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Chronus
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Hi MarkG,
I find that poll rather skewed.
First, I presume it was conducted in the CTP/CTP2 forums (but please forgive me if I'm wrong). CTP lovers, in my opinion, have a different mindframe than CIV players. I should know because I'm both of them ... which, I suppose, makes me confused ;-)
Anyway, one of the big factors why most CTP players gravitate to CTP is because of the PW, among other things. So, of course they are going to vote for PW.
Secondly, out of the five options listed, two are votes for PW, one is against, a third is no opinion, and the remaining one is ambiguous: "For certain tasks ..." can be read as both for or against PW. Consequently, you have only one sure-fire vote option against PW.
May I suggest a poll conducted in this forum with only two options: Settler Units vs. Public Works? I don't know how much work it is to set up these polls but I would find the results rather interesting. And my apologies if this has already been done and I somehow missed it.
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markusf
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I can beat 6 human players at once, and i regularly build 7 wonders on diety 1x 1x before 300 bc.. Public works would have been a disastor. You could build a whole road system around your empire in 1 turn with no risk what so ever to any of your units. THe only complaint i have is that this will not kill iCS. From what i have heard so far, i would build a worker, irrigate 3 squares around my cap, buy a granary and start cranking out settlars. (say hello to ics) If it was PW, it would even be worse, i would build 2 farms, and build roads to city sites and just rush out settlars from my big city sites... Now if civ3 is going to make it hard to build cities, its going to be extremely unbalanced if your allowed to get tribes from huts.. In some games i have gotten up to 9 tribes in a row.... This should be fixed.
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Chronus
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MARKG QUOTE: "http://www.apolyton.net/cgi-bin/poll/civ3e/results.pl
i forgive you "
DOH! I obviously missed it. In that case, "I despise myself and repent in dust and ashes." (Job 42:6)
Still, I think Chris has a point. The poll asks if PW is good. It doesn't mention anything about how it compares to settler units. I SUPPOSE the insinuation is there ... but I still find it a bit too ambiguous. Or, perhaps I just don't like the results ;-)
Anyway, I'm off to my corner to pout, murmering "I'm still voting for settler units" in the process.
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supremus
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PW is good ! It's not understandeable Firaxis refuse to copy this good innovation CTP came up. Micromanagement to improve land production isn't a problem at the beguine of the game, it is even fun. But it becomes veeeeery booooooring in the later phases.
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J.DeMobray
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Seattle, WA, USA
May 1999 time: 05:12
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Why do I suddenly want some mail order soap?
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SerapisIV
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Hartford, CT, USA
Feb 2001 time: 00:12
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Hold on there, I personally like the idea in principal of PW, but I don't want to give up my combat engineers. I also don't see a way to resolve the ability of a unit engineer for outside my cities and PW. If it means more micromanagement, but I decide where I can build things, instead of my borders deciding, then so be it. I'll take the current worker system. I don't like the idea of redundancy of PW and workers though. So, I'll take the current system with all its faults (and strengths). And more importantly, this way maybe CivIII can be released before 2002.
[This message has been edited by SerapisIV (edited April 10, 2001).]
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raingoon
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Los Angeles
Aug 1999 time: 21:12
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Enoch that's too funny. Mark G, quote:

when a 35% clearly says "yes", is that because it was fooled by the poll options??????
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Yep, that would be affirmative. They were in fact fooled by the poll options. Not to mention the poll question:
quote:

CTP's Public Works, good?
Yes 171 / 35%
Yes, but could be better 140 / 28%
No 92 / 18%
For certain tasks... 67 / 13%
No opinion 16 / 3%
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This poll is MOST DEFINITELY skewed toward gathering a sample response in favor of Public Works.
First, the question: "CTP's Public Works, good?"
Skewed. In polling responses, people tend to agree rather than disagree, thereby avoiding psychological conflict. Call it the "yeah, sure, why not?" reflex. This poll should be scrapped for this alone. You would have been better off if you had simply said CTP's Public Works...? and then let each response finish the statement, a la the Minnesota Multiphasic Personality test. Put it another way, would the poll have been different if instead you had asked CTP's Public Works, bad? We'll never know. But let's just say your position on PW was hinted at in the way you phrased the question.
Secondly, this poll only offers us a choice between PW and the total absence of PW. IOW, it offers a void, a "no," as the alternative to PW. And if by the response No the poll means to imply that settlers are an alternative (which I don't have any reason to think it does) than the poll is even more skewed. Why? Uh, because polls that are not skewed do not offer two affirmative "Yes" choices for X while giving you exactly half as many choices in support of not-X by voting yes with an affirmative "No."(???) I mean, it's sorta funny but this poll should not be taken as reliable information.
Bottom line is Chronus said he thought this poll was skewed and he was absolutely right. Fortunately Firaxis obviously doesn't follow polls.
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the craftmason
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(Im Italian so, please, forgive my poor english...)
Hi everyone! 
Ah, you must be joking...You really have so many time to waste for micromanage an EMPIRE?! Well, i havent. Scientific research, diplomatic accords, military manouvers, politic reforms, trace trade routes, converting peoples to my religion (CTP2)... and you else want to allocate and employ every single citizien of all your cities? Uhm, im a Leader: someone else (mayors) think that for me I have other problems to resolve! If i really want to waste my time with capillar city micromanagement, i play with Sim City 3000...
Pw is the better choice, Why? Because is realistic! Every cities has a pubblic fund for manage the pubblic works. "Ordinary" people can make the work...one settler, in one turn (ex. 50 years) can cultivate only one square (ehm). With PW, and fund for finance the works, i can cultivate even 3-4 squares...now, in the real life, how many km. of terrain i should can work in 50y?
If i want to build a single trait of road (destroyed by a barbaric horde), i really have to take a unit of citiziens, wait tot. turn for the making of the unit, and finally pay tot. of shields? FOR A PIECE OF ROAD?? NO WAY! Why? Because isn't realistic!
Ciao! 
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Chronus
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You tell him, Techwins!
By the way, I'm just north of you, up in Snobsdale ... I mean, Scottsdale.
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