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Redstar
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"No you did, I was talking about exactly that. You tried to sell it and then AFTER your turn the cost changed"
ok. i see what you are saying. But i would strongly disagree that 1 turn makes such a swing in the cost. Though this is indeed different from the way i was thinking the turns went.
let me use another example.
in a game with 7 civs (regent), I discover the tech first and try to sell it to a weak civ that can only really afford to pay me 10 gold and 1 per turn. I of course refuse. Instead i sell the tech to a civ for 760 gold and 120 gold per turn plus maps.
i also sell it to another civ for 400 gold and 30 gold per turn cause that's all it can afford.
Now next turn...every civ has that tech including the one that could only offer 10 gold and 1 gold per turn.
There is no way the value of the tech sunk so low.
Now...switch it around and go back a few years to when all 4 other civs had a tech that i did not. It would be 8 turns before i discovered it. Yet when i try to get the tech for as low as the other civs can get it for...its no way (they refuse to negotiate even).
And lastly, if i am about to discover the tech on that very same turn sequence...only then do they offer to sell me the tech for 20 gold.
So i stand by my claim that the AI is overly genourous with tech trades with itself.
but i did misunderstand when i thought you were telling me about
me buying the tech.
I would also point out that even though every AI goes before me for say turn seven...only 1 turn does actually go by.
turn 7 green...turn 7 blue..... turn 7 white... turn 7 me.
But i also realise now that if the tech is now traded 4x before it gets back to me again that will have an impact on the value. Just not as much as you would think based on my experience.
But the randomness may also be leading to misperceptions on my part.
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Bolleck
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Düsseldorf, Germany
Mar 2002 time: 06:19
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I like the possibility to reload.
Its SinglePlayer. Who cares?
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dengidavai
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I use voice activated software to play Civilization III because I have repetitive strain injury and can't use my hands to play. It's damn slow, but it's better than not playing at all.
Sometimes the microphone picks up my breathing or some extraneous sound and misinterprets it as a command, and sometimes the program responds incorrectly to a voice command, as a result of which my units take actions that I did not intend.
In cases where these errors have a significant impact on the game, I reload the most recent autosave, and have a completely clear conscience about it.
I have also just reloaded an auto save on a few occasions to see how the game would play out if I hadn't made a particular decision. I have a completely clear conscience in these cases, too, because after all, I'm just playing for my own personal enjoyment, not to compete against anyone else or to brag to others about how well I did.
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MosesPresley
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Asking if you can cheat at solitaire is like asking if you can cheat at masturbation. It's only cheating if you are playing against another human. You can't cheat a machine.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:19
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quote: Originally posted by MosesPresley
Asking if you can cheat at solitaire is like asking if you can cheat at masturbation. It's only cheating if you are playing against another human. You can't cheat a machine. |
What's wrong with masturbating with a machine?
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Oligarf
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Yes, I consider it cheating, and I do it if the situation asks for it, that is if things go terribly wrong, that I couldn't even imagine it would go that way. Playing a game is in my case for fun, if I want to keep it fun sometimes I have to reload, but I have succeeded to finish games without reloading though.
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