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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:19
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alchemy always. The rest depends on mood. I like charismatic when I want to get a fast game (heroes earlier), but it's expensive for what it does. Myrran is good in order to play dwarves.
Warlord is also good on heroes, since they get one more level and thus level up faster to demigod status.
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aaglo
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the contradiction is filled with holes...
Aug 2001 time: 07:19
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Warlord actually is worth the two pics:
when comparing elite&ultra-elite;
ultra-elite has +1 to-hit, +1 defence and +1 resistance to ALL OF YOUR REGULAR UNITS!
Well, this of course is a crappy retort, if you only rely on summoned creatures... But when I play, I almost never summon creatures, thus my defences are regular units (spearmen, swordsmen, halberdiers, pikemen, bowmen, ect.), so the bonus elite->ultra-elite is quite handy 
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Ecthy
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Zhonghuà Rénmín Gònghéguó
Mar 2000 time: 06:19
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Warlord is too expensive, but fun.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:19
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Channeling:
Mana upkeep halved: Well, alchemy effectively gives you that for 1 pick, since you can change twice as much gold into mana. I tend to be pretty rich all the game in MOO, so all my mana comes from gold.
Spells outside fortress: Yes it is a bit of an advantage, but again, I find that I am more often hindered by my proficiency (max amount of mana I can use in a fight) than by the multiplier. I'd rather use archmage there.
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