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Capt Dizle
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I agree that an option to turn it off would be great.
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Capt Dizle
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Fine, I would be more than willing to have a score of zero. I want this for PBEM anyway. No way any rational person is going to invest the six months or so necessary to PBEM and risk having the whole game ruined by a cultural flip.
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Bautou
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Rather than an option in the startup screen, perhaps the ability to disable culture flips could be included in the editor. There are plenty of other things one can already do in the editor to make the game much easier/unbalanced than the ability to eliminate culture flips could ever hope to accomplish.
I don't see the extraordinary problem in allowing people to modify or disable this particular rule if they feel that they would enjoy the resulting game more (at least compared to the already available abilities to edit away corruption, tweak trading values, or pump up/down specific unit stats, etc.).
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Geekinstein
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OK, I just did a little experiment. I had a city flip to the flipping Greeks (I'm Cleo). So I backed up a move, took all my units out and watched a move (this was to be the baseline in my "study"). Now, guess what? The city didn't flip! Ok, forward a few moves...still didn't flip.
Now, this was a 1 unit city on the very edge of Greekdom, but I think that there is still some sort of random number being pulled to run the flip...
...or am I flipping out?
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Coracle
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It is not just Flipping cities. BORDERS also flip. . . even over garrisoned fortresses and resources in a city's production radius.
Culture Flipping is profoundly unrealistic, non-historical, and screws up the game in illogical and annoying ways.
I'm expected by the braindead AI to just LEAVE a garrisoned fortress, mine, and resource because the stupid border fliped there. And if I refuse to leave civs I've never yet heard of will hate me forever.
A Roman city of '12', that had been Roman for 5,000 years, just suddenly decided to become Iroquois. Ludicrous.
A Greek city I had just conquered flipped back to Greece - that despite my gigantic army just outside and the fact that the ONLY other Greek city left (their capital, of course) was on a nearby island. I had two dozen cities.
To prevent Flipping, Firaxis gives us the preposterous option of "razing" cities of millions. A single unit can make a metropolis of millions vanish, turn the tile into grassland, and process all those corpses not even leaving a pollution tile!
In history, cities SURRENDERED to overwhelming invading armies; they did not change sides owing to this Culture bullbleep that Soren at Firaxis concocted.
Not only is is unrealistic, it is poorly implemented in game terms.
I posted long ago to turn off the Culture Flipping I want to be able to toggle OFF this nonsense.
BTW, when a city flips to me I give it back. When mine flips I go to autosave and make some changes. Anything to stop the Flipping nonsense.
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Coracle
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quote: Originally posted by Geekinstein
OK, I just did a little experiment. I had a city flip to the flipping Greeks (I'm Cleo). So I backed up a move, took all my units out and watched a move (this was to be the baseline in my "study"). Now, guess what? The city didn't flip! Ok, forward a few moves...still didn't flip.
Now, this was a 1 unit city on the very edge of Greekdom, but I think that there is still some sort of random number being pulled to run the flip...
...or am I flipping out? |
No, it's not you. It's Soren from Firaxis who flipped out when he threw this crap together.
I once had a town of '5' flip with eight units in it.
Oh yes, Vanishing Garrisons when the city flips is yet another absurdity Firaxis refuses to fix.
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Phat_Phal
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Ok I understand your view but I don't think some of you are getting where I come from. I am saying that I don't want culture flipping in my games because I believe they are totally unrealistic. Thats my opinion, and I want an option in the game to solve this problem. I should be given the option if I want a war dominated game or not. It shouldn't be forced upon people.
It can make or break a game. One particular incident I attacked a civ all out and managed to capture one of its key cities. I rushed built serveral culture improvements and stacked alot of heavy defending units in there. 10 turns later it flips, to me its not logical and its not fair.
Its just an option, I'm not saying take it out all together. And I don't think reducing the score to 0 because of the option if fair either.
What I use to do in previous games was burn the entire city to the ground and build another one on top of it, JUST so I could keep my new territory.
It may or may not be realistic, but it takes away from the fun factor for me and if so many people dislike it. You could at least put an option in there giving the people/customers a choice whether to choose culture flipping or not.
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cyclotron7
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Drowning in Schnitzel
Jan 2001 time: 21:19
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quote: Originally posted by Phat_Phal
Ok I understand your view but I don't think some of you are getting where I come from. I am saying that I don't want culture flipping in my games because I believe they are totally unrealistic. Thats my opinion, and I want an option in the game to solve this problem. I should be given the option if I want a war dominated game or not. It shouldn't be forced upon people. |
That's fine that you think that way. If you want to eliminate flipping, that's fine too. But I would rather have Firaxis spend time on more important things than providing a way to totally eliminate an entire facet form the game... and I don't think they'll do it anyway.
quote: It can make or break a game. One particular incident I attacked a civ all out and managed to capture one of its key cities. I rushed built serveral culture improvements and stacked alot of heavy defending units in there. 10 turns later it flips, to me its not logical and its not fair. |
It's perfectly fair. It's a game rule, and that is always fair. Culture flipping can only make or break a game if you do something strategically bad like throwing a horde of units into a city likely to flip. If every time you suffer a setback, it's "not fair," you probably shouldn't be playing games like these. Now, I understand that you don't like culture flipping... and that is entirely valid. But to say it is "not fair" is like saying it's "not fair" that that darn bishop in chess was able to take your piece diagonally... them's the rules, bud. Play with them, or don't play.
quote: Its just an option, I'm not saying take it out all together. And I don't think reducing the score to 0 because of the option if fair either. |
Very true; an option is fair (even if unlikely). But score should be reduced to 0, because removing culture flipping radically changes the game... comparative scores would be useless. It would also disable the AI, because the AI would not be aware that flipping was gone and would probably waste resources trying to prevent flips and build up culture... and without flipping, that's useless (barring the cultural victory, which you may disable anyway).
quote: What I use to do in previous games was burn the entire city to the ground and build another one on top of it, JUST so I could keep my new territory. |
My suggestion is to place your units outside of the city, not in it, and just re-take it if it flips.
quote: It may or may not be realistic, but it takes away from the fun factor for me and if so many people dislike it. |
Just because it takes away the fun factor for you does not mean many people dislike it.
quote: You could at least put an option in there giving the people/customers a choice whether to choose culture flipping or not. |
They could... but I'll reiterate, they probably won't. Culture (and thus, flipping) is a core part of Civ3, and it is unlikely Firaxis will turn around and change the nature of the beast.
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Phat_Phal
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The score doesn't have to go down to 0. In Civ 2 when you won on a scenario, on the hall of fame, next to your score, a SCENARIO passage was inserted next to the hall of fame entry showing that it wasn't a normal game. That could be applied in this case as well.
It won't eliminate culture. Culture expands your borders so it won't be totally ignored. It may be a main part of your game but in my game culture plays no major role. Its a change from the old and its a change I don't welcome. Although I have been waiting for the borders to come in for some time. I totally disagree with this peaceful culture flipping.
Obviously from the posts on these forums many people agree that culture flipping shouldn't be in the game.
By saying its not fair, I mean that its totally unrealistic that the populace of a recently overthrown city would openly revolt and make the occupying enemy armies disappear. Wouldn't they be converted if the entire city was to convert back to its original race. IT DOESN'T MAKE SENSE.
If the civ3 AI is based around culture flipping I'll smash my copy of civ 3 into tiny pieces and burn the box. If the AI is based around one of the biggest problems in this game then there is no hope. * Goes back to civ 2 *
Its eliminating a problem or making that problem optional. The point is I should have a choice. EVERYONE should have a choice. If there are bigger problems than fixing culture flipping I'd like to hear them.
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wrylachlan
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quote: Originally posted by Phat_Phal
By saying its not fair, I mean that its totally unrealistic that the populace of a recently overthrown city would openly revolt and make the occupying enemy armies disappear. Wouldn't they be converted if the entire city was to convert back to its original race. IT DOESN'T MAKE SENSE.
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Why should it make sense? I know that sounds like a flip response (pun intended), but seriously, why do all the game mechanics have to make realistic sense?
I think of civ as a game, not a simulation. As such the rules are there to create complex game situations that require strategy, not create detailed simulations of reality.
I go back again to the chess analogy. A castle moving doesn't make sense, but so what? its a game.
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