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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:19
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Yeah, Charismatic, not one of my favs. SubT is useful if you want to grow big or get a high score. I would not pick it myself except as a test. The reason is that you can get the effect by capturing the sakkras and sent one of their people to your planet, why waste the picks? Plus for research or production are always good. Negative picks that are not too painful: -ground combat, -ship attack, -spying and one I am coming to like a lot is repulsive. I am not real fond of -spying, I used to take it all the time, but it is rough if you do not have creative. If telepathic, -gc is a freebie. Ship attack is ok by me as you will just build better ships and fight better anyway. I rarely pick it though. Whoops forgot low G. This was an automatic pick for me in the past. I am moving away from it now as that -25% is very debilitating at the start. Grav gen is a long way off in Prewarp and lots of planets are with out lowg. Others are really killers such as feudal and poor HW. I put these thoughts out to see if anyone has a different or even a better perspective. I know I have learn a lot about the game since I tried all of the races others mention and went to impossible level. I would not have learned as much if I stuck to my creative race, but will keep it as on of my favs. Non creative has given me insight to how some of the tech works, when you have to be careful about what you research, it makes you think. That is not the same as saying they are better or more fun. Also many people are talking about Mp games and tha is a different way to play with different requirements (not better, just different). In fact I could make a case that MP is an inferior game. since most use basically the same races, if all understand the game, it comes down to luck of he draw or a mistake. Anyway it is about having fun, however you like it.
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genius23
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if i had to pick a negtive i'd go for -50 pop growth, in the beginning it is easily overcome first by building housing colonies on some otherwise unattractive planets in ur system with one pop each or later with cloning center or much later with androids also -0.5BC doesnt hurt much either.
i decided never to play multiplayer again since an attack on one of my systems left a stalemate of 2 empty frigates behind and instead of retreating the enemy decided to stay around and wait out the whole 200(?) turns. that was at a time when i was charged for my internetconnection per minute.
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