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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:19
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the XP info said it was including feudal japan and WWII unit packs. What do you think this is about? I would think that this would indicate that 2 scnearios included would use those unit packs, why else include them? I would've prefered an ancient Rome or Greece scenario, but perhaps they were bored with the old standards.
What do you think the units will be in each pack? I really have no idea what units would be in the Japan pack and have no idea what the scenario could be about.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:19
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quote: Originally posted by Trip
Irrigated terrain becomes more productive in the fall, everything produces less food in the winter, less movement for troops, etc. This would all require some good re-working of how the whole system of Civ III works, so it's not very plausible. |
that sounds very cool, would make for some great scenarios, i.e. anything involving a Russian war, but you're right, probably too much of a change to the game.
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TechWins
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Arizona
Apr 2001 time: 22:19
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quote: Irrigated terrain becomes more productive in the fall, everything produces less food in the winter, less movement for troops, etc. This would all require some good re-working of how the whole system of Civ III works, so it's not very plausible. |
Yeah I don't think that is very likely. However, there were things like that in SMAC, such as rain patterns. I can't describe it too well, because I haven't played SMAC in a long time. Even when I did play SMAC, I didn't play it much, because I'm not into the whole space/fantasy scene.
quote: Was there a lot of infighting during this time period? I take it that there was, or else a boring scenario. Any the history of the time? |
Actually I believe there was a lot of fighting during this time. Japan never fought much out of it's borders during it's history, except for a few occassions (one we most certainly know about), but I'm pretty sure Japan did have a lot of fighting inside it's borders during it's history. I could be wrong, though.
For some more info on how the scenario will play out, go read a review on the game Shogun: Total War.
That game is quite symbolic to me. Well, I was reading reviews on some games to buy and the two games I narrowed it down to were Shogun: Total War and Civ2. When I got to Best Buy I was really undecided in what game I was going to buy. After looking at both of the games a few times I was very close to buying Shogun. Since Shogun was $20 and Civ2 was $15, my dad, who was with me at the time, suggested that I buy Civ2 because it was cheaper, even though, I was going to be the one who was going to buy it. Well, I went ahead and listened to him and bought Civ2. The rest is history, of course after many many countless hours of playing Civ2. Maybe someday I will give Shogun a chance.
Last edited by TechWins on 12-05-2002 at 13:10
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notyoueither
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of naught
Aug 2001 time: 22:19
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Hmmm... WWII...
Destroyer, Light Cruiser, Heavy Cruiser, Battle Cruiser, Battleship. CVL, CVA... Bismark, KGV, Iowa, Yamato...
Light Tank, Medium tank, Heavy Tank. Panther, Tiger, King Tiger. T34, KV85, Joseph Stalin. Grant, Sherman, Pershing. Matilda, Valentine, Churchill....
Fighter, Fighter Bomber, Jet Fighter. Light Bomber, Medium Bomber, Heavy Bomber. Huricane, Spitfire, P47, P51, Yak, Mig, Me109, FW190, Zero, Jake. B17, B29. Liberator. Ju87...
Swordfish, Dauntless, Betty, Nell, arrrgh... It is an ecstasy of expectancy.
Game on!
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Steve Clark
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Colorado Springs, CO
Oct 1999 time: 22:19
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It's still amazing to me that some of you have no clue what scenarios are about, as what have been done for years in Civ2. Don't you know that nearly every custom scenario that has been developed included custom civs, each with perhaps dozens of unique units??? Heck, even the simplistic WW2 scenario that first came with the FW (or CiC?) expansion pack had ALL unique units for the Axis, Allies and Neutrals. This is not to mention the great Nemo's RF and SF scenarios where there were over 100 unique, accurate units, all with beautifully detailed graphics and attributes.
But not only do most custom scenarios have all unique units, but custom maps (in many cases), a complete re-do of the tech tree (if that's appropriate for the time period) and of course, events to trigger just about anything. For example, an event can change the graphics of a tile (or all of the tiles for that matter), so you can have "seasonal effects". You can adjust the turn length a month (or shorter, I think). These all have been standard elements to Civ2 scenario creation for many years now. Before you speculate on the Civ3 scenarios, please learn what have been done since 1997-8 in the Civ2 scenario world.
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