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airdrik
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Nampa, ID, USA
Oct 2000 time: 22:12
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No one can really say that one is better than the other. PW eliminates the micromanagement of needing workers to improove the tiles, but you are stuck with how the computer improoves it. You also still need other units with the abilities to transform terrain, build roads/RR between cities, and build fortifications and military bases.
The Settler/worker system has the hassles of micromanaging the workers, and the problems of putting them in auto-mode, but allows you the privilage of building your civ exactly how you want it. Most, if not all people in favor of the settler/worker system are OK with dealing with the micromanagement problems, and there are many ideas as to how to improove the auto-mode of workers including a build-queue for the workers, blueprints of your future civ, and more options for the AI to follow for workers in auto-mode.
Both have their ups and downs that will never be smoothed out no matter how many times you go over them. But this is Civilization 3 by Sid Meier. It will follow the pattern of it's predicesors Civ's 1 and 2 and have a settler/worker system. If you want PW play ctp 2 (or 3) by activision.
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Nemo
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of no one.
Apr 1999 time: 23:12
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quote:

quote:
however, what i have always thought should be implimented was the SHIFT-clickNdrag concept
[This message has been edited by Nemo (edited April 12, 2001).]
Isn't this a queue?
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i guess technically it is, you might be right. but when i think of a queue, i was thinking more of how the queue was implemented in CTP with the city build queue, and the input list, build list, insert buttons and all that unfriendly interface type of jaz.
so i guess i should say: i dont want a list queue, but i want to be able to command my unit build more than one piece of road,irrigation, etc. in one turn, with the mouse, even if that is a queue.
[This message has been edited by Nemo (edited April 12, 2001).]
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Vrank Prins
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Haarlem, Netherlands
Sep 2000 time: 05:12
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Here's a comment I gave in poll PW vs Workers.
In COLONIZATION there is this possibility to automate the tranport of resources and tradegoods by wagontrails. Each term you can see these wagontrailunits you've build and programmed by yourself riding around out of themselves from one place to another. A bit like the camel in CIV-I&II, but also significantly different and more sofisticated.
The transportprogram, a kind of a small game"macro"program, takes away a lot of micromanagement.
When you open this program a matrix appears on your screen. You'll have to fill in the next things, from left to right in a line:
- choose the city, from a rolldownlist, from where goods are to be taken away
- choose the kind of goods (iron ore, timber, cotton, weapons etc.) from a rolldownlist,
- choose the city, from a rolldownlist, where goods are to be brought
- choose the kind of goods from a rolldownlist, which are to be left in this city
You can let the wagon run to another city to do the same again by just repeating this kind of order in a line under the upperone. Thus you can make a list to have the wagon make a "loading- and unloadingtour" in a route which hits up to six cities. The wagon automatically chooses the fastest way, I've never been really annoyed by "buggish" behaviour of a wagon.
Quite handy.
I can see something similar for the "programming" of workers or settlers, and, why not, other units. A list of things to be done for a unit could look like: "Go to xx" (and you would just have to point that out with your mouse(like in CTP, I love that feature !!)) "Then fortify, pillage, stack with, build road/irrigation/fort, etc." (from a rolldownlist of functions).
If "tileproccessing"units don't get that automatated functioning I choose for the Public Works like I know it from CTP. After having used this feature in CTP I was really fed up with having to do all the micromanagement in CIV-II.
Besides terraforming (changing mountains into hills, deserts into plains or grasslands etc., tileimprovements in CIV-II) takes way to long in CIV-II compared with CTP. Firaxis ought to do something about that too.
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Cannes
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Copenhagen, Denmark
Jan 2001 time: 05:12
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I don't understand why some of you take an almost fanatic stance in the keeping everything like it was in civII. CivIII will be a new game build on the same concept of CivII. Expect changes! If you are so fanatic about keeping everything as it was in CivII Then why develop CivIII at all? What if Sid Meyer desides that he likes the idea of public works over settler/engineers/terraformers/whatever. What are you fanatics going to do? Lynch him? For prostituting himself with activision concepts? I personally prefer public works because it's easier to manage, it's more realistic and more intuitive. If you want to keep settlers/etc. then come up with some arguments why you think they work better instead of grabbing a torch and a coil of rope, screaming: "we want everything as it used to be!"
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airdrik
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Nampa, ID, USA
Oct 2000 time: 22:12
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quote:

Originally posted by Cannes on 04-13-2001 12:33 PM
I don't understand why some of you take an almost fanatic stance in the keeping everything like it was in civII. CivIII will be a new game build on the same concept of CivII. Expect changes! If you are so fanatic about keeping everything as it was in CivII Then why develop CivIII at all?
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We do expect changes, and I could easily argue that no person on these forums wants civ 3 to be exactly like civ 2. Each person has some things that they would like improoved, some things which they don't really care about, and some things that they liked the way it was. Everyone can agree that there is at least one thing in all the previous civs that can be improoved upon in civ 3
quote:

What if Sid Meyer desides that he likes the idea of public works over settler/engineers/terraformers/whatever.
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The problem with this statement is that if Sid had wanted PW, then PW would be in civ 3, but he and the rest of the firaxis staff agreed that they would use a settler/worker system. I am mearly supporting this statement to the best of my ability. If they had said PW I would go with PW, but they said settler/engineer, so why can't you PW fanatics just live with it.
quote:

What are you fanatics going to do? Lynch him? For prostituting himself with activision concepts? . . . then come up with some arguments why you think they work better instead of grabbing a torch and a coil of rope, screaming: "we want everything as it used to be!"
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I reflect this statement back to you. You already have my answer.
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