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Inverse Icarus
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flying too low to the ground
May 2001 time: 00:20
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The following powers shall be granted to the following offices, pending approval. Anything written here can be subject to change after debate.
President:
The President shall physically play the game after conducting polls, referring to his advisors, and generally checking with his people.
The President shall be granted the power to veto any action that was passed with less than 50% of the vote, so long as the Vice President agrees, and backs him. He may call for a re-vote with a detailed explination of why he vetoed the action. The veto cannot be overturned, but if the revote yields similiar result, the President must go with the will of the people.
The President shall have the power to call for a vote to change our Government type. The vote must pass with a 2/3 majority.
Vice President:
::under construction::
Science Advisor
The Science Advisor is given the power to choose which advances to research, and which path on the tech tree we travel. He has the power to create polls for all of his powers, but is NOT obligated to FOLLOW them. He has the power to choose on his own what is best for our nation.
The Science Advisor is granted the power to offer/accept deals reguarding the exchange of Technology.
Foriegn Advisor
The Foriegn Advisor manages all the treaties of our game.
The Foriegn Advisor is granted the power to make/accept peace, declare war, offer/accept Mutual Protection Pacts, offer/accept Right of Passage Agreements, and offer/accept Military Alliances.
Trade Advisor
The Trade Advisor manages all international trade.
The Trade Advisor is granted the power to make/accept Trade Embargos.
The Trade Advisor is granted the power to offer/accept deals reguarding the exchange of luxury or strategic resources.
(NOTE: The Science Advisor and the Trade Advisor both play a role in Diplomacy. The Science Advisor would have to say "I allow you to trade Nationalism at free will", if the Trade Advisor wanted to trade Nationalism for Dyes) Shall we amend this?
Military Advisor
The Military Advisor is in charge of all military planning.
The Military Advisor is granted the power to make polls on the # of cities dedicated to making military units.
The Military Advisor is granted the power to set up the army's strategy. He tells what troops to move where, and which battles to engage.
The Military Advisor is granted the power to request that the Foriegn Minister Demand Tribute from an enemy civ.
The Military Advisor is granted the power to take part in the Negotiation of any Trade including the signing of a Peace Treaty, Mutual Protection Pact, or a Right of Passage agreement. (Foriegn Advisor calls the shots, but the Military Advisor must have his voice heard)
i'm tired. someone do the VP, City Planner, Imp. Expansion, and Historian.
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Eli
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Israel
Jul 2000 time: 07:20
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quote: Originally posted by punkbass2000
This may be taking the easy way out (well, not 'maybe') but I think we should borrow a lot from the CivFanatics demogame Constitution because it's really quite good, it's had many revisions to improve it, it will give us a starting point, making up a whole new constitution will be time consuming and exhaustive and will probably need many overhauls when new things come up and we can change any parts we don't like anyway. |
The CFC constitution :
http://forums.civfanatics.com/showt...=1&display=show
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Franses
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quote: Originally posted by punkbass2000
This may be taking the easy way out (well, not 'maybe') but I think we should borrow a lot from the CivFanatics demogame Constitution because it's really quite good, it's had many revisions to improve it, it will give us a starting point, making up a whole new constitution will be time consuming and exhaustive and will probably need many overhauls when new things come up and we can change any parts we don't like anyway. |
Sounds like a good suggestion to me. I am all for it.
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Ninot
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Centre Bell
Nov 2001 time: 00:20
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quote: The Military Advisor is granted the power to request that
the Foriegn Minister Demand Tribute from an enemy civ. |
I disagree with this point slightly. I don't believe it should be in the Military Advisor's power to request demands on a political level.
Basically, what I am saying is, the Military Advisor should keep to managing troops and battles, not international policy.
IF it is the wishes of the people and government, of course such a tribute may be requested, but to leave the power of a non-military request to the military seems odd. It should be the duties of the Military advisor to ensure the nations military needs are met, and nothing more IMHO. It should be other areas of the government to deal with requests of tribute and foreign policy, not our military guy.
Now, if the military advisor feels his armies are in need of a certain strategic resource, sure, it should be in his power to request his nation obtain it in trade (or by force). But areas of trade and diplomacy should be left to the Trade and Foreign advisors.
However, yes, I agree the military advisor should have his opinions heard on all matters concerning him, including peace treaties and aliances and such.
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Kuciwalker
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of Schmooism
Feb 2001 time: 00:20
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Here's a slightly modified version of my Civ2 Demo Game proposal. Please feel free to offer suggestions (as if I really needed to say that ).
Democracy Game Constitution
"We the people of the United Apolytonia in order to form a more perfect Civ3 game, establish lots of polls, ensure domestic controversy, provide for the common amusement, promote the general post count, and secure the illusion of importance to ourselves and our posterity do ordain and establish this Constitution of the United Apolyton."
Article 1: The Presidency
Section 1: The President
The President is the Chief Executive. In any situation the President may ask to be incuded in the decision-making process, and is the sole authority in most final decisions. Except where specifically noted, the President has veto power, but is encouraged not to use it. The President is responsible for playing the actual game and holding turn chats while doing so.
Section 2: The Vice President
The Vice President is responsible for exercising the powers of the President when the President is for whatever reason incapable of doing so.
Article 2: The Cabinet
Section 1: Department Heads
The Secretary of War is responsible for presenting the President and citizens with a detailed report on the state of the military. The Secretary of War should be present at all discussions regarding the construction, deployment, or use of military units, the placement of cities and forts, and wonder construction.
The Foreign Minister is responsible for presenting the President and citizens with a detailed report on relations with other nations and our espionage capabilities regarding them. The Foreign Minister should be present at all discussions regarding the construction, deployment, or use of all Diplomats/Spies, or wonder construction.
The Secretary of the Interior is responsible for providing the President and citizens with a detailed report on all internal and external trade routes, the location and status of all settlers, the production queue of each city, the status of each city (Is it in WLT*D, normal, or revolt?), tax allocation, gold/turn, available food caravans, wonder opportunities, and a list of the supply/demand in every city, including foreign cities. The Secretary of the Interior should be present at all discussions regarding internal or external trade, settler allocation, city production, city creation, or wonder construction.
The Science Advisor is responsible for providing the President and citizens with a detailed report on all possible research paths, noting the military, wonder, and other benefits in choosing each path. The Science Advisor should be present at all discussions regarding research choices or wonder construction.
The Expansion Minister is responsible for providing the President and citizens with a detailed report on potential new city sites, our capability to get settlers there, and our exploration capacity. The Expansion Minister should be present at all discussions regarding exploration, city creation, or wonder construction.
Section 2: Deputy Deparment Heads
Deputy Department Heads are not required postitions. They are appointed by the Department Heads. There can be one deputy deparment head for each department. The Deputy Department Head carries out all of the functions of the Department Head when the Department Head is for any reason incapable of doing so.
Section 3: Sub-Department Heads
Sub-Department Heads are not required postitions. They are appointed by the Department Heads.
For the War Department:
The Sub-Secretary of the Army is responsible for providing the Secretary of War with all information pertinent to our ground forces. There may not be a Sub-Secretary of the Army until both Horseback Riding and Bronze Working are discovered.
The Sub-Secretary of the Navy is responsible for providing the Secretary of War with all information pertinent to our naval forces. There may not be a Sub-Secretary of the Navy until Map Making is discovered.
The Sub-Secretary of the Air Force is responsible for providing the Secretary of War with all information pertinent to our air forces. There may not be a Sub-Secretary of the Air Force until Flight is discovered.
For the Department of Foreign Affairs:
The Sub-Minister of Espionage is responsible for providing the Foreign Minister with all information pertinent to our spies. There may not be a Sub-Minister of Espionage until Espionage is discovered.
For the Department of the Interior:
The Sub-Secretary of Trade is responsible for providing the Secretary of the Interior with all information pertinent to foreign and domestic trade, including a list of all trade routes and a list of the supply and demand in all cities, foreign and domestic. There may not be a Sub-Secretary of Trade until Trade is discovered.
Article 3: States and Governors
Section 1: States
States are regional administrative areas which may contain no more than 5 cities. Each state has a governor who is the Chief Executive of that state. Each state can formulate local policy in relation to defense, trade, city improvement construction, and settler allocation.
Section 2: Governors
Governors are the Chief Exucutives of states. The governor is responsible for presenting the President and the citizens with a detailed report on all information pertinent to his or her state. The governor has the sole right to make decisions regarding martial law. The governor should be present at all discussions regarding city improvement construction, unit production, military unit deployment, settler allocation, and wonder construction in his or her state.
Article 4: Elections
Elections for President and Deparment Heads will be held every 30 days, and the polls will be open for two days. To be in the running for a post, you must be nominated and seconded. Nomination time will be in the three days preceeding the opening of the polls. The nomination time occurs during the term of the previous administration, but the game is not played while the polls are open. A person may be a candidate for only one office at a time. Elections are won by simple plurality. If there is a tie, those not tied will be out of the running and there will be another two-day voting period. This will continue until there is a winner. If the election comes to a two-person tie or goes on too long will be ended by rock-paper-scissors or something.
Article 5: Tasks that require special authorization
Section 1: Declaring War
To declare war on another country there must be a poll in which at least 20 people vote and at least 60% of the votes are for war.
Section 2: Negotiating Peace
To negotiate peace there must be a poll in which at least fifteen people vote and at least 60% of the votes are for attempting to negotiate peace. Decisions on specific deals during negotiations will be made during the turn chat.
Section 3: Wonder Construction
To begin construction of a wonder there must be a poll in which at least ten people vote and the wonder with a simple plurality will win. There must be a second poll regarding at which city the wonder should be constructed, but this poll is a normal poll.
Section 4: Nuclear Weapons
To use nuclear weapons, for the first time there must be a poll in which at least 25 people vote and at least 75% of the votes are for using nukes. Each subsequent use only requires 15 voters and at least 60% of the votes. If we are nuked first then the first authorization is bypassed and authorization is the same as subsequent nukes. If the decision must be made during the turn chat, authorization will be given by rules determined during the chat.
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Space05us
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by the time the rules are made everyone will understand, it's not explainable it just happens.
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Space05us
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a constitution would be made befor we start the game, by just posting the rules we can make them up as we go along
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All times are GMT. The time now is 05:20. Apolyton Time is 00:20. |
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