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Marquis de Sodaq
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... no, a Marquis.
Jul 2000 time: 23:14
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Attached is a zip file containing an MS Word document of all the knowledge contained in this thread.
Edit: Version 1.1 is now attached (oct 4)
Attachment: combat11.zip
This has been downloaded 13 time(s).
Last edited by Marquis de Sodaq on 05-10-2001 at 09:18
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Marquis de Sodaq
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... no, a Marquis.
Jul 2000 time: 23:14
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And in rich text format...
Edit: Version 1.1 is now attached (oct 4)
Attachment: combat_rtf.zip
This has been downloaded 7 time(s).
Last edited by Marquis de Sodaq on 05-10-2001 at 09:19
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Marquis de Sodaq
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... no, a Marquis.
Jul 2000 time: 23:14
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quote: Originally posted by William Keenan
or the square has the airbase improvement built on it. |
This has been added. Thanks for noticing that is was missing!
quote: Originally posted by William Keenan
Ground units with the Fighter Flag can attack air units...
Sea units with the Fighter Flag can attack air units...
Any sea domain unit with the AEGIS Flag gains these bonuses. |
I've left out many possible situations that diverge from the standard rules. The flags from rules.txt are explained in sec. 3.
(edited)
Last edited by Marquis de Sodaq on 18-09-2001 at 15:34
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:14
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Marquis,
I attach the file with my remaining notes that I picked from both Info: combat threads (Civ2: Strategy and Civ2: General).
(I have an old version of MSOffice and so I use a rtf format)
My sugestions are red, you may ignore blue text (I want to verify or test it in the future).
You should publish in the start of the thread that the newest version is attached to some recent post (I suppose you don't want to preserve two versions- the attached file and the starting posts).
Edit: this attachment wasn't changed. The reply to combat version 1.1 is in post 64
Attachment: combat 2.zip
This has been downloaded 12 time(s).
Last edited by SlowThinker on 06-10-2001 at 15:35
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:14
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In the point 1f of my combat 2.rtf the word "bomber?" should be omitted. I forgot to delete it.
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:14
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I verified missiles:
quote: Originally posted by William Keenan in post 46
Additionally, units in a city with the SDI improvement gain a +50% defensive bonus against missile attacks. |
This is false (2x defense is right).
quote: Originally posted by William Keenan in post 55
SDI doubles defense against missile units.
SDI and SAM combine to quadrurple defence againts missile units.
Fighters do NOT scramble to defend against missles. |
This is true.
To be unexpurgated SAM itself doubles the defense strength against missiles.
quote: Originally posted by William Keenan
Units with the fighter flag do not gain the defensive bonus from the SAM improvement. |
I examined it with missiles now:
The statement is valid for non-missiles only.
quote: Originally posted by William Keenan in post 46
Can attack air units (fighter flag): Allows a unit of any domain to attack air units. |
No, this is not correct.
The fighter flag allows a unit of any domain to attack bombers.
quote: Originally posted by William Keenan in post 46
A unit of any domain with the fighter flag stationed in a city that is attacked by any unit with an air domain scrambles, gaining a +300% defense bonus.
| The fighter must be an air unit (See my post 40).
The Civ message claims that the fighter scrambles, but it is false in this case.
Last edited by SlowThinker on 05-10-2001 at 03:00
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:14
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"Bombers" (i.e. units that can by attacked by fighters only) are air units with range>1.
Some additions to section 5 (a new Attacking cities section?):
A city can be captured (OK, sacked ) if there is no enemy unit inside (including units with 0 defense). Only following units can do it:
1) any ground unit except a Dip/Spy and a Caravan/Freight
2) any air unit with range 0 (helicopters)
The unit may capture from both ground and sea squares.
City improvements are divided into three groups:
Group A: Temple, Courthouse, Cathedral, Hydro Plant.
Group B: Barracks, Library, City Walls, Bank, University, Colosseum, Manufacturing Plant, Recycling Center, Stock Exchange, Supermarket, Research Lab, Coastal Fortress, Harbor, Airport, Port Facility.
Group C: Granary, MarketPlace, Aqueduct, Mass Transit, Factory, SDI Defense, Power Plant, Nuclear Plant, Sewer System, Superhighways, SAM Missile Battery, Solar Plant, Offshore Platform, Police Station.
(It looks that items in group A are choosed firmly and group B and C holds remaining improvement from even resp. odd lines of rules.txt)
Subverting a city preserves all improvements.
Inciting a revolt causes a disappearance of group A.
Capturing by force causes a disappearance of group A and just one of group B or C (there is a 50% chance for a group to be selected)
The following effect is equal for both bribing and taking by force:
After succesfull capture of a city, the civ that agressor gets a part of treasure of the civ that was sacked as a spoil and chooses one enemy's advance. The formula for amount of gold taken as a plunder is here
Edited: link
Edited: only air units with range 0 (helicopters) can capture a city.
Last edited by SlowThinker on 16-11-2001 at 04:39
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:14
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quote: Originally posted by William Keenan
I agree with all of SlowThinker's findings except this one. Units can attack fighters but do not normally get the opportunity to do so because of movement rules, which has nothing to do with the flag itself.
| "Bombers" are units with range>1.
Air units with range 0 (helicopters) can be easily attacked.
Air units with range 1 (fighters) can be attacked on airbases, cities or and I suppose also on normal land (after a city was "disbanded")
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:14
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quote: Originally posted by SlowThinker
I attach new comments. Completely new suggestions are in yellow. |
I forgot to attach the file...
It is here:
Attachment: combat 11 comments by slowthinker.zip
This has been downloaded 15 time(s).
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:14
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There was my error in the post 62: only air units with range 0 (helicopters) can capture a city.
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:14
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the answer to Combat 11 ST response.rtf (post 66) is attached
Attachment: combat 11 1010(date) st(author).zip
This has been downloaded 6 time(s).
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:14
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Boco's "Combat calculator" in HS-Scenario League:
http://apolyton.net/forums/showthre...&threadid=25493
A copy from the thread:
quote: Originally posted by Boco
1) The program calculates the probability of the attacker's success
2) It also calculates the average injury expected per single eliminated opponent.
3) There a number checkboxes to activate the myriad of modifiers discussed in the thread.
4) Unit values can be entered manually or read from the Rules.txt of your choice. |
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:14
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GP,
IIRC the fortress work against naval but nor air units (or reversely). Anyway the fortification works against all units, city walls against land only, and the fortress is between a fortification and a walls.
Marquis is rebuilding the text now, this is not a final version. Or the sentence about naval/air attacking fortress was lost during some update.
Edit: out of date, I was too slow
Last edited by SlowThinker on 16-11-2001 at 01:05
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:14
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quote: Originally posted by GP
2. I didn't look at the download document. I advise making the summary text include these things. Other people are lazy readers too. I'd also add in Slowhand's table. |
You mean SlowThinker's?
quote: Originally posted by GP
-how Cheiftan makes the combat easier. At minimum a statement. Better yet a formula.
Are there any differences in AI and player units in terms of occupying cities? I seem to remember the AI being able to use settlers to take over my cities, but I thought I couldn't. | I know nothing about this...
quote: Originally posted by GP
Also your "and", "or" logic chain is not clear to me. Can the helicopter take cities? | Thank you. I edited the post now.
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