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David Floyd
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The bottom of a large bottle of beer
Jan 1970 time: 05:19
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Hmmm, one thing I don't understand is why y'all seem to build such small fleets based on small ships...
In my last game, I was a custom race, and the only remaining race was the Bulrathi. We got into a massive arms buildup - I had probably 25 Doom Stars, 60 Titans, 60 BBs, 70 Cruisers and a handful of Destroyers, while he had over 30 Doom Stars, 30-40 Titans, 30-40 BBs, and a dozen or so smaller ships. Even with that fleet my income was over 8000 a turn.
Furthermore, planetary defenses aren't quite as weak as some might think, once you get the Stellar Converter and Star Fortresses. That combo can usually take out 2-4 Titans, or a Doom Star and a Titan or two, one phase one, and as long as the SC is alive it can kill a ship of any size every single turn. So, even if a massive 50 ship fleet comes to fry a colony world, that fleet will lose maybe half a dozen of their largest ships, just to kill an insignificant planet. Artemis Nets help even more. Assuming one builds colony bases everywhere possible, we're looking at 3-6 worlds per star system. That big fleet will be toast in no time, at which point you can move in YOUR fleet, and retake your worlds unopposed. A good trade if you ask me, because at that point you can usually demand 10% tribute and a few nice systems from your enemy, and get them.
As for early fleets, I tend to design two classes of ships, a destroyer and a cruiser, with a possible early battleship. I use primarily beam weapons, and these ships are used to kill space monsters, secure valuable systems guarded by monsters (not Orion until later of course), and fight off early invasions. This is where star bases and battlestations really come in handy, too - use your small ships as fodder while the base and planetary defenses beat on the enemy fleet. You each lose much of your fleet, but this early it doesn't really matter.
One final note: for mid-game fleets, I usually design a point defense class of ship, based on the Cruiser hull. I jam as many PdPhasers on it as possible, usually 25-30, with a few appropriate special systems. Congratulations, enemy missile attacks are no longer a threat, just build one of these for every battleship you have, and you can shoot down anything - saves space on the BBs and Titans for more useful stuff, instead of ECM.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:19
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Well let me start with the SC first. I just finished a saved gam I found at sff. I was a made up race that really reflects the sillies. Non creative in other words. I got Loknar and attacked many planets that had SC and everything else. Since I knew my fleet of 10-12 could beat this planet, I let it do auto combat. What this means is Loknar jumped on the planet and was the only ship targeted and the SC could not take him down. I think it had three rounds, maybe only two.When I go after an AI and it has late game stuff, it will not help and they will rarely beat any of my ships. By that time I will have x armour and use either BB or Titans.
Many people feel that demanding from the AI is unfair.
Anyway in this game I could not even offer a trade or a gift, nothing, only war or surrender.
In the scenario you mention, later or even mid game, I do not use PD even for my otherwise uselss space as it is of no value to me at that point. They are not going to get off many shots and I am not concerned if they hit me with some missiles. If the SC is not going to do it, neither will missiles.
Anyway I would recommend not letting them get a fleet of that size in the first place. I wil routinely send fleets of 10 or so battleships in to destroy their fleets of any size (ususally 20-40 BB, titans and some lessers). Since at this stage it is he who goes first wins. He who goes second is laughed at.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:19
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I have lost using a race that so many claimed was unbeatable. It was a UniTelCreative. At Adv tech, I was jamming in so many techs, but could produce little. The bad news is if you jump down a worm hole and some races now makes contact. This is bad as they start stealing, but I can not reach them to conquer. The race has a low production if you try to research as normal. I read some post later by the author claming he never loses with this race, now saying it was too weak to get a BB up by turn 120 (no kinding) and he was dropping it. Anyway, AFAIK the AI will ignore you and claim to stop spying, but does not, if you are weak and you will be. I rarely get any chance to trade at Huge, Pre, Impossible. On hard levels, creative is too easy, but I am not so sure about that on impossible levels.
IMO you need to go with PreWarp at Imposible levels, if you are not Creative. Even if you are creative, I think you need to use Prewarp, because you will start out with much to build and gain new things very fast, faster than you can keep up with, unless you take many po off research and put them on production. That does not do all that much early as you create to much pollution and net is not high enough. Maybe if you took +Prod, you could handle it. If you can get off the ground then you will take over as a Creative, but it is easy to get swampped.
DemoCreate is one race that may work as it has prod and research bonuses. Of course it suffers from spying, but I have found litttle stops that until you get a ton of spies build and research the boost and this race would be good for that.
Cyb anything seems to suck against the computer and I would say Uni takes too much production and is very slow to start aganst the AI. I can see where it can shine in an MP game as everyone else is likely to have one as well and Humans can understand that there will be a reaction to stealing and try to be smart about it. The AI does not understand that and goes right to it, because it thinks you are weak as you do not have as many ships as they do in the early game.
If you want to say any race trait is too easy (and I don't) I would say it would be Telepathic. Being able to capture a planet with just a crusier and have instant assimilation is very strong. If you want to run a capture ship up to grab the star base, you do not even have to struggle. Any unguarded colonies are gimmes and the AI often leaves new planets unguarded.
Anyway I have no problem with people playing at any level with any race, just so long as it is played straight up and you want to tell me about, I will listen. If you use cheats and editors, then I am not interested in what they have to say. Not because I care if they cheat, but it won't be applicable to my game and therefore I won't learn anything from it. I saw one post where someone said, that they can be the Anties in some very early turn. then they start talking about having 65 Doom stars?????? They used an editor, that was a waste of my time.
Funny thing is at Moo and Moo2, I some times go back to an averag game to see if I can get into one of those massive battles. when I do, I find Ihave to play differently.
Last edited by vmxa1 on 21-06-2002 at 21:27
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:19
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To tell you the truth, I have been playing so many games using other peoples, that I no longer have one of my own. That said: fun is DemoCreative as you get all the tech and demo has lots of boost. I am now giving a run to Feudal as a Feudal, Tel Creative. This was posted as a plus 1 research and ship attack with - ground combat on a large map with adv tech, 8 plyers imposible level. This did not add up, so assumed they meant to add -spy. Anyway that is really a tough race, so I dropped the +R and ship attack and added +prod and I forget the rest. Anyway this has been a war from day1 as I launched the BB's you start with at my nearst race. Removed all sci, but one pop to up production. Got a good jump, but war is never ending and only one race has not decalred on me. I am barely able to defend and can not expand after the fisrt rush to get 4 systems. It is fun though. I am getting good tech now as I have the captured planets up and running and added some labs and super comps. I am now dropping in the Interdictors, so I will soon have a chance to expand and defend again, I hope.
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EarthMan
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Just oputa curiosity, do any of you think its cheap to take creative, warlord and lithovore. That is one of my favorite races. I don't take the psilon portrait cause in just about every game i played, the were always my last enemy.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:19
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Well that depends, a new colony would be first choice, if I could. If I can not expand at that time, then I would drop everyone not need to make food to research, except one. One planet I would nearly always have making spies until the game was close to the end. Creaive does not mean research heavy perse, but you do want to push it. Research races have +sci. The big edge to me is that getting all tech, you gain things that boost prod/spy/food and things, that you would not have otherwise and that lets you pass other races eventually, unless they are really much larger than you. I may also refit any ships or maybe scrap old smaller ones so I can build larger ones if I am at my command point cap. I will spy on others if they have things I do not have yet and I am at war with them, otherwise why take a chance just to get it a little earlier? You could send ships to sit on a planet that you are at war with, but can not bust. The cool part of Moo2 is that everything depends, to some degree. There are certain fundamentals, but your race and the universe layout all have a chance to alter what you do.
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