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thamis is offline thamis
Warlord
United Europe
Jan 2002
time: 05:19
  Old Post 28-05-2002 23:08
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#1 Report this post to a moderator
The Ancient Mediterranean MOD Support Apolyton buy from Amazon



Download


Install:

Conquests
Install it into your CIV3\CONQUESTS\CONQUESTS folder. You will get errors if you do not install it into this exact folder!

Play the World
Install it into your CIV3\CIV3PTW\SCENARIOS folder. You will get errors if you do not install it into this exact folder!

Plain Vanilla Civilization 3
Install it into your CIV3\ANCIENT MEDITERRANEAN folder. You will get errors if you do not install it into this exact folder!
Mac users click here.

Other Stuff:

Justus II has compiled all the data you need to understand the MOD in one Excel file, as well as in a website.

Ankhenaton wrote:
"To all of the newcomers to the mod: This mod is incredibly well-balanced as it is the sum of a collaborative effort by dozens of individuals giving their input as to recreating a very accurate simulation of Ancient World interaction amongst the various civilizations. This mod is far superior to the unbalanced main game and it ranks up there within the top five civ mods for uniqueness and playability. I love this mod so much that even though I bought the Conquests expansion I have yet to play it. In my opinion the civ franchise should concentrate more on the Ancient World aspects of the game than it does right now. But if you must have an Ancient to Modern game then play TETurkhan's mod/scenario that is almost as good as TAM."

Proto-Elamite Taurus says:
Check out the various sections in this forum for all the information on changes in the MOD. You can learn about the new civilizations, about the ages and technologies of the Ancient Mediterranean world, as well as the CIV-specific abilities, which is a complete novelty in any Civilization 3 MOD! I also recommend that you read a few tips and tricks on how to deal with all this new stuff. We've also compiled some Historical information for you. And if you have a comment or you found a bug, feel free to post it.

Last edited by thamis on 11-01-2005 at 18:07

thamis is offline thamis
Warlord
United Europe
Jan 2002
time: 05:19
  Old Post 28-05-2002 23:17
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Support Apolyton or Terrorists Win

We now have two threads at the same time. If you have any ideas or questions, maybe look at the CivFanatics-thread first:

CHECK THE MAIN FORUMS FOR MORE INFO!

http://www.cdgroup.org/forums/tbs/c...x.php?h=1&pf=21

Last edited by thamis on 29-04-2004 at 21:21

civman2000 is offline civman2000
Emperor
of the Martian Empire
Jun 2001
time: 23:19
  Old Post 30-05-2002 06:14
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#3 Report this post to a moderator
Put an end to popups!

Why do all the units have 4 stats

thamis is offline thamis
Warlord
United Europe
Jan 2002
time: 05:19
  Old Post 30-05-2002 14:23
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Lose 30 kilos (of popups)

As I wrote:
Shield Cost/A/D/M

thamis is offline thamis
Warlord
United Europe
Jan 2002
time: 05:19
  Old Post 31-05-2002 23:51
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Version 0.2.3 Patch

Check out the first page of this thread for the new update. :jump:

Special thanks to all contributors, especially to Ad Hominem and Harlan!

thamis is offline thamis
Warlord
United Europe
Jan 2002
time: 05:19
Lightbulb  Old Post 01-06-2002 00:30
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The Tech Tree

Pythagoras is offline Pythagoras
King
Charlottesville VA
Jan 1970
time: 00:19
  Old Post 01-06-2002 01:14 Visit Pythagoras's homepage!
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Looks cool, Ive always wanted more flavor in playing ancient times. Rushing a million of unit x can be tedious :-/.

Good Work!

thamis is offline thamis
Warlord
United Europe
Jan 2002
time: 05:19
Question  Old Post 09-06-2002 23:08
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How come that apparently nobody at Apolyton is interested in this mod and on CivFanatics many people are...

Sean is offline Sean
Prince
Auckland, New Zealand.
Jan 2001
time: 05:19
Question  Old Post 10-06-2002 07:26
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I'm interested in your mod. However, is it safe to download without making back-up files? And what are the exacr steps to get it ready for play?

thamis is offline thamis
Warlord
United Europe
Jan 2002
time: 05:19
Lightbulb  Old Post 10-06-2002 12:35
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Avatar Enlargement: We've got the solution

Sean: You have to back up files. I specified which files and folders you have to back up in the main thread. You can also use Wiwi's ModManager (how to do it is explained in the ModManager).

You can get it to run by first copying the specified files and folders to a different location or just by renaming them to *.old. This means that you have a file like CIV3MOD.BIC. Start the explorer, select the file, press the F2-key and typie in CIV3MOD.BIC.OLD (and do that will all the other files and folders as well).

THEN you extract the Ancient_Mediterranean.zip to your CIV3-directory (usually C:\Program Files\Infogrames Interactive\Sid Meier's Civilization III or something similar). Also, download the latest update and extract it as well (if it asks you to overwrite files, klick YES).

THEN start CIV3 normally, select "Load Scenario", select "Ancient Mediterranean" and play it.

You can also correct starting positions. Use the CivPlacement Tool (there's a link in the Ancient_Mediterranean.zip to it). How to do it is explained in the CivPlacement Tool.

Kramerman is offline Kramerman
Prince
UT, Austin - The live music capital of the world
Jun 2002
time: 23:19
  Old Post 13-06-2002 11:40
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i was looking at you civ specific units and you said you needed some ideas for some of them. I noticed the Dacians had none. I know from my history that the Dacians were infamous from the Roman's point of view for their very effective horse archers. Oh and under Greece you have the Trojan Horse? I'm not sure how this is used as a special unit but I cant wait to find out. If it is of any interest to you, Alexander the Great was the first of the ancient western civilizations to use heavily armed and armored cavalry known as cataphracts. This is a potential special unit. For the Huns they were very skilled warriors on horse back in addition to their horseback archery that i see you have noted. Anyway im a huge fan of ancient times and cant wait to get started on this mod. It looks like from what ive read you put alot of time into this and i thank you for posting it.

Mad props

jm

thamis is offline thamis
Warlord
United Europe
Jan 2002
time: 05:19
  Old Post 13-06-2002 12:28
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Kramerman:

The Trojan Horse is no longer included. I have to take it out of the list. I will give the Horse Archer to the Dacians as well.

We have the Hetairoi Cavalry for the Macedonian Greeks. I guess it's similar to the Cataphract.

More unit additions and some rule changes are coming soon.

neda is offline neda
Settler

May 2002
time: 05:19
  Old Post 13-06-2002 12:54
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I only don't get one thing:

How to get the modmenager.
I'll be thankfull if somebody can tell me that and guide me through the install prosidure

Rosacrux is offline Rosacrux
Warlord
In a Galaxy far, far away...
Oct 2001
time: 05:19
  Old Post 13-06-2002 17:55
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Kramerman

Cataphracts (Greek for "all sealed" meaned "all armoured") have absolutely nothing to do with Alexander's cavalry.

The cataphracts were introduced into the Seleukid army in the Hellenistic era. They were very heavy armoured cavalry - both the rider and the horse. They were slow and got teared apart many'o'times because of their lack of maneuvering ability and speed.

OTOH, Alexander's cavalry was very light armoured. Their effectiveness was due to superior offensive weapons (a cavalry version of the sarissa long spear), tactics (Alexander was a great tactician and especially effective in using combined arms) and training (the Macedonian hetairoi cavalry consisted of the local nobility, who had much time in hand to practice the art of war).

Great job Thamis. BTW Ad Hominem told me that he had no time at hand the past few days , he'll try to deliver tommorow

TrueLight is offline TrueLight
Settler
Michigan
Jun 2002
time: 05:19
  Old Post 14-06-2002 01:14
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I find that you map and mod is very good of what I read but I am having trouble downloading it.

I am making a scenerio of the mediterrean sea too but a different map. And a few differents civs. I like you mod pack the best and I want to use some of it in my scenerio. Would you let me use some of your art? I know very little in the art making. I would also want to use your technology list too.

The mediterrean cenerios are good because it just starting civs and there aren't too many wars and units to confuse the (new) player. What I mean is a scenerio like World War II is in the middle of battles and you need to study that game for awhile. Another cool thing is ships and boats are more useful in the mediterrean map which is a very different thing yet there are still land movements.

In case you wondering I have my mediterrean map (What I have made so far) in the creation section. I think it mighted have moved to files.

S. Jennings

Kramerman is offline Kramerman
Prince
UT, Austin - The live music capital of the world
Jun 2002
time: 23:19
  Old Post 14-06-2002 02:36
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quote:
Originally posted by Rosacrux
Kramerman

Cataphracts (Greek for "all sealed" meaned "all armoured") have absolutely nothing to do with Alexander's cavalry.

The cataphracts were introduced into the Seleukid army in the Hellenistic era. They were very heavy armoured cavalry - both the rider and the horse. They were slow and got teared apart many'o'times because of their lack of maneuvering ability and speed.

OTOH, Alexander's cavalry was very light armoured. Their effectiveness was due to superior offensive weapons (a cavalry version of the sarissa long spear),[B]


I appreciate the correctin Rosacrux.
I've obviously been misinformed and am glad that this misinformation is not spread to a mod as accurate as this one (so ive heard). Ive yet to install it though, haven't had the time.

thamis is offline thamis
Warlord
United Europe
Jan 2002
time: 05:19
  Old Post 15-06-2002 16:02
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Neda:

The ModManager is located at:

http://forums.civfanatics.com/showt...&threadid=21683

Follow the instructions given on this site and in the Civ3ModManager.txt file.

I believe you have to put all the files in one sub-directory disregarding the directory structure. I haven't tried it yet.

Last edited by thamis on 15-06-2002 at 16:40

thamis is offline thamis
Warlord
United Europe
Jan 2002
time: 05:19
Lightbulb  Old Post 18-06-2002 14:41
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Support Apolyton

Check for the new update! The full version includes a MOD-launcher that does not require you to back up your files. Unzip it into your CIV3 directory and it should create CIV3\Ancient Mediterranean. There you can launch the MOD, correct starting positions and so on. Your CIV3 files are backed up and restored afterwards.

Warning for Modders: Already existing custom units with the same names I used might be overwritten.

Kramerman is offline Kramerman
Prince
UT, Austin - The live music capital of the world
Jun 2002
time: 23:19
  Old Post 20-06-2002 11:11
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Thamis!
Just had time to finally getting around to putting your mod. Great work!! . Havent got real far yet but its already quite a new experience from your typical quick start civ game. Again, great job.
Do you have any future projects in mind or any that are in the works?
Please let me know.

Kman

thamis is offline thamis
Warlord
United Europe
Jan 2002
time: 05:19
  Old Post 20-06-2002 14:21
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I've never tried a quick start. What's so special about it?

Kramerman is offline Kramerman
Prince
UT, Austin - The live music capital of the world
Jun 2002
time: 23:19
  Old Post 21-06-2002 00:48
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Nothing really. I just started using them cause I got tired of alway being the Romans and conquering Marla's map. I guess you can say a special thing they have is their randomosity. I set my civ to being random and enemy civs to being random and I never know who im going to be or who ill be facing, let alone what my world is going to look like. Kind of realistic as a test of leadership, I guess - its not like the ancients got to pick which civilization they got to be born into, nor did they know roughly what their world looked like before they mapped it as I do with earth. And quick starts as you imagine, are new experinces everytime because of this randomosity that i use with them. But if you dont set stuff to random then its really no different than quickly starting on a random map.
Anyways that was one of the things I like about your scenario is that its a new thing, as far as im only slightly familiar to what the map looks like and I dont know any starting locations. With the new tech tree and units I have to come up with new strategies. It kinda brought me back to the olden days.

Thanks
Kman

Kramerman is offline Kramerman
Prince
UT, Austin - The live music capital of the world
Jun 2002
time: 23:19
  Old Post 21-06-2002 14:08
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Hey Thamis,
would you mind if I use parts of your resource.pcx file and add it to one ive been working on to post. I like many of the icons you have and would like to use them. I feel obligated to post something, anything, of use because I have just taken so much, so ive been putting together a nice general purpose resource card for my own use and everybody elses as well.

Kman

thamis is offline thamis
Warlord
United Europe
Jan 2002
time: 05:19
  Old Post 21-06-2002 15:53
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#23 Report this post to a moderator
Tired of ads?

You can use "my" resources, because they're not mine but Harlan's. If you download Harlan's resources you will have many more.

jsw363 is offline jsw363
Prince

Jul 2001
time: 21:19
  Old Post 21-06-2002 22:20
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Looks like a great mod! I haven't tried it yet, because I'm concerned about the bugs however. I need to back up my files first.

Thamis- Some questions. What is "Thing Law"?
Why don't you replace "nature cults" with "animism"? (It sounds more like the other advances.)
Why do War Chariots lead to Monarchy?

Have you checked out Ribbanah's Thread on Tech trees? She's done a lot of work on them and you might find them useful.
http://apolyton.net/forums/showthre...light=Tech+Tree

Kramerman is offline Kramerman
Prince
UT, Austin - The live music capital of the world
Jun 2002
time: 23:19
  Old Post 22-06-2002 03:25
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Yeah, i was wondering what thing law was myself. Ok, thanks, Ill check out Harlan's resources and see if i can loot any more icons for mine .

realn is offline realn
Settler
Michigan
Jun 2002
time: 01:19
  Old Post 22-06-2002 12:06
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Hey Thamis
Your scenario is wonderful. But I think it is missing a lot. You have changed almost everything about the game except the governments. Well you did but I don’t think you toke it into too much thought. First of all you need to change some things as for the Thing Law Government. The ruler titles aren’t too good. I would not mind helping. I could give you complete information and data on some governments. I think if you add some and change some of those governments the mod will be a lot better. You said it runs through 4000bc to about 400ad. So about 3 more governments can be put in a range like that. I can assist (since I have so much free time) on making some governments but you can make it yourself if you want to. Also the civilopedia needs more info in governments. So when you give the go I can help.

Realn

thamis is offline thamis
Warlord
United Europe
Jan 2002
time: 05:19
  Old Post 22-06-2002 14:18
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Thing Law:

The "Thing" is not related to the English synonym for "object" in any way. It is an old Germanic / Nordic word and means "assembly". In history all Germanic tribes (Germans, Danes, Vikings, Icelanders) would assemble once a year (or more often if necessary) at a Thing Place. Those were sites where all weapons were sheathed. Important issues were discussed, but it mainly served as a court.

Both parties would bring their followers, each one would describe the situation and the whole Thing, thus most of the population of the area, would decide on the case.

In Iceland the Allthing, in Norway the Gulathing were the "highest instances". But each community had its own Thing.

Thingvellir of the Allthing in Iceland

Tech tree:
Well, of course it's not all realistic. But please tell me why in the original game Map Making requires Pottery and Monarchy requires War Chariots. My reasoning for Monarchy requiring War Chariots was that a Monarchy need a certain power of the Army to keep itself in place. In the times when armies consisted of citizens with clubs, nobody was sure that he would stay king for another day. Backed by an advanced army, kings could protect themselves.

But yea - Monarchy of course could require any other militaristic tech. I just wanted to stick to the original game a little

thamis is offline thamis
Warlord
United Europe
Jan 2002
time: 05:19
  Old Post 22-06-2002 14:21
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realn:

Yea, if you want to help, do so! Any suggestions and comments are welcome! I'll include everything that's good into the MOD!

realn is offline realn
Settler
Michigan
Jun 2002
time: 01:19
  Old Post 23-06-2002 00:03
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*Oh ok. I understand. I thought you just “created” Thing Law Government. My mistake.

*I am going to think about Theocracy. Ruled by monks or prophet. I will get info. It could go with ancient med.

*You should take what you just wrote ^ there and put into Thing Law Civilopedia for now. It sounds all right.

Realn

Last edited by realn on 23-06-2002 at 00:27

thamis is offline thamis
Warlord
United Europe
Jan 2002
time: 05:19
  Old Post 23-06-2002 14:21
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#30 Report this post to a moderator
Put an end to popups!

All right, I'll do that.

 
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