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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:19
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It's my observation that many people prefer to run science low, and buy it from the other civs. Others still follow the traditional reseach methods.
I have tried out both, and I must say I strongly favor research. Not only it's my style, it also seems better from the strategic viewpoint. If you buy techs, you won't get any faster than the best AI civ, while if you research, you can actually get ahead in tech.
Above that, if you research and decide to sell the techs you got, it's an instant source of income, one that can keep you running more science for even MORE tech.
What's your take on this?
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:19
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When playing 1.17 and now 1.21, I have tossed aside my "peaceful builder" mindset and gone warmonger. Early game is essentially a large military buildup with science set low to gain cash for a massive upgrade of troops. Then I beat the crap out of anyone I can reach, gaining tech parity after I knock each civ down to 1 city. The main goal is a solid forbidden palace area set up early on, which gives you a huge production/commerce boost.
Ideally, the warfare is wrapped up by the early middle ages and then I build like crazy. If I got lucky, I probably rushed either the Sistine or Sun Tzu with a leader, breaking the cascade and allowing me to nail the other wonders at my leisure.
Basically, once I've hit the middle ages, I'm researching on my own. The AI typically jumps out to a large tech lead early on, and I have no intention of making bad trades (sure, I'll give ya masonry and ceremonial burial for warrior code... suuuurrre) and spend all available cash just to maintain parity. I'd rather use my upgrade gambit to attain a potentially dominant position for the balance of the game.
Monarch difficulty/Standard maps/Continents/8 civs, btw.
-Arrian
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:19
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Succinctly put, Dr. Spike.
My early warmongering is a result of my continuing search for "the game of ultimate power." I'm a wonder hog, I want a big tech lead, I want the most territory, I want the most people, I want the best culture.... you get the idea. More than that, though, I started setting little goals like getting Tanks before the AI has infantry... on 1.17. Clealry impossible playing as a builder.
I have discovered that the best way to guarantee I will get the wonders I want and a good tech lead is to create a desolation and call it peace (i.e. claim my continent in the ancient age, hoping like crazy I get a few leaders for wonders/forbidden palace).
Winning while playing a builder style is certainly possible, but I want more than just to win. I want to totally dominate the AI. And I want a high score, which requires that you be big, populous and happy as early as possible. Best way to do it? Kill, maim, destroy, burn, pillage, enslave... 
-Arrian
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Shaka II
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I generally research in Ancient era Horseback Riding and Iron Working and then shut off research for a long long time. It's just not possible to keep up with the AI in research at Emperor, until the economic infrastructure and empire size are there. This is usually the onset of Industrial era or later for me. AJ/Dr. Spike say it is even later for Deity.
There are certainly exceptions to this of course. Monarch is the last level at which pure researcher/builder can be done IMO.
I don't see this as a bad thing. The military expansion required at the harder levels, particularly in the Ancient and Middle Ages is a tremendous amount of fun, whereas building by itself can get a bit tedious.
You just have to have enough money to not fall behind in certain vital techs like Chivalry, Military Tradition, etc.
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:19
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Having converted to being a warmonger, I tend to buy their techs early on when I'm not yet ready to smash them. Once I have a decent army in place, I'll go to war, and then stop short of wiping them out, sue for peace and demand every technology they have. If they don't comply, then I'll further reinforce my 'persuasion' by striking harder at more of their remaining cities. The later part of the middle, when I rule most of the lands I see, and have a decent infrastructure, I'll then go to peace, switch to Democracy, and start my own research into the Industrial age and beyond.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:19
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quote: Originally posted by Solver
It's my observation that many people prefer to run science low, and buy it from the other civs. Others still follow the traditional reseach methods.
I have tried out both, and I must say I strongly favor research. Not only it's my style, it also seems better from the strategic viewpoint. If you buy techs, you won't get any faster than the best AI civ, while if you research, you can actually get ahead in tech.
Above that, if you research and decide to sell the techs you got, it's an instant source of income, one that can keep you running more science for even MORE tech.
What's your take on this? |
hi ,
tax 2 or 3 , science at least 5 never below that , normal 7, lux 1 maybe 2 , ....buy what's there if possible , trade only if its worth it , get lib and univ very early , ..
have a nice day
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:19
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quote: Originally posted by Solver
Panag, right, thats similar to my approach for getting as much science as I can. |
hi ,
however , you have to be carefull , if you start at deity the AI has a lot of units , and might sometimes put you in a tight spot , ...
he might start to blackmail ya , .......and then you , as the human player have to swallow any hard feelings , ...
of course , when you have a good tech race , and you get some key techs first , like fission and others , you can maintain peace with the civ's true power , ....
have a nice day
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Txurce
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Santa Monica CA USA
Mar 1999 time: 05:19
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On occasion playing Emperor, I've taken the tech lead early in the middle ages - right around chivalry - and held it for the rest of the game. To do this I played traditional Civ2 style: maxing science at around 90%, building science buildings in every city, maxing out the cities. But to get there, I warmongered myself into a dominant position, and extorted the techs that allowed me to catch up and switch to republic. The only way to generate the science necessary to hold a tech lead is through early warfare (and the right circumstances among the other civs).
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:19
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quote: Originally posted by Txurce
On occasion playing Emperor, I've taken the tech lead early in the middle ages - right around chivalry - and held it for the rest of the game. To do this I played traditional Civ2 style: maxing science at around 90%, building science buildings in every city, maxing out the cities. But to get there, I warmongered myself into a dominant position, and extorted the techs that allowed me to catch up and switch to republic. The only way to generate the science necessary to hold a tech lead is through early warfare (and the right circumstances among the other civs). |
hi ,
it depends , every game is different , and then there are the levels , so many factors , so many possibilities , .....
have a nice day
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Xarathas
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Anaheim, CA 92804
Dec 2000 time: 21:19
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Civ3 has really turned my strategy upside down. I was always more of a builder than warmonger.. but somehow it's just not that viable in Civ3. I remember I used to love starting out on isolated islands in Civ2, but now I dread the thought of it. It's just Soooooooooo hard to keep up in Civ 3 (in higher lvls) when you are isolated.
Not saying that I'm completely tossing the builder strats out the window, but it's just so hard to do without warring.
My usual strategy goes as follows -
1) Research up to Literature (if I can get good amount better than 40 turns, then I will set science appropriately, if not, set science to minimum).
2) Get Great Library, turn science to minimum. Horde money and go to war (if applicable).
3) Once in Middle ages, turn science to as high as possible, beeline for chivalry, then theology. Turn science back down to around 40~50, and go do more warring I try to war as much as possible when I have an advantage (Chivalry, Military Tradition, Motorized Transportation) and stop when that advantage is gone.
4) By the Industrial age, I should have all the libraries, universities, etc. setup and ready to pull ahead in the research race. Idealy, my golden age would be triggered somewhere at this point after I turn democracy, but it really depends on what civ I'm playing since some are hard to keep from triggering early on.
Of course, not all my games go as planned, but this is usually the route I try for.
I tried pure builder/research strats, but it just doesn't work nearly as well.

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