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Theben
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Dance Dance for the Revolution!
Jan 1970 time: 00:12
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LoA, do I have to tell you how annoying your last post was?
quote:

As mentioned elsewhere, one can make a good comparison between special units and wonders. Imagine if wonders were in the game, but only predetermined civs could have them, for instance when the Egyptians get Stone Building, suddenly they are given the Pyramids. Then, since a lot of people don't like this, the company includes an option to turn off wonders altogether.
What a shame that would be, because the company went through all the trouble of coming up with these wonders, doing all the art, playbalancing them, and then with the stupid decision of having the wonders be predetermined, ruin it. Having wonders turned off isn't a great idea, either. This is EXACTLY what Firaxis is doing with special units. If this happened with wonders, would you say you're "more than satisfied" or "perfectly happy" with that?!? I think not!
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My sentiments exactly. It would be greatly irritating to have such an idea in game that I must accept as is or turn it off. What happened to "customization"?
quote:

Some people are saying well, that may be true, but there's no way Firaxis is going to change things now. Think again. If Civ3 is gonna be released in early 2002, which it probably will be, they have the better part of the year to finish the game. Last we heard, they are only 50% done, and in some reviews they've publically stated how they are still tweaking with how some major features will work (leaders or culture, for instance).
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Indeed, the last review (apparently 2 weeks ago) stated that they were still toying with the idea of whether or not to include a "corporate win". Now to me a completely new and different endgame option sounds like a LOT of codework, to either put it in or (less so) remove it. To tweak the game to allow variation of unique units shouldn't be nearly as much work!
Vote for 3rd option!
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:12
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quote:

Originally posted by Harlan on 05-14-2001 11:48 PM
As mentioned elsewhere, one can make a good comparison between special units and wonders. Imagine if wonders were in the game, but only predetermined civs could have them, for instance when the Egyptians get Stone Building, suddenly they are given the Pyramids. Then, since a lot of people don't like this, the company includes an option to turn off wonders altogether.
What a shame that would be, because the company went through all the trouble of coming up with these wonders, doing all the art, playbalancing them, and then with the stupid decision of having the wonders be predetermined, ruin it. Having wonders turned off isn't a great idea, either. This is EXACTLY what Firaxis is doing with special units. If this happened with wonders, would you say you're "more than satisfied" or "perfectly happy" with that?!? I think not!
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share your concern, but i doubt from what ive seen that UU's will be as key to gameplay as wonders. Of course this depends on how play styles evolve. they say the zulu impi will be a spearman (warrior?) but with 2 movement. Doesnt sound like much, but im sure some of the hard core players here will be discovering new strategies based on such a unit.
LOTM
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polymths
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Phoenix, AZ, USA
Jan 1970 time: 21:12
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To me, simply different names and graphics would be a sufficienly distinguishing touch. Having actually different units might simply seriously unbalance the game.
If the "Panzer tank" has greater MPs or more FP or HPs or whatever than the standard "tank", that difference can really be quite unbalancing!
Therefore even if minor techs or some other way was found such that unique units were not pre-destined, it would still be an issue from that regard that only one Civ can get it.
As an extreme example, the most powerful unit is the "howitzer" in Civ2. Imagine that only one Civ could get it (via pre-destination, minor tech, minor wonder, whatever) and how that would seriously unbalance the game!
So philosophically I have two qualms:
1. Pre-destination (Why are units "pre-destined" when wonders are not?)
2. Balance (If only one Civ can get it, does it provide an overwhelming advantage to that Civ?)
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Bereta_Eder
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First let me say that I am vehemently opposed to unique units no matter the option.
Now.
I was thinking that they must have tried to balance the civs with weak - pre-paleolithic unique units with other bonuses.
Do you rememeber that Jeff from Firaxis said that there will be an option to turn off uniques AND other civ differences?
So if you play Romans or Greeks and are stuck with a legion or (maybe) a phalanx then maybe Romans and Greeks would get HIGHER (say) culture bonuses that would make the citizens happier.
In contrast the Germans that have the Panzer might get a penalty in the number of happy people by making say democracy more unstable in the Germans?
Maybe this bonuses - penalties only last for the duration of the unique units of each civ?
What do you think?
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