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Ethelred
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quote: Originally posted by Sn00py
I know
If I had 3 cities on an island and its 1900AD, I would still keep playing.
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What level were you playing on? At higher levels there is less room for error especially at the beginning.
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Ethelred
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quote: Originally posted by Aeson
There is a galley 'teleport' bug that can happen when a galley is demanded to be withdrawn. It is moved to the nearest coastal tile not claimed by the civ making the demands. In some cases this can result in a galley crossing ocean that they should not have been able to.
It works for the player as well as the AI. |
I will have to try forcing that. Sounds like an exploit though.
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Redstar
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"Sure does make a difference. It the remaining cost to learn the tech that the AI uses to decide on price. Not the total cost, the remaining cost. If you have tech half researched the AI will sell it to you cheaper."
You are still missing the point...its not me getting the tech its me trying to SELL the tech.
so the ai will have the same number of turns to tech with me offering versus some other ai offering.
do ya get the difference yet or am i still not expressing my point well enough?
as to the wonder thing ..it is the fist time i have seen that happen in countless times of playing. i have never seen a civ build 2 wonders so close together. Unfortunately i don't think i have a save of that since it happened so long ago.
****
edit: OK i have found something similiar and i think i know what may have happened now. The AI was building 2 wonders in 2 different cities as suggested --i built one of them first and so i got a message that the ai had started building the bach wonder. However, this was one of the 2 wonders it had already been building.
SO really the AI had been building the wonder for much longer and i only saw that last message. So that definately does make it possible...afterall. So the message that it was started and 2 turns later finished...was just a reporting glitch.
*********
you can bet i will be paying closer attention though.
While i think the AI does cheat at production, it is also true that it seems to give up fast. By this i mean...the AI easlily always produces more units than me in the beginning (while still growing as fast as me) But by the middle of the game after i have wiped out their stack of 20-50 units--the AI kinda gives up producing units --it just becomes a mop-up operation

Last edited by Redstar on 17-05-2002 at 09:57
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kring
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Wichita,KS,USA
Dec 2001 time: 23:19
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quote: Originally posted by Ethelred
It doesn't really matter. I don't think the AI ever uses a leader to build a Wonder.
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I have seen the AI use Leaders several times to build a Wonder. I made a mod that allows buildable leaders. Each civ did build several Armies, but they also hurried several wonders. The number of leaders produced was small, since I made it more expensive to produce one than to build the earlier wonders. I am in the process of updating the mod since it was made with 1.17 patch.
On the galley crossing, I have used moving a galley one square at a time into uncharted waters, looking for the narrow strip. I move it far enough out to be able to safely get it back, unless I had partially moved it without realizing it, then it may get sunk.
I have had several games where I miscalculated, and I either kept on playing, or never went back to the game, depending on how bad it was. I had a game where after moving the initial settler 10 turns I still hadn't found a decent spot (it was either all tundra or mountains). I gave up on that game.
Last edited by kring on 17-05-2002 at 11:17
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Ethelred
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quote: Originally posted by kring
I have seen the AI use Leaders several times to build a Wonder. I made a mod that allows buildable leaders. Each civ did build several Armies, but they also hurried several wonders. |
Well I usually play a builder game and that apparently causes the AI to be less aggressive as well. So they may not be getting many leaders in my games.
quote:
On the galley crossing, I have used moving a galley one square at a time into uncharted waters, looking for the narrow strip. I move it far enough out to be able to safely get it back, unless I had partially moved it without realizing it, then it may get sunk.
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I do the same. I never move galleys with the mouse as that stops me from moving out to sea and back to the coast. I turn the grid on for naval movement much more often than I do for land movement.
quote:
I have had several games where I miscalculated, and I either kept on playing, or never went back to the game, depending on how bad it was. I had a game where after moving the initial settler 10 turns I still hadn't found a decent spot (it was either all tundra or mountains). I gave up on that game. |
That sounds like a darn good reason to start another game. So far I haven't ever had to move more that two tiles to get something halfway tolerable. I think they changed things with the 1.16f patch though. Prior to that I kept finding myself starting on penisulas with desert between me and the mainland. Those were bad starts and on several of them I wound up moving my palace.
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