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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:19
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I'm up for a new competition. Here is a suggestion: A maximum score game with the following rules to avoid tedium:
1) Minimum(25x40) sized world to reduce the number of cities.
2) No food caravans allowed to build up population.
3) No engineer terrain transformations. Only allow
jungle/swamp to be converted to forest/grassland.
4) No restarting, peeking, etc.
5) Allow airbases.
6) Allow caravan re-homing.
All start from the same save game. A 2,42 game is best, so both 2.42 and mge players can participate.
I have done some of these. It takes a good evening to conquer the world, and another to max out and finish the game. The micro world will give you some ugly terrain.
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La Fayette
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albi, france
Oct 2000 time: 06:19
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Of course, it didn't work because I tried to play 2.42. It works like a charm with my UCC CD. I have played past 1AD and shall post a few details within a few minutes.
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:19
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I have started the deep south game, and am doing well. My small island has built many wonders. A couple of interesting observations: Barbarians did not show up until very late in the game. No matter, I was prepared for them. I kept my initial four cities for a long time. Marco polo's showed that my rivals did not expand like they could have on a large map. Late in the game, I sent a trireme and a settler and found the english lands. I started building cities there, and only then did my rivals match me.
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