 |
|
asleepathewheel
|
|
listening too long to one song
Mar 2002 time: 00:19
|
|
quote: Originally posted by notyoueither
If they don't modify how RRs work for unit movement, MP warfare is going to be very one-sided on the side of the defender. |
Is that a good thing or a bad thing, in your opinion. I personally think its a good thing, as (if your hypothesis is true) it will make games longer and more entrenched. Which may or may not be a good thing, depending on the individual's perspective.
I still think that it won't make it much more difficult, as long as you can open multiple fronts, the attacker should gain some penetration, someplace.
|
|
|  |
 |
|
Inverse Icarus
|
 |
flying too low to the ground
May 2001 time: 00:19
|
|
quote: Originally posted by notyoueither
If they don't modify how RRs work for unit movement, MP warfare is going to be very one-sided on the side of the defender. |
this isnt neccessary (sp) true, although it does reflect a bit of reality.
can you think of a democratic nation that has tons of troops stationed in every city of its empire? no, they have troops all around that can move where they are needed real quick (in civ3, democracies with rails only have to defend border cities, inner citites can be empty).
and what i do, to use the AI's rails for my own benefit, is i like to use marines to take over a city, then move transports full of tanks / cavalry INTO the city, and unload while inside. then THAT SAME TURN you have tanks or cavalry will FULL MOVEMENT that can use whatever rails you control / the enemies culture no longer expands over. it actually works fairly well.
as you can tell, firaxis made civ3 to be more of a builder game that civ2 was. because they couldnt remove all the war elements of the game, they made it easier to defend then to attack, giving the builders a chance in a warmongers world.
the system is fairly balabced IMHO.
danke.
|
|
|  |
 |
|
Ethelred
|
|
quote: I believe that an American rail is a different size than a European rail. |
The cars are connected differently as well.
The US used to have THREE different rail standards not counting special rails for mining in the mountains.
|
|
|  |
 |
|
asleepathewheel
|
|
listening too long to one song
Mar 2002 time: 00:19
|
|
quote: Originally posted by Tuberski
I guess it would make Bombers MUCH more useful. Much like in real life you could use your Bombers to destroy rail lines.
Yes it does sound a bit Riskish.
Oh, this is post number 500.
|
Perhaps it also means that you should sabotage your own rail lines in desparation, though at that point, you're probably lost.
I don't think its as easy as just blitzing to the capital in MP, I mean, sure, the AI won't have a preemptive strike against you, bbut if my opponent in MP is very quiet for a while, I will think he's up to something devious and prepare.
at this rate, tuberski, I will soon join you as the only 2002 joiner above 500 posts 
|
|
|  |
 |
|
Captain
|
 |
by Divine Right
May 2001 time: 00:19
|
|
quote: Originally posted by notyoueither
The point is that when war erupts in the industrial or modern era your capital could be gone before you can do anything about it. This scenario is very feasible as rails stand.
If on a smaller map, entire empires could be gone before the defender has a chance to move a single unit.
Or conversely, if the attacker is forced to pause, his entire invading army could disappear before his next turn.
Neither case is desirable. Of course, both assume turn based MP, PBEM or hot seat.
The results in 'turnless' could be worse. Either way, infinite has to go. |
I've said it before, and I'll say it again, NO MORE INFINITE RAILROAD MOVEMENT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!
the RR howitzer blitz at the end of civ 2 games was the initial reason for the demand, then how it made ship useless because of non-infinite sea moves...
we're back to the same reason again, and it looks like culture doesn't really prevent this RR blitzing. attacker will probably take half a defender's cities before any retaliatory action.
Riskish? if it was more like Risk 2, with simultaneous turns, I would be all for it - it's way better than classic Risk.
|
|
|  |
All times are GMT. The time now is 05:19. Apolyton Time is 00:19. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|