just got off work and have some time to post some more from the article
"Material Goods
Each raw -good icon supplies an entire civilization with that particular good. Resources such as iron and uranium allow a civilization to produce certain goods. Luxuries such as ivory make the population happier. RULES One icon supplies all cities linked to each other by road or by harbor with that particular good. VALUE adds extra depth to the game's economic model in a tangible way. Allows players to create monopolies on certain goods within continents, in a sense becoming power brokers."
"Culture
Each civilization accumulates cultural points based on the types of city improvement built and how long they've been around. When one civilization takes over a foreign city a stronger culture rating will make the assimilation easier and avoid debilitating unhappieness. RULES If you build cultural improvements (a library, a wonder) early in the game these enhancements will generate cultural points the entire game. they may also expand your influence and your city boarders. Captured units retain their cultural identity. VALUE Creates extra tension and opportunity trade-offs around decision making. Gun-or-enhancement decisions become even more critical in the early game because of the cultural payoff. Also places more even emotional and functional value on older cities."
note that this was formatted oddly in the article. the words in capital seem to be some kind of catagorization.
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shuttleswo
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i was debating wether or not to post scans of the article b/c of copyright law & what not, but if I was in the other boat of wanting to see them but can't access them it'd drive me NUTS, so I've posted them here to save someone's sanity. hopefully CGW and Firaxis will post some better ones and eliminate the need for these poor quality scans.
http:\\webpages.ursinus.edu\jshuttlesworth
enjoy.
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Chronus
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Alright, already! Enough! My concern is that nobody has said anything negative yet. Didn't we go through a similar scenario not too long ago with CTP2? Everybody was gaga over it until the product finally reared its ugly head.
With that said, having leader units appear (and possibly artitists, scientists, etc.) sounds pretty interesting. Culture sounds cool and more emphasis on economy/trade and such just tickles my ears.
My expectations for this game is much higher than CTP2. I suppose this is unfair but ...
Now let's just hope the actual game can live up to its reputation.
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me_irate
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does the magazine have a website?
I found a website www.zdnet.com/cgw but it doesn't mention anything about civ3. Am i in the right place? or did i just miss something?
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shuttleswo
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quote:

Originally posted by Zanzin on 03-27-2001 09:56 PM
Kull, or shuttleswo, are the images (that shuttleswo posted) that "grainy" in the magazine? Or was it just the scanning?
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it's probably a little bit of both, i saved the files as gif's to reduce the size of the files a bit, this causes them to loose some color, which consquently could make them look more grainy/darker or distorted. like i said, i really hope the CGW or Firaxis will post some better ones soon b/c any scan of a print magizine isn't going to be as good as a screen capture, no matter how big the file or detailed the scan. although the "city manager" view is really small and dark in the mag. the city view takes up nearly two pages and is clearly the 'money shot' of the article - the rest are small accent shots in the margin.
quote:

Originally posted by yin26 on 03-27-2001 07:50 PM
BTW, shuttleswo, are you studying at Ursinus College in PA?
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actually i'm an employee at the collge in the cs department. 
[This message has been edited by shuttleswo (edited March 27, 2001).]
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