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polymths
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Phoenix, AZ, USA
Jan 1970 time: 21:12
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According to official Firaxis website, one of the slides reads:
Now that we have iron, we can build fearsome Roman Legions, which are the special unit of the Romans.
As an opponent of Civ specific units, I am outraged!
The Romans should not be pre-destined to have the special Roman Legion unit!
If we're going to go this route, then why don't we just pre-destine the Pyramid Wonder to the Egyptians, etc, etc!
Look, Civ specific units in scenarios are definitely appropriate and needed but not in a general game! In a general game, nothing should be pre-destined for any Civ!
This is an outrage!
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Bereta_Eder
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How is it confirmed?
It says that having iron resources is going to make you able to build legions.
That doesn't mean legions are civ specific units?
Is this correct or am I missing something?
Please tell.
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polymths
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Phoenix, AZ, USA
Jan 1970 time: 21:12
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The only hope is that although the "Roman Legions are specific to the Romans", it is merely a graphic/name issue. Other Civs will have units with identical ratings but simply not be called Roman Legions.
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Jeffrey Morris FIRAXIS
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Civilization specific units/abilities/starting techs/etc will be a rule, one that defaults on, but can be disabled.
Jeff
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Chronus
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"Civilization specific units/abilities/starting techs/etc will be a rule, one that defaults on, but can be disabled."
Thank goodness!
I don't want the game "creating" a unique civ for me . . . I can do the job myself, thank you very much . . . :-)
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Ralf
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Sweden
Mar 2000 time: 06:12
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quote:

Originally posted by Jeffrey Morris FIRAXIS on 05-12-2001 09:44 PM
Civilization specific units/abilities/starting techs/etc will be a rule, one that defaults on, but can be disabled.
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quote:

It will be balanced for both rule settings, since the civilization specific units are based on generic units (i.e. the Zulu Impi is a spearmen unit, but with a move of 2).
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Above is good enough news for me. I initially didnt like civ-specific units/abilities/starting techs/etc (my God, they really intend to go full stop with this civ-unique thing). But since this feature can be disabled and the game "will be balanced for both rule settings", its OK.
However, if I nevertheless have default access to this civ-unique feature, I will at least try it out a couple of times in order to compare. Give it a fair chance so to speak. In order to evaluate I would like to be able to switch easily between both rule settings. Therefore I hope they dont just refere to strenuous textfile tweaking, then the player want to switch between specific/generic rule settings. I generally dont mind tweaking the text-files, but THIS particular option should be easy accessible with an all-in-one on/off checkbox-option in some appropriate in-game preference screen.
If you guys can fix above, I no longer see any reasons why they shouldnt add it. Infact once the feeling of "forced upon civ-unique rules" has been replaced with a "have it both ways with a click of a checkbox-option", I might actually want to try it out. Who knows - perhaps I end up playing mostly with civ-unique as default (although dont count on it). Besides; remember most who voted in THE POLL wanted it both ways. Look for your self. Appearently; Firaxis have now fulfilled the wishes of the majority in above Poll, I guess.
[This message has been edited by Ralf (edited May 13, 2001).]
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JosefGiven
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Tavistock, Devon, UK
Jan 2001 time: 05:12
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quote:

...I agree with Civ specific Wonders... It's stupid that the Vikings can build the Pyramids. The Pyramids were built using stone and sand adobe bricks from the deserts of Egypt, Where are the f*cking deserts in Scandanavia huh?
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Well, this is the main arguement AGAINST civ-specific units/buildings, I would say. Remember, most games we play are not on the 'Earth' that we know. Both our, and the AI civs are strung out all over the shop. This leads to things like the Russians starting off on the equator, and the Romans starting off at a latitude comparable to that of Scandinavia.
Given this, why should the Romans be better at creating legions if they have a totally different start-out than they did in our history?
This aside, the fact that Civ-specific features can be disabled has taken a weight off my mind.
Mind you, it'd be nice to see a Civ-specific units/Civ-specific graphics/No Civ-specific effects three way toggle, as has already been proposed.
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yes, Ralf, from what i get from Jeff's post, if you play without unique units, you'll have the generic counterpart instead.
btw, the anti-unique-units people should note that in order to build the special units you need to harvest a special resource...
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I guess all of the critics of specific units can now have a tall glass of shut-the-hell-up.
And don't worry Cyclotron7, if you don't want to wade through a text file, I'm sure someone will do that and post it in the download section. Of course, if you want to get exactly what you want, as always, you must do it your self. Sorry, such is this world.
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Harlan
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Berkeley, CA, USA
Aug 2005 time: 21:12
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Mmmm! (smacks lips after drinking tall glass of shut-the-hell-up)
Actually, I don't see this as such a great revelation- I would have been very surprised if they didn't include an option to turn special units off.
What would make me really happy, and get me to order a whole case of shut-the-hell-up, is if there was a third option that allowed special units to reach their full strategic potential. Having special units on doesn't do much for strategy- it tends to lock you into a certain style of play regardless of the situation, depending on which civ you choose to play. Turning them off doesn't help deepen the game obviously, and if the special units are tweaked to have the same stats as their non-special counterparts, all you have is a graphical perk that once again does nothing for strategy.
Special units could greatly increase the strategy and the fun of a game if you could control which special units you get, depending on your situation. There have been numerous posts on these forums attempting to improve special unit implementation, and all are based on this idea, of you having some control over which special unit you get, instead of it being fixed. For instance your special unit is based on the terrain around you at the start of your game, or based on the wonders you build, etc..
My favorite solution is to have it based on technology. If Iron Working is needed to trigger the building of Legions, then the first civ to reach Iron Working gets to choose if they want Legions or not (they might choose not if they're angling for some other special unit further down the line that would serve them better). Every civ could only get one, and since there are twice as many special units as max number of civs in a game (as far as we know - 7 or 8 vs. 16) everyone should get one they like.
Whatever the trigger, the main idea is that the players have some control over which special unit they get, instead of having it be fixed thousands of years in advance. What's the fun in having something fixed? Its like having all the spots you can build your cities be preordained, and you have to build them in order, spot one, spot two, etc... Its silly to have that fixed in advanced, and its just as silly to have your civilization's technological discoveries fixed thousands of years beforehand.
Firaxis, we need a THIRD option! You guys are sooo close to having special units be one of the best features of the game, if a strategic choice option is included.
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