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Random Passerby
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As to my thoughts on actual civs to make it in, I think the favorite is definitely the Mongols. They've got the history, they've got the name-brand recognition, and they fill a good spot on the map.
Second up is a bit of a toss-up, but my gut feeling is the Incas. South America is completely unrepresented, they're well known, and they do have some historical significance.
After that things get a bit sketchier. Vikings are probably in; everybody knows about the Vikings, they're culturally distinct, and they have reasonable map placement as well. The Arabs and the Turks are also promising candidates; they're culturally and geographically distinct [as compared to existing civs; they do overlap a little between each other culturally], as well as widely recognized. It's a bit iffy if they'll both make it in--the Mideast is getting a bit crowded here, but hey, it is one of the cradles of civilization.
Beyond those, it's pretty much anything goes--it depends on whether the design team decides to emphasize more influential civilizations with mass appeal, or goes for more unique, exotic cultures in an attempt to diversify the map. Europe is already massively crowded, so it's probably unlikely that the expansion will be very Euro-centric; even given the fact that the game will probably still only support 16 players (which would mean that in a random game you'd rarely end up with all the European civs in play, crowding for territory), that's a bit too crowded for comfort. The Vikings have some unique territory to crash on, but if all the European candidates getting bandied about were put in, you'd end up with twelve civs of two cities when the game actually played out. Spain remains a definite possibility, but after that I'd be surprised if any more continental European civs were put in--I'd say Vikings, Spain, and one other absolute tops for European civs.
I definitely wouldn't count out "space filler" civs, however. The very fact that the Iroquois were put in shows that the designers aren't against the idea--and although they have a history with the Civ series, I do remember quite a few people complaining about the Zulu as well.
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Groovus
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Some different ideas here, but I'll start with the most likely:
Norse (Vikings) - won't buy the expansion without them. For UU I'd prefer berserkers over longboats, make the berserkers 4/1/1 iron units, if longboats, make them galley based and give them a +1 range and the ability to attack coastal cities. They should be expansionist and commercial (they were traders, settlers and farmers moreso than warriors despite what the movies would have you believe).
Mongols - UU mounted archers (not sure what the stats would be).
Ottoman Turks - UU Jannisary (elite cavalry units). How you can leave out an empire/nation that began in the 1200's and is still around today is beyond me. These could quailfy as either Arab or Asian.
Iberian (Spain/Portugal): Lots of possibilities here.
After these it's more up in the air. Some ideas -
I like the Mayans or even Toltecs moreso than the Incas - the former were much more scientifically advanced. They'd be a good counter balance to the psychotic Aztecs.
Ayyubid/Saracen - these are the Arabs most people are talking about. Give them Camel Cavalry.
Korean
And now for some crazy ideas:
Apache or Sioux
Pygmies
Austria (you know the whole Habsburg empire)
Siam/Thailand
Assyria/Hittite
Phonecia/Carthage
Totally out of the blue:
Wallachian - how fun would it be to get to play Vlad Dracul, now that truly would be an evil empire.
Swiss (totally peaceful/cultural victory only - can only sign mutual protection pacts and so on).
Some ideas for civ attributes follow from some of these:
Pacifist - increased cultural benefits, perhaps some UN benefits?
Nomadic - cheaper settlers but more stringent population growth requirements?
Hunter/Gatherer - greater bonuses from bonus resource squares, more expensive irrigation
I like the ideas about Agricultural and Sea Faring also
Some suggested civs we don't really need:
Byzantium - this is essentially Rome
Celts - no offense, but it's just not a very compelling civ, we may as well throw the Angles, Jutes and Picts in as well in that case
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Lethargic
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Celts leader: Ted Kennedy
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Insigna
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The Folowing civs are crap and should not be included: Inca, Carthage, Korea, Siam, Apache or Sioux, Ethiopians or Nubians. How can anyone put civs like the Inca before the Mongols or Turks!
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Signa
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IA, USA
Nov 2001 time: 23:13
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Arabs
Leader: Sultan Saladin
Capital: Mecca
UU: Mamuluk [5.3.2]
Replaces: Knight
Traits: Religious & Commerical
Start With: Ceremonial Burial, Bronze Working
Carthagians
Leader: King? Hannibal
Capital: Carthage
UU: War Galley [2.1.3]
Replaces: Galley
Traits: Commerical & Militaristic
Start With: Alphabet, Warrior Code
Celtics
Leader: Queen Bordicea
Capital: Cartiff
UU: Woad Warrior [2.1.1]
Replaces: Warrior
Traits: Industrious & Militaristic
Start With: Masonry, The Wheel
Hewbrews
Leader: King David
Capital: Jerusalem
UU: Zealot [3.2.2]
Replaces: Swordsman
Traits: Industrious & Religious
Start With: Ceremonial Burial, Masonry
Incans
Leader: Unknown
Capital: Cuzco
UU: Sun Knight [2.2.2]
Replaces: Horseman
Traits: Scientific & Religious
Start With: Ceremonial Burial, Bronze Working
Mongols
Leader: Genghis Khan
Capital: Karathoum
UU: Horse Archer [4.3.3]
Replaces: Knight
Traits: Militaristic & Expansionist
Start With: Pottery, Warrior Code
Spanish
Leader: Queen Isabella
Capital: Madrid
UU: Tercio [5.6.1]
Replaces: Rifleman
Traits: Religious & Expansionist
Start With: Ceremonial Burial, Masonry
Vikings
Leader: Canute
Capital: Oslo
UU: Longboat +Ocean Travel
Replaces: Caravel
Traits: Commerical & Expansionist
Start With: Alphabet, Pottery
Last edited by Signa on 09-05-2002 at 02:16
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Taxidopolis
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quote:
Here's a question: What civs are you praying Firaxis WON'T include, but think they will...? |
The Celts.
It's about time the modern myth of a single 'Celtic' civilization was put to rest.
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ScreamingViking
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Calgary, AB, Canada
May 2002 time: 22:13
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To be honest, sea and air specialty units are boring as hell. They should get rid of the F15 and the ManOWar.
Guaranteed Civs should be: Mongols (mounted archer/hordesman, Ghengis Khan), Vikings (berserker, Canute/Beowulf), Incans (Sun Warrior), and Spaniards (Conquistadors, Isabella).
Possibles are: Arabs/Turks, Israelis (not Hebrews), Carthage, Malian, Celts, Koreans.
Ones I'd like to see: Canadians (Peacekeeper UU), Polynesian, Dutch/Afrikaaner, Chinook (totem warrior), Thai, Mayans, or Australians. All have a snowballs chance in hell.
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Sid1
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Gold Coast, Australia
Oct 2001 time: 15:13
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For starters, I do not find sea faring aspects of the game/units boring as was mentioned earlier in this thread. I enjoy lots of diversity in other civs and the interactions with them. I like the idea of some 'evil' civs to demonise and play against--and occasionally to experience for myself--a bit like Chairman Yang and The Human Hive in SMAC.
Anyway, the majors that you've all already mentioned may be there (Vikings [UU of 'Berserker'?], Mongols, Ethiopians, Mayans, etc.). Here are my 'preferred' alternatives:-
Inuit (or some other aboriginal/native society) with a special unit of 'Shaman' who acts as a quasi-leader. This civ would have some kind of inter-linked settlements--like Barbarians--as opposed to cities.
Atlantis: spiritual-based society with ocean-going galleys.
Phoenicians: sea-going galleys and special unit of 'Trader' who bypasses early restrictions on establishing trade [perhaps with similar stats to an Explorer].
Celts: UU of 'Female Warrior' with ability to restrict HP loss from Warrior/Archer/Spearman units nearby.
Another 'alternative'--each civ has two UUs. One for the early, or 'establishment' period of a civilisation, the other for the later 'modern' era. Something along the lines of 'spec ops' or SAS trops; + [additionally] a diplomat unit which can ease/enhance negotiations after the establishment of the United Nations.
Finally, I will be most interested to see how a post-Brian Reynolds/Tim Train Firaxis deals with a similar project to the SMAC/SMAX updates of the late 1990s.
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Jaguar
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Montgomery County, MD
Apr 2000 time: 00:13
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Asia group: China, India, Japan Mongols
Middle East: Zulu, Persia, Babylon, Turks and Arabs
European: Russia, Germany, England, France, and Spain
North American: Aztecs, Americans, Iroquois, Mayans and Inca (Tupi? Apache?)
Mediterranean: Egypt, Greece, Rome, and Carthage
That leaves room for one surprise. I don't think the Vikings will get the pick because that would overcrowd the cultural group and Spain is more important. It would have to be mediterranean or Asian. I think Asia.
BTW who were the Khmer?
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Mikhail
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flesh.and.binary
Mar 2002 time: 23:13
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My final bet:
Asia (5): China, India, Japan, Mongols, Koreans
Middle East (5): Zulu, Egypt, Persia, Babylon, Turks
European (5): Russia, Germany, England, France, Spain
North American (5): Aztecs, Americans, Iroquois, Inca, Mayan
Mediterranean (4): Greece, Rome, Carthage, Byzantium
Athens and Constantinople would be awfully close on a world map (hope someone creates a large Eurasia map after the XP comes out), but really, all of Europe will be. Germany/France/Spain will probably only have 3 cities each in the beginning. Byzantines would have to expand south before Egypt expands East.
Anyways, this brings all cultures minus Mediterranean to 5 civs. Mediterranean is practically overlapping as it is.
My reasons:
Mongols: Not really a civilization, they build and innovated nothing, but fan favorites
Koreans: Advanced Civ, Civ players in Korea
Turks: Ottoman Empire. Crusades. Period.
Spain: Erm...should have been in at the start.
Inca/Mayan: Are the most important Central-South American civs. American culture is hurting with 3 civs.
Carthage: It's Sid Meier. Sid Meier includes Carthage.
Byzantium: Lasted 1129 years. That should qualify it by Sid's standards. Civ is a what-if game. And 'had the turks not taken Constantinople and destroyed what remained of Byzantium' is a pretty big what-if. Besides, if the Turks are included, Byzantium is a shoo-in. Someones gotta keep the evil Turks in line And I don't like Byzantine being included with Rome, since it outlasted the fall of Rome by over 800 years.
Most important of all tho: Mikhail wants to play as Emperor Constantine and rule the Byzantines.
As someone else said, I don't think they'll include Celts or Vikings, as it would unbalance the game's culture for Europe. And Spain is more important.
Jag: Jew is a religion, not a civilization . Israel/Judea would be civilizations, but I really doubt they'd inlcude it during all this controversy. Sides. Byzantines would get the pleasure of controlling the Holy Land 
Last edited by Mikhail on 05-05-2002 at 09:33
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