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Guynemer
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Super Monkey Ball is a ridiculously fun game for the GameCube. It should not be as fun as it is. Well worth the price of the game, at least. SSBM is also a blast, as long as you have someone to play with. Even single-player is fun. And Pikmin is simply amazing.
My fiancee and I haven't had the time to look at the more recent games, but all three of those get the strongest possible recommendation from me.
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Asher
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Calgary, Alberta
Nov 1999 time: 22:19
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quote: Originally posted by Juggernaut
You can't get Beach Spikers on the Xbox... 
Honestly, it seems like a cool game, pity only it doesn't hit us this holyday, it's a typical holyday-chill out kind of game.
And it has it's graphic highlights if I put it that way...  |
There's no way in hell that can beat DOA3 Extreme Volleyball (featuring the DOA3 girls) 
quote: Furthermore, NBA Street (PS2, NGC) is yet another reason I got inclined towards NGC. |
I hate basketball. With a passion.
quote: Xbox sales are extremely flat in Europe and especially in Japan. |
Extremely flat in Europe?
They're neck and neck with GC as of the last figures.
Xbox has sold 500,000 so far, GC 400,000 in Europe.
Japan, yeah. I think they should pull out. Japanese gamers are not in the Xbox market demographic. 
quote: I am very surprised that Glonk is upset by Sony's marketing ploy. Afterall, MS has been doing the same thing for years. |
Yeah, and if you had a ****ing clue, you'd know I always hated that about MS too. Christ, UR, figure it out already!
Person who likes many MS products != MS Apologist.
I understand it's difficult for your feeble little brain to differenciate between the two, but I strongly recommend you start.
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Asher
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Calgary, Alberta
Nov 1999 time: 22:19
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Most developers do not set up their own battle.net type services. On PCs, they rely on people setting up their own servers (on Linux, Windows, whatever -- usually free software) or peer to peer.
On consoles, you don't have the "make your own server" option.
What's left is publishers must front the cost of setting up, designing, and coding their own servers and most will probably end up charging a fee for this.
With Xbox Live, MS hosts all the fat-piped servers, allows game developers to tweak how gamers connect and use the service (effectively making their own "battlenet" if they want to -- I think Sega Sports is going to do this), but it's all hosted on 4 huge datacenters (2 in Washington State, 1 in London, 1 in Tokyo) with fat internet pipes.
All but premium games (Phantasy Star Online, SW: Galaxies, etc) are covered by the $50/year (which also gets you the voice headset) for Xbox Live.
You'll end up saving a helluva lot of money using this technique. Mark my words. 
Plus on the GC/PS2, games are designed to use narrowband as well. Less stuff over the network means less features in online play. The slowest speed grade for Xbox Live is broadband. No modem laggers, woowoo. 
Microsoft is spending $2B over five years on Xbox Live.
How much is Nintendo spending on making Gamecube online gaming fun? 
Xbox Live will also offer additions (share your Tony Hawk levels online), expansion pack downloads, stats tracking across all games, a feature to quickly play a game right away, a feature to play a game against someone with the same skill level, mandatory support of the voice communicator, etc.
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