Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Files > MOD: The Ancient Mediterranean MOD 0.2.2
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread   
Pages (8): [ 1   2   3   4   5   6   7     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
thamis is offline thamis
Warlord
United Europe
Jan 2002
time: 05:19
  Old Post 02-12-2003 05:35
Edit/Delete Message Reply w/Quote
#91 Report this post to a moderator
Support Apolyton buy from Amazon

I'm currently working on a C3C version, and it has been updated to version 2.1 (dunno which your last version was). Just check the site to find out! :-)

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:19
  Old Post 02-12-2003 06:10
Edit/Delete Message Reply w/Quote
#92 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by thamis
I'm currently working on a C3C version, and it has been updated to version 2.1 (dunno which your last version was). Just check the site to find out! :-)


cool, thanks

Kull is offline Kull

King
El Paso, TX USA
Mar 1999
time: 22:19
Thumbs up  Old Post 21-12-2003 00:32 Visit Kull<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#93 Report this post to a moderator
Avatar Enlargement: We've got the solution

Wow! This mod is a LOT of fun! Also being a big fan of the ancient era (I created a similar mod/scenario for Civ2 called "Seeds of Greatness"), this is just what the doctor ordered for Civ3. There's definitely a few minor bugs and cosmetic issues here and there, but the release of Conquests should provide plenty of new art and features you can use to improve this even further.

Major kudos!

(Don't know if this has been reported yet, but my Civ has both the Lighthouse and the Odyssey, yet Naval Moves increased only by one, not two).

thamis is offline thamis
Warlord
United Europe
Jan 2002
time: 05:19
  Old Post 21-12-2003 15:48
Edit/Delete Message Reply w/Quote
#94 Report this post to a moderator
Put an end to popups!

Just post your ideas here. A conquests version is in the works.

Kull is offline Kull

King
El Paso, TX USA
Mar 1999
time: 22:19
Exclamation  Old Post 22-12-2003 01:27 Visit Kull<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#95 Report this post to a moderator
Crash Support Apolyton buy from Amazon

Just came across a major bug (i.e. "crash-to-the-desktop"). The ini file for the Republican Legionary (and probably the Imperial Legionary too) refer to .wav files that apparently were renamed in "Conquests". The error message (which appeared when I tried to upgrade a Longswordsman to Republican Legionary) notes that it can't find "LegionaryAttackAsound.wav", and in fact that file doesn't seem to exist.

thamis is offline thamis
Warlord
United Europe
Jan 2002
time: 05:19
  Old Post 22-12-2003 15:01
Edit/Delete Message Reply w/Quote
#96 Report this post to a moderator
Get a bigger avatar today!

Posted a fix on the main site.

Kull is offline Kull

King
El Paso, TX USA
Mar 1999
time: 22:19
  Old Post 22-12-2003 21:14 Visit Kull<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#97 Report this post to a moderator
Increase the size of your Attachments

A few ideas for the new version:

Pirates: Consider pre-siting a few Barbarian Villages on single tile islands in the Med, as this will probably spawn quite a few pirate ships.

New Barbarian Camps: Barbs don't seem to return after you knock off the pre-existing villages. It would be nice if they could reappear in those areas outside of normal habitation (such as the vast expanse of desert near the Caspian Sea - if this produced hordes from time to time, that would be VERY historical)

Privateers: These should be available early on in the game. Pirates were a huge problem in the Mediterranean for most of recorded history, and this unit would "bring them back" to the game. Another side benefit is that civs frequently blockade the Straits of Gibraltar with a ship that never moves, and this would be one way to deal with that problem (the only alternative now is for the human player to either get there first and block off everyone else, or start a war simply to remove a ship)

Map: Some of the civ sprawl could be mitigated by reducing the number of places the AI can plant a city. Germany, Russia, and the Steppe in particular need to be modified so that fewer cities can be planted there - especially since those are areas where many civs non-historically send settlers. I saw the way you used forest to discourage setttlement in the river valleys of the far East (unfortunately they STILL build cities in the adjacent desert), but a better solution might be to change Flood Plain terrain so it has 0-food like mountains. In Germany and Russia, stick with the forests, but greatly reduce the number of settler-friendly tiles.

Enslave: Slavery was a big part of the ancient world (loved your use of -1 culture for Slave Camps, by the way), so it seems appropriate that more units should have the ability to win battles and thereby either create workers or some kind of relatively weak generic mercenary unit.

Last edited by Kull on 24-12-2003 at 01:47

thamis is offline thamis
Warlord
United Europe
Jan 2002
time: 05:19
  Old Post 10-01-2004 00:15
Edit/Delete Message Reply w/Quote
#98 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

After lots of problems I have finally fixed the latest PTW version. Fix 7 is ready for download.

Kull is offline Kull

King
El Paso, TX USA
Mar 1999
time: 22:19
  Old Post 18-01-2004 22:45 Visit Kull<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#99 Report this post to a moderator
Suffering from ads?

Minor Bug: When you click the Civilopedia entry for Kolchis WAr Chariots, it returns a blank screen with the message "Invalid Entry".

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:19
  Old Post 07-02-2004 21:32 Visit hexagonian's homepage!
Edit/Delete Message Reply w/Quote
#100 Report this post to a moderator
Suffering from ads?

After downloading and going through the civilopedia, I gotta say that this looks excellent - I'll be giving this a play in my next game...

And here's hoping this'll be upgraded for 'Conquests'

thamis is offline thamis
Warlord
United Europe
Jan 2002
time: 05:19
  Old Post 07-02-2004 22:32
Edit/Delete Message Reply w/Quote
#101 Report this post to a moderator
Support Apolyton, buy Civilization 2

The C3C version will be released very soon.

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:19
  Old Post 09-02-2004 21:19 Visit hexagonian's homepage!
Edit/Delete Message Reply w/Quote
#102 Report this post to a moderator
Support Apolyton buy from Amazon

Most everything looks good in this Mod - it is very well-thought out - and rather than simply renaming the tech tree, it provides nice alternatives.

Some questions...
I understand the concept of bumping up the pop. requirement of city construction from 2 to 3 pop points as a means to slow down growth, but is there a specific reason why you cannot settle cities in forests? Is it also a gameplay-balancing issue or is it based on history?

Can I use the default terrain instead of what you have in place? (I know I will have to use the new set of goods) This is more of a preference issue for me and will not prevent me from playing this Mod if I cannot go back to the default terrain.

I would like to edit your setup to allow for more settling options for my own setup, and to push back Imperial Road on the tech tree (I hate infinite movement as a gameplay issue), but am running into some problems.

I have C3C, which includes the basic civ3 Editor and the upgraded Conquests Editor, but not the transitional PTW Editor. I can open the file in the Conquests Editor, make the changes, but I cannot save it to the format supported by PTW. Saving it in the C3C format scrambles up everything too.

I may wait until you have the C3C version ready to go so I can make those changes.

thamis is offline thamis
Warlord
United Europe
Jan 2002
time: 05:19
  Old Post 09-02-2004 21:44
Edit/Delete Message Reply w/Quote
#103 Report this post to a moderator
Got spare money?

You can't settle on forests to slow down the barbarian nations of the north.

You can use the default terrain by deleting all terrain files in the TAM 2.1\TERRAIN folder without deleting the resources.

C3C version is coming soon.

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:19
  Old Post 10-02-2004 00:35 Visit hexagonian's homepage!
Edit/Delete Message Reply w/Quote
#104 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by thamis
You can't settle on forests to slow down the barbarian nations of the north.

Thanks for the reply.

You may want to consider removing that limitation on the random map setup. (that was the version I was using)

However, keeping it as you currently have it on the random maps does not make it a gamebreaker either. As long as I can edit the feature...

thamis is offline thamis
Warlord
United Europe
Jan 2002
time: 05:19
  Old Post 13-03-2004 09:42
Edit/Delete Message Reply w/Quote
#105 Report this post to a moderator
Support Apolyton

TAM v2.2 for Conquests has been released here:

http://www.cdgroup.org/forums/tbs/c...p?p=67104#67104

thamis is offline thamis
Warlord
United Europe
Jan 2002
time: 05:19
  Old Post 14-03-2004 23:38
Edit/Delete Message Reply w/Quote
#106 Report this post to a moderator
Support Apolyton, buy Civilization 2

The Conquests version is finally done and can be downloaded in the CDG Forums or in the Apolyton Directory (once approved).

mucker is offline mucker
Chieftain

Nov 2002
time: 05:19
  Old Post 31-03-2004 04:24
Edit/Delete Message Reply w/Quote
#107 Report this post to a moderator
Support Apolyton buy from Amazon

I just installed your mod and ran into some problems. I'm using c3c, with the latest patches. When I start up the game, the options are all screwed up (thankfully my memory isn't though). And when I start playing, the map has geographical names all over the place. Do you know what I did wrong?

thamis is offline thamis
Warlord
United Europe
Jan 2002
time: 05:19
  Old Post 31-03-2004 08:29
Edit/Delete Message Reply w/Quote
#108 Report this post to a moderator
Increase the size of your Attachments

Download the labels.txt for C3C 1.15 Beta, which you can find in the first post.

mucker is offline mucker
Chieftain

Nov 2002
time: 05:19
  Old Post 31-03-2004 23:11
Edit/Delete Message Reply w/Quote
#109 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

OK, thanks

BTW, this is a terrific mod!

mucker is offline mucker
Chieftain

Nov 2002
time: 05:19
  Old Post 02-04-2004 04:27
Edit/Delete Message Reply w/Quote
#110 Report this post to a moderator
Increase Your PM Length

OK, that fixed the first problem, any idea how to get rid of the map labels?

thamis is offline thamis
Warlord
United Europe
Jan 2002
time: 05:19
  Old Post 02-04-2004 05:13
Edit/Delete Message Reply w/Quote
#111 Report this post to a moderator
Full PM-box? Change here!

Get RID of them? Well, if you really want to, you have to remove the last 30 resources or so from the list. They're labelled quite obviously.

mucker is offline mucker
Chieftain

Nov 2002
time: 05:19
  Old Post 03-04-2004 08:44
Edit/Delete Message Reply w/Quote
#112 Report this post to a moderator
Full PM-box? Change here!

Really? This is a problem with the random map. Little white geographical names appear on the map (Atlantic Ocean, Arabia, etc.) They have no relationship to the actual game. If there is no way to get rid of these names, that is cool. My maps would just be more aesthetically pleasing if they weren't there

thamis is offline thamis
Warlord
United Europe
Jan 2002
time: 05:19
  Old Post 03-04-2004 11:55
Edit/Delete Message Reply w/Quote
#113 Report this post to a moderator
Inflate your Upload Space

Yes, delete these resources from the random map (TAM 2.2 Ancient Mediterranean). Keep them in the others.

mucker is offline mucker
Chieftain

Nov 2002
time: 05:19
  Old Post 03-04-2004 22:58
Edit/Delete Message Reply w/Quote
#114 Report this post to a moderator
Support Apolyton buy from Amazon

OK, thanks for your help.

thamis is offline thamis
Warlord
United Europe
Jan 2002
time: 05:19
  Old Post 30-04-2004 01:32
Edit/Delete Message Reply w/Quote
#115 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Conquests version 2.3 update posted. It's only a small update, but worth it.

thamis is offline thamis
Warlord
United Europe
Jan 2002
time: 05:19
  Old Post 05-05-2004 19:50
Edit/Delete Message Reply w/Quote
#116 Report this post to a moderator
Browse Apolyton AD-FREE

I've updated the update to 2.3 so that it includes the pedia changes.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:19
Thumbs up  Old Post 09-05-2004 06:00 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#117 Report this post to a moderator
Support Apolyton buy from Amazon

hi ,

well its nice to see that its still being worked on

time to play it again , ....


have a nice day

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:19
  Old Post 09-05-2004 08:31 Visit GhengisFarb's homepage!
Edit/Delete Message Reply w/Quote
#118 Report this post to a moderator
Increase the size of your Attachments

Ack! He's alive!

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:19
Question  Old Post 09-05-2004 18:51 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#119 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
Originally posted by GhengisFarb
Ack! He's alive!



hi ,

who


just done playing for a couple hours , its great , ....

have a nice day

PresidentMarcos is offline PresidentMarcos
Warlord

May 2003
time: 21:19
  Old Post 25-05-2004 05:04
Edit/Delete Message Reply w/Quote
#120 Report this post to a moderator
Support Apolyton buy from Amazon

One problem. In 10,000 BC, when the game starts, Northern Africa would not have yet become the Sahara Desert. Also, in the Solomon leaderhead, which one is Solomon?*Other than that, it's admirable work. Good job...but one more thing...the labels are f*cked up. On the starting menu, oh dear god...it has to be seen to be believed. But this is 2.2.

*j/k

 
Pages (8): [ 1   2   3   4   5   6   7     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:19.
Apolyton Time is 00:19.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0714 seconds (90.13% PHP - 9.87% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net