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Deornwulf
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In a state of wonderment
Dec 2001 time: 05:19
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These are the improvements that I, as the customer, would like to see made to the game.
1) More Buildings - Be it more Small Wonders, Great Wonders, culture only buildings, or location specific buildings, I would like to have some new choices of what to build in my cities beyond the basic rehashed buildings from Civ2. One rationale would be that there are happiness specific buildings, economic specific buildings, industry specific buildings, but no culture specific buildings.
2) More complex diplomatic model - Alliances should count for something beyond combat. There should be better opportunities for trade and even closer relationships. An alliance should have a leader capable of negotiating peace for the entire alliance....or at least be required to all reach peace at the same time or no one is at peace. A power should be able to lean on other powers to push them towards peace settlements. Some of the features in SMAC and CTP2 might also be a good start.
3) More uniqueness to each civilization - 1 UU is not enough. Have one UU for every age. In some games, some of the UUs of civs are never seen. Besides that, the AI plays every civ exactly the same....expand, expand, expand. There must be something that could be done to set each civ apart from the other. Otherwise, the game becomes the same strategies, just different colors.
4) More Technologies - Why does the tech tree stop in the modern age? It would not be hard to push one more age into the game. The techs need to be better laid out into strands to make research more a part of one's strategy. It would be possible to add buildings that could add to research along specific lines as opposed to just general research.
5) More worker actions - As the game advances, it should be possible for workers to create advanced forms of existing improvements. Each level of improvement should be more specialized and as it increases a targeted tile bonus, other bonuses should be reduced.
6) Better use of strategic resources - The entire strategic resource model needs to be overhauled. There need to be limitations on how useful a strategic resource can be. 2 Iron should be more useful than just 1 Iron. Perhaps some units could require more than one source. Or perhaps only X number of cities could produce the unit requiring the resource. The game needs to go beyond just grabbing one of everything to be able to build every unit.
These are just my opinions on improvements I would like to see. Please add to them if you can think of any I may have forgotten.
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zulu9812
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of Scotland
Jan 2002 time: 05:19
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quote: Originally posted by Deornwulf
3) More uniqueness to each civilization - 1 UU is not enough. Have one UU for every age. In some games, some of the UUs of civs are never seen. Besides that, the AI plays every civ exactly the same....expand, expand, expand. There must be something that could be done to set each civ apart from the other. Otherwise, the game becomes the same strategies, just different colors.
5) More worker actions - As the game advances, it should be possible for workers to create advanced forms of existing improvements. Each level of improvement should be more specialized and as it increases a targeted tile bonus, other bonuses should be reduced.
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I agree with most of what you've said: it's pretty spot on, really.
The UUs are supposed to be that civ's place in the sun: the highpoint for that culture. Having more than one defeats that purpose.
I think the new expansion pack will have worker actions to Build Airfield, Build Outpost and Build Radar Tower.
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Arc
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Giving us a way to fight against pollution. ( making it less virulent or implementing new buildings through the ages: sewers and some various plants for example, to reduce it).
Implementing an option (when starting a game) to wether the AI will be ultra-expansionnist or not (map full before 1000BC is not fun for casual players).
Tinkering the "culture flipping" in order to warn us when a city is "interested" by another civ and will switch soon. maybe implement some kind of units keeping a town from flipping.
More techs, more units, decrease the "downtime" in the industrial age (lack of things to do beside war, which is usually tedious)
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I-iZ-1337
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Iz 1 n33ded so s00n?
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:19
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quote: Originally posted by ahenobarb
One of my WIBNI (Would it be nice if) ideas is that cities should be able to specialize in the production of certain units, if they produce them for a while. So Detroit after manufacturing 10 tanks one right after another would accrue economies of scale and be able to produce them much faster (since they already have a production line). Same for aircraft, cavalry, whatever.
Another WIBNI idea was that cities with grapes in its city radius could build a winery in order to manufacture wine that could be traded. Same for the other luxuries like silk, spices, etc. Ala Colonization.
But that's "more of a Shelbyville idea", if you catch my monorail. |
hi ,
hmmm , not bad , ..
so what it comes to is more buildings , ..???
have a nice day
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Mikhail
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flesh.and.binary
Mar 2002 time: 23:19
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Things I'd like to see:
1. Bombers should either have the range of an ICBM (it's entirely within technology in the modern age to bring enough fuel to fly half-way around the world), OR you should be able to base aircraft in an ally's cities.
2. Future-wonders (even if there never is a future age), such as Global Disarment, which would disarm all those pesky nukes 
Deornwulf:
The '1 uu for every age' would seriously crowd the game, and IMO, shatter the realism. Some civs, Like America and Rome, don't cover every age. A warrior or spearman UU for America? I don't think so 
Your resource idea is a pretty good idea, but if implemented, there would need to be more on every map. Half the time I don't get 1 of each, let alone 2.
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Dominae
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Deornwulf, if you want all those things you should play SMAC. As discussed on another thread, father Sid and his minions thought that Civ3 should be as simple as possible, to ensure a wide audience. SMAC is the gamer's game.
Dominae
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mingmyling
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Fusion Tanks are a great idea....I also want to be able to use germ warfare and terrorism. I think it would be great to tie some bombs to some workers and blow them up near the enemy....not original....but very effective.
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mingmyling
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Spies should cost less to use and terrorists should even be cheaper. Can you imagine the terror you could spread throughout the enemy cities with just one or two effective terrorists?
How can you call this game "civilization" without terrorists?
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Captain
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by Divine Right
May 2001 time: 00:19
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quote: Originally posted by star mouse
So we need a fixed editor that can actually allow the modders to create new buildings, techs and units. |
yep!
now Firaxis has mentioned a more powerful editor, but I don't think they've been very specific (not surprisingly), so until they say exactly what they're going to enable, I'll keep pushing for more in the editor department. I really want an option to make bldg prereqs for units, more replacement flags (for mutually exclusive things besides pp), and buildings that interact more with the resources (eg. refinery doubles oil production, or Ironworks counts as a supply of iron, or on the more complex end, coal + iron + mill = steel).
i'm not asking for Firaxis to actually do the above, just make the editor flexible enough to allow us to do it.
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