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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:13
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Those online games like UO and even Diablo II tend to be worse than reality for me, even if reality does stink, I prefer it to any of these games. I say, the main reason is Player-Killing.
I read about one case of player-killing, one guy in Ultima Online was playing as though he actually lived in this world, he was making an honest living (probably as a guild leader's jester or something, because that was how he was dressed in the screenies). Three strangers in armour and heavy cloaks show up at his doorstep.
"My first guests! Prithee come in for some ale!"
The three strangers gladly accept his invitation and walk into the cosy little abode this guy built up for himself, and have a mug of quality Britannian ale at the table each.
"Tis nice to have guests every once in a while. Can I get thee anything else?"
The poor fool didn't see what was coming at him.
"Corp Por"
"Corp Por"
"Corp Por"
The three cast a spell on him that killed him. Next screenshot in the story, the guy is lying dead, with everything in his house, including the clothes he was wearing, taken away.
The perpetrators got away with no punishment, as there was no laws preventing them from murdering and stealing from someone.
Can you imagine anything like that in reality? Kinda makes me glad that magics like that aren't around in reality. And makes me glad that there are actually laws to follow in reality as well.
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General Ludd
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Minion of the Dominion
Aug 2001 time: 05:13
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quote: Originally posted by Grumbold
They all have +pvp servers (e.g. AC has Darktide) so anyone who wants kill or be killed anarchy can get it if they want to. Isn't that what you want? |
No, that's not what I want - seperating PvP from non-PvP creates a majority population of greifers. You get all of the worst poeple, and the most mindless of PKs, all compacted into one server.
That said, I still found those servers more fun then the regular ones... atleast there was more to it then just sitting on your butt waiting for a goblin to spawn.
quote: Personally I think that unlimited PvP fails because it cannot be policed properly. |
Not really - it's because they can't be bothered to police it properly... or design the game properly, for that matter.
In my ideal MMoRPG, PvP would be dealt with much in the same fashion that will be in ALFA - PvP would be completely open, anyone of any level or class can attack or be killed by anyone else. Death would be permanent, unless someone can bring your corpse to a priest of sufficient power to raise you. Towns would have (mortal)Guards, and a legal system controled by the GMs (although this wouldn't neccisarily apply to all towns). From there on, it's mostly up to the players to decide how the game will be.
Granted, ALFA has the privilege of screening it players...
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