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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:19
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I think that it is mostly because the AI sucks at building up and deploying a navy. Try and mod a ground unit to have hidden nationality, and the AI will swamp you with them, conquering you without even precipitating a war. Don't make any ground units with hidden nationality. It just gives Gandhi a new toy with which he can be the sneaky, conniving b@stard he is.
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:19
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quote: Originally posted by Der PH
Well, I've seen nice navy tactics by the AI. Carriers protected by battleships and destroyers attacking my invasion force and retreating to their next harbour when my battleships arrived. |
All I've seen of them (I'm playing 1.21 BTW) is a heap of galleons and frigates roaming around the coast (stupid since 10 turns later you get ironclads), with one or two ironclads and destroyers. I've yet to see intelligent naval operations carried out by the AI. But I'll keep looking for examples like yours.
quote: I actually toyed with the idea of doing this. You tried it? |
Yes. I've tried it, and heard testimonials from others who have also tried it. As I said, it serves as nothing more than a christmas present for the 'gracious' Mahatma to use against you without actually starting all out war.
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Catt
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California - SF Bay Area
May 2002 time: 21:19
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Maybe I'm the only one who has used privateers to good effect ? (Okay, only once, in goofy circumstance)
I was playing as Egypt (I think), Regent level (had turned off diplo, cultural and spapceship victories as I wanted to play some modern warfare). Friendly Rome had already declared war on me three times during the course of the game, and paid a heavy price for doing so . While not quite a vassal state, Rome was clearly inferior to my civ. We were almost through the industrial age, not quite into the modern, and I'm preparing my forces to once and for all remove the thorn Rome from my side. But I'm not quite ready to invade just yet. Rome continues to send a pair of submarines into a deep inlet in my territory despite my repeated requests (and demands) to leave. Rome always says it will leave, never does. When forced to leave or declare war, it leaves, then re-enters my territory. Finally decided to use the good old privateer -- built 8 of them, docked in a harbor near Rome's entry point. Next time the sub passed, I attacked and sank it with the privateers! Can't remeber how many I lost, but I did eventually sink it. Only time I have ever used them.
BTW, there is a certain lack of gameplay functionality to privateers. For one thing, since the AI see all units, as soon as a privateer hits the open water, it seems the AIs beeline for it, even from across the world (a terrible exploit). To avoid this, I kept the privateers in my harbor -- this of course should betray the nationality of the civ who built the privateer, but it doesn't.
Finally, IIRC, in a long ago game, could have been v1.16 or 1.17, I did see privateers harrassing a distant island city of mine. Don't know who made them, but it wasn't me.
Catt 
Edited for spellling.
Last edited by Catt on 05-06-2002 at 00:44
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Moonsinger
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quote: Originally posted by HazieDaVampire
so they actualy use them before patch? They better make enemy privatiers look some odd colour (or barb colour) so nobody knows whos they are in multiplayer! |
Yes, I have seen AI building them before the patch. However, I haven't yet seen any of them after the patch.
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Random Passerby
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On a couple ocassions I've had games where magnetism got reached quite a bit before the medieval era ended, which helps make them a little more useful. They're still only really valuable for a few very specific applications; they're nice for defending a weak neighbor that you don't want a rival civ to conquer but aren't prepared for or don't plan on conquering yourself.
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Coracle
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Privateers, and submarines, are a waste of time and I long ago Edited them into more useful units.
In reality, in history, privateers and subs were designed to attack enemy MERCHANT shipping - not enemy warships. I could have a hundred privateers or subs on an enemy's ocean trade routes but it would accomplish NOTHING.
Firaxis does not have the vaguest idea what navies are truly for.
And this is one of the top three or four problems with the game. Even Civ 2 treated navies better; at least with it we had to actually deliver frieight or convoys to a distant port to get the payoff. Doing so was always satisfying, just as it was having a cruiser on patrol sink an enemy convoy. With Civ 3 trade is just a tedious abstraction.
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