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PatLasch
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Washington
Mar 2002 time: 21:19
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This isn't perfect, but it is a way to test mods with the new patch.
In the scenario menu, choose custom player data.
In that menu, also go to player properties. In that menu you can choose starting techs, starting ages, and assign units for every player to start with.
With this you can tst out units, instantly. You have to build through the buildings and everything, but it is much quicker than starting a new game and waiting to get to the age. It is also possible to start a game in any age, pick possible civs, or eliminate them from even existing, or god forbid cheat, if that's what you want to do. This editor has a lot more to offer, and it is even possible to create basic scenarios with it. The main limitation is the inability to place units in a certain location, but other than that, it has plenty of toys to play with.
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Coracle
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quote: Originally posted by PatLasch
This isn't perfect, but it is a way to test mods with the new patch.
In the scenario menu, choose custom player data.
In that menu, also go to player properties. In that menu you can choose starting techs, starting ages, and assign units for every player to start with.
With this you can tst out units, instantly. . . |
Please explain HOW this is done. Step by step.
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Coracle
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Thanks.
Without some form of pre-testing a mod, it just isn't worth doing - too many crashes!
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