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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-General/Help-Archive > An interesting observation..
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Mercatia is offline Mercatia
Chieftain
Missouri
Jun 2001
time: 23:19
  Old Post 31-05-2002 12:11
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An interesting observation.. Support Apolyton, buy Call to Power 2

I had a city size 9 without a aquaduct. Has this happened to anyone before and if so why?

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:19
  Old Post 31-05-2002 12:27 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Support Apolyton, buy Alpha Centauri

Easy - it has been captured - the Aqueduct is one of the first improvements destroyed by conquest - you will often keep the Sewer System strangely...

SG[1]

Mercatia is offline Mercatia
Chieftain
Missouri
Jun 2001
time: 23:19
  Old Post 31-05-2002 13:58
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Ok thanks I had taken it from the japanese so maybe thats it.

finbar is offline finbar
King
Castiglion Fiorentino, Italy
Jan 1970
time: 06:19
  Old Post 01-06-2002 06:37 Visit finbar's homepage!
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I think the Temple - if there is one - is automatically destroyed when you take a city.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:19
  Old Post 01-06-2002 12:18
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Lose 30 kilos (of popups)

Interesting -- I always thought it was completely random in Civ 2; I know that if you replay a conquest of a city with lots of improvements, you'll usually get a different mix every time.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:19
  Old Post 01-06-2002 12:29
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Suffering from ads?

dp

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:19
  Old Post 01-06-2002 12:34 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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My experience is that you will lose any happy improvements - Temple and Cathedral in particular - almost certainly lose a Colosseum and frequently lose an Aqueduct - other improvements seem to be largely random - and further, now we are in totally untested - gutfeeling land, I get a distinct impression that the proportion of lost improvements is somewhat proportional to the number of 'rounds' of battle that have taken place.

SG[1]

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:19
  Old Post 01-06-2002 22:26 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Increase the size of your Attachments

The only time I ever remember inheriting a temple was when a city was bribed x 2 to avoid an incident. Courthouses are always lost in any kind of city capture.

---------------

SG(2)

finbar is offline finbar
King
Castiglion Fiorentino, Italy
Jan 1970
time: 06:19
  Old Post 02-06-2002 06:44 Visit finbar's homepage!
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Help yourself to an AD-FREE life

The charming little ivy-covered village church of St Scouse Git, presumably?

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:19
  Old Post 02-06-2002 09:43 Visit Straybow's homepage!
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Avatar Enlargement: We've got the solution

Yes, saving temple/cathedral (40/120 shields = 80/240 gold [edit: cost]) is the primary advantage of bribe x2. Usually Coliseum survives a bribed revolt. Small cities aren't worth it, as I've never seen a revolt cost less than 100 gold so buying the Temple is cheaper.

Last edited by Straybow on 04-06-2002 at 00:52

Rufus T. Firefly is offline Rufus T. Firefly
Prince
is one way of saying it, though I prefer "mensch"
Sep 2000
time: 07:19
  Old Post 03-06-2002 10:48
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Avatar Enlargement: We've got the solution

I've been under the impression that the conquest of a city will generally destroy the barracks, too (though bribery will leave them standing). Is that so, or is it just my bad luck?

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:19
  Old Post 03-06-2002 14:27 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Barracks and Walls can often be left - but remember about half the improvements are going to go so if the city only has Barracks & Walls one or both might well go the way of all flesh

SG[1]

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:19
  Old Post 03-06-2002 18:46
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In the old days, I used to reset to test what would survive.
It seems to either start in the first slot and delete every other one, or it starts in the second slot. Once that is done, it eliminates any temples or caths. left. If you did multiple resets, you would find that you got one of two patterns. Sometimes the number of improvements left changed based on where the temple was.

Depending on the civ's characteristics you were taking on, you might start to see a pattern since their city build order would be reasonably consistent. (this could be changed by the "at war" status)

All of this was not very scientific, but held up to testing. It was done a long time ago.

RAH

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:19
  Old Post 04-06-2002 05:50 Visit SlowThinker's homepage!
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Increase Your PM Length

See Info: Combat (GL) , post 62

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:19
  Old Post 04-06-2002 05:59 Visit SlowThinker's homepage!
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Sorry, rah, I have read your post just now...
quote:
Originally posted by rah
Depending on the civ's characteristics you were taking on, you might start to see a pattern since their city build order would be reasonably consistent.
What characteristics do you mean?

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:19
  Old Post 04-06-2002 18:28
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whether they are expansionists, militaristic, etc. (I don't remember all the characteristics off the top of my head. Since we only play MP these days, the characteristics are meaningless)

Militaristic civs will build more barracks. The more peaceful civs will build markets.

Of course once an AI is at war, they seem to start building barracks and walls.

I believe (but never thoroughly tested) that based on the civs characteristics and current diplomatic status, it will determine the build order in all their cities. Like stupid govenors in ctp2 or civ3.

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