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Zylka
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There are usually enough problems with disconnects on a five player game, but the odd seven player goes flawlessly. Seven is ok, but can't you guys just round it up to an even ten? We'd at least like the option for diplo massives... give us something new for mp.
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cyborgasm
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I too am upset at the number of civ's. Although I've read the arguments about the exponentially higher amount of processing power it takes for each additional AI controlled civ, why would they take away from the number of civs that you can choose from? And despite those arguments about the limit of in-game civs, I have great trouble believing that the limits cannot be stretched just a little bit farther on a computer today from the limits established for computers several years ago. I propose we all write letters to askthecivteam@firaxis.com I also think we should run another poll to see what peoples' current opinions on the civ limit are.
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Harlan
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Berkeley, CA, USA
Aug 2005 time: 21:12
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The people who are arguing that seven civs is enough are making "straw man" arguments. First, there is the argument that a huge number of civs like 32, or even more, would slow down the game. Whereas other people are generally arguing that something like 10 or 12 civs would be a good compromise amount, so people are arguing about different things. You can't say anything over 7 isn't necessary cos 32 is too much, it doesn't follow!
Another argument made by Darth is isn't it more important to have something like a better AI or an events language? This is silly, cos there's no good reason why you can't have a great AI, an event language, AND more than 7 civs. I hope Firaxis takes its time to make a great game, rather than cut corners and rush something out for the holiday season.
Then there is the argument that Firaxis, in their genius, actually want a max of 7, for really excellent gameplay - quality over quantity. Highly dubious. I compare the situation to how computers have some limitations in them still, based on the limits of DOS back in the early 1980s. For instance, having file names be no longer than 8 characters long, which can still be a problem today. In the same way, this 7 limit is no doubt because earlier games (esp. SMAC) had that limit, and so we're inheriting limitations based on the state of computing power from years back. There's no genius in that, just inertia.
My one hope is with the minor civs idea. Nobody really knows how they work. But if they in fact are more than just the barbarian civ with cities, that should go a long way towards making scenario makers happy. I hope someone from Firaxis could elaborate on those, and/or otherwise mollify concerns about this 7 civ problem. Its the worst problem of what sounds like an otherwise great game.
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El hidalgo
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Count me as extremely, extremely disappointed about only having 7 civs to play at once, and only 16 overall. I want the Turks, the Mali, the Arabs, the Inca and Aztec and Maya, as well as all the others, except maybe the Sioux. The fact is 7 is too few, certainly for the large maps (my favorite kind). Does this imply anything about the map size limits, by the way, that maybe they too will be limited to the size they were in Civ2? Anyway, the minor civs and barbarians is a nice consolation prize, but they're only that: a consolation prize. But I am hopeful that will compensate. (Please, Firaxis make the limit 16 computer/human players!)
Something else that would help: the ability to pick any seven civs to play against out of all the 16. It always bugged me that I couldn't play, for example, the Germans and the French at the same time without having to change rules.txt. Yes, a better AI would help, too, since it sucks to be limited to 7 civs only to have most of them wiped out because they're so stupid, so it's just me against the Mongols or the Russians. I hope for the best and no matter what I will still buy the game, though maybe I shouldn't say that in case Firaxis is reading.... ;-)
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Kautilya
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St Louis, MO
Feb 2000 time: 23:12
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"Another argument made by Darth is isn't it more important to have something like a better AI or an
events language? This is silly, cos there's no good reason why you can't have a great AI, an event
language, AND more than 7 civs."
In a perfect world maybe. But in reality Firaxis has limited resources and can't do everything. Given a choice between Firaxis working to make a better AI and adding more civs I know which I would prefer.
"They know pretty well that most civers want more then just 7
civs in the game."
Well if by that you mean that most civers consider more than 7 civs a high priority , I think that would be debatable. I don't think the polls on this site or this thread mean much since only those who feel passsionately about the issue bother to respond.
Civ3 will almost certainly be a big-selling game with hundreds of thousands of people buying and playing it. I somehow doubt that Apolytoners are a representative sample of this larger audience.
[This message has been edited by Kautilya (edited April 28, 2001).]
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Zylka
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Excellent point Ilkull. Perhaps that might be worked in to the new culture aspect they are inroducing, regions of constant revolt and asymmetrical culture to the whole tending to break away easier.
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Insigna
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"Seven" This is an outrage.They must be joking or somthing this is one of the most important aspects of the game and it has not improved scince civ 1. The more civs the more realistic it would be. Hopefully the minor civs will make this problem barable. If your computer cant take 16 or so then just don't play with 16.
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Insigna
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I also sometimes liked to play a spoiler roll as a small civilization some times, i can't see this being done with minor civs.
Also I think the other reason they went for 7 was the higher you go the worse the AI gets. But they should at lest give us the option i mean if we want to play a better ai Then we go for 7 or a low number and if we want more civs chouse more which will sacrafice some ai probably but there is no reason not to give us the option to chouse.
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The diplomat
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Terre Haute, IN USA
Sep 1999 time: 23:12
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I am sorry folks but I still don't get it: why is more civs better?
if the game is fun, challenging, addictive, complex, realistic with 7 civs, isn't that good enough?
I also think we need to think about the fact that the game will have unique civs. So, Firaxis needs to play balance each civ and make sure that they are well balanced against each other in the game. The more civs in the game at once, the harder it will be to play balance them all. Already, people complained that the 7 factions in SMAX were unbalanced. I am sure that Firaxis is sticking with the safe number of 7 civs so that they can make sure that all the factions are well balanced in terms of gameplay. They don't want a civ that is overpowered or underpowered.
If the game is fun and challenging with 7, why have more?
------------------
No permanent enemies, no permanent friends.
[This message has been edited by The diplomat (edited April 28, 2001).]
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jdlessl
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Jacksonville, USA
Mar 2000 time: 00:12
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Ok, Diplomat, you don't see the extra fun inherent in having more civs. Fine. You are a member of the 8% that wants to keep it the same. But there's the other 92% who wants more, and to keep you happy at the expense of everyone else just plain sucks. Especially when having >8 civs allowable allows us to play how we want and you to play how you want.
Furthermore, all the arguments about it being too processor/memory intensive are bogus. If my setup can only support 8 players, fine, I'll only play with 8. But if I've got a 1.7GHz P4 with a gig of RAM, don't even talk to me about what it can't do. And this game isn't even released for another year! People are still playing Civ2, 5 years after it was released. Computers are, in gneral, 8 times more powerful than they were then. So even if there's a hardware limit on the number of civs now, that may not be the case in the next few years. I guarantee you I could play Civ1 with a hundred civs on my system. To deny extra playability for all time is just silly.
Ok, worried about extra civs messing up the gameplay? As I understand it, Civ3 is not SMAC in that the civs are not going to be different from one another. There's no balancing of that sort needed. And even if there were, there were 14 different civs in SMAC, all painstackingly balanced to be fairly well playable no matter which factions were actually playing. And still, they only let you play a few of them. Ack!
Why have more, you say? Why not? Since we've never played a game of Civ with more than 7 factions, how do you know that it doesn't leave ordinary games in the dust?
--
Jared Lessl
[This message has been edited by jdlessl (edited April 29, 2001).]
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El hidalgo
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quote:

Originally posted by The diplomat on 04-28-2001 10:23 PM
I am sorry folks but I still don't get it: why is more civs better?
if the game is fun, challenging, addictive, complex, realistic with 7 civs, isn't that good enough?
I also think we need to think about the fact that the game will have unique civs. So, Firaxis needs to play balance each civ and make sure that they are well balanced against each other in the game. The more civs in the game at once, the harder it will be to play balance them all. Already, people complained that the 7 factions in SMAX were unbalanced. I am sure that Firaxis is sticking with the safe number of 7 civs so that they can make sure that all the factions are well balanced in terms of gameplay. They don't want a civ that is overpowered or underpowered.
If the game is fun and challenging with 7, why have more?
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Well, speaking personally, it's just that it would be more fun for me. I've hardly ever played Civ 2 with less than 7 civs, and certainly never with 3 or 4. 7 is almost a minimum; it's just average for me. It's just what I want. I would like it. There is so much that is fun and challenging in the world even without Civ 3, but Civ 3 is just something I want! It's just another thing to make it more enjoyable.
And regarding balance, I don't see how it would make a difference. If all civs have unique abilities that balance out with 7 or them, why would it be any different with 9? If a game with the Germans and the Spanish is balanced, why wouldn't a game with the Germans and the Spanish and the Carthaginians etc. be balanced, extending this beyond 7? If balance is achieved with 3 or 4 or 7, how would adding an 8th change things? I just don't understand, if all 16 civs are balanced in terms of their abilities when you play any 7 of them against each other, how would they be less balanced if you played all 16 at once?
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cyclotron7
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Drowning in Schnitzel
Jan 2001 time: 21:12
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I have mixed feelings on this topic...
I personally would only play with about 7-10. Having more Civs than that is pointless, since all you do is make the game less chalenging by watering down your opponents, into "bite-sized" pieces ready for systematic conquering. I have no idea in a normal game who would actually want more.
On the other hand, being myself a modest scenario maker for Civ2 (VERY modest!) I can understand how this is bad for the community of people who want to make larger scenarios. I sympathize with this idea, and I think that they have a good point that this expands creativity and choice.
The biggest guideline of what I want for Civ3 has always been more choice and less restrictions, to increase strategy and satisfy more people. Therefore, I see no alternative than to conclude that more civs are inherently better for the game than less civs, within a reasonable limit to be dependent on logical limits of computing. I see no problem with 32 or 64 civs... I would never play this, but that does not mean I should call for limitation of those who would.
So, I condemn Firaxis' decision as unessecarily restrictive and alienating to many prospective civers. Think this over first, Firaxis!
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- Cyclotron7, "that supplementary resource fanatic"
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