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Firaxis.. firaxis... The shots are nice, very good work. I love the city, it's exactly how it should look - and I do hope it does expand over the land.
I just have one suggestion, we have complaints that the land is too dark - I have to agree, but then again, the land in reality is also quite dark - DEPENDING on where you live.
So, Firaxis, why don't you start off with lush green plants, etc at the beginning of the game, and as your cities get bigger during the industrial age, make the land around it get darker (like it is now). And then in the future it gets greener again with less pollution using enviroment friendly factories, cars, etc.
And it doesn't just have to be cities, it can be land that is heavily used (run) over with units and roads and railways, etc.
I love the city view and the military advisor, I can't wait to see him in action. 
Oh and don't forget cliffs on the edge of land, like the white cliffs, and large beaches!! I want to have wars like Normandy too yknow!? 
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BRENNANonTHEmoor
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croton,NY, Westchester
Feb 2001 time: 05:12
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thankyou shuttulesworth
the game sounds awsome... how sweet would it be if it came out in november too thats only 5 months
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Did someone say no fundy? BOO HOOOOO!!!!!!!!!! Its my favorite government 
Hope they included fascism.
------------------
CASE CLOSED!
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Jeje2
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Espoo, Finland
Apr 1999 time: 07:12
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Adm. N.
(Sorry for not replying sooner, but I had problems with these forums yesterday. The password checksystem or something was out of order for a while, at least for me. )
Well I just got the idea while reading your post...
In Colonisation you had specialists, (Timber, masonry, etc.)
But there was never space/citicens to have all buildings (Sawmill etc.) in full production, thus you had a city good in timber another maybe in wool aso.
Now, think of using this idea in a Civtype game.
So maybe one city would have a hiways (generating transport for your nation), next one would have a mill (more food), third one could have Olympic stadium sites (amusement), fourth one barracks (army), aso.
Do you now get the point...
This way you would have to have several cities and choose what you specialise on in each city. (NOTE: Civ3 will apparently be more on a nation scale balancing than SMAC/CivII)
Hope you got my silly idea.
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Why no fundamentalism? There are plenty of fundamentalist states, like Iran, Afghanistan, Mississippi . . .
Seriously though - does anyone know what government is suppossed to look like in this thing? I hope its more like the social engineering in SMAC. Despotism, Democracy, Monarchy, Republic and Communism just aren't enough options.
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jglidewell
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manassas va usa
Feb 2001 time: 00:12
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First impressions - Cool!
all Speculation now-
City magement - I can barely see the city management screen, I need a better scan!
Map screen - It seems that the borders are affected by the roads some how.
The resources do need to be unique and easily identifiable once they are discovered. This is the map I live on and is the most important to get right. The caption state RAW, are there refined materials? Are the scales between the units and other terraing features and citys okay?
Military Advisor - Who. Who. Who let the dogs out!
City view - This is cool. it is definately fall in this shot.
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raingoon
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Los Angeles
Aug 1999 time: 21:12
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I take another point of view on the "seasonal" art. I don't think this is supposed to represent "autumn" or "fall" so much as the autumnal majesty of history, as depicted in Brueghel's (sp?) paintings. Will there be "seasons" depicted? I think that misses the point. Clearly Firaxis is taking a very long, long view of history and there is a mis en scene to the game (sort of the whole picture, the feeling, the way it all fits together to form a singular impression) that is taking shape. And it looks like the Romantic paintings of Classical times, (see also: The Rape of the Sabine Women, etc.). It's not literally about autumn, but history lives not in the dead of winter, nor in the promise of spring or the present summer. It's aged, it's had its day, and now it is history. At least that's my interpretation of the look.
A few weeks ago I wrote a column on "The Look" of Civ 3, and what I hoped it would be. It's far too soon to say reliably "this is what it is," but I'm not above hazzarding a few opinions and I'm encouraged. My general sense is this is the right team, at the right time, doing the game right.
That said, a lot can go wrong between now and the release. Wouldn't want them to sit on their golden laurels.
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GaryGuanine
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Los Angeles, CA
Feb 2001 time: 05:12
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I hope there are no art historians working on Civ3.
Lots of you guys are really worried about how this game is going to come out. Come on, when's the last time these guys disappointed? No offense, but some of you are acting like those hardcore Star Wars fans before the new one came out, they already decided that it was a failure. The first two Civilization games were fantastic, and there's no reason to think that Sid and Brian have, say, taken a lot of drugs between their last project and now.
And what's with all the concern over the graphics? I thought that the hardcore Civ player's trademark was a "gameplay's the thing" attitude?
Gary
[This message has been edited by GaryGuanine (edited March 29, 2001).]
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smilo
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Belgium
Jan 1970 time: 05:12
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Ohooh, I'm getting worried. Have you guys noticed that the in the early game screenshot the city has skyscrapers. I hope the drakars and vikings running around are from another civ, as I WOULD FIND IT UTTERLY ANNOYING TO START AT 4000BC AND HAVE SKYSCRAPERS IN MY CITIES... this worries me ...
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