 |
|  |
 |
|  |
 |
|
ShredZ
|
|
On the topic of Marines, Im in the midst of playing a game right now where each civ (5) has a little island to themselves (the best way to play imho), and somehow I got rooked out of oil - soon afterwards I had a collection of around 50 Marines, this is the first real game where Ive used them, it turns out Marines are pretty good. Attacking an Infantry fortified in a city, they generally hit twice before they die. So most of my battles were against Infantry and Tanks, until I finally got oil too. Although I suppose any unit is good when you have a **** load.
PS: Marines are great for stealing AI workers along the coast - bombard coast, wait for AI worker, attack, move worker into boat, return home.
PPS: The reason Marines are usually so bad is b/c just as you get them Tanks become available too - If you play on small islands, techs dont come in every 4 turns, instead they come in around every 10-14.
|
|
|  |
 |
|
panag
|
 |
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:20
|
|
quote: Originally posted by planetfall
I have a couple of small islands: 12 and 14 tiles. Too often it takes too many resources to keep defensive force ready for any invasion.
If I plant a swordman/worker on each coast tile, then the AI will be forced to get marines. Does AI ever build marines, or am I safe filling coast tile with workers to block an invasion? |
hi ,
why put someone on every tile , its costing a lot , ...
its better to have a force in you city's , and a couple stacks of "mobile" units , that you can get to a "hot" spot when something happens , ...
and sometimes the tile's are so , that on some places you need a second row , better to use lets say those workers for something else , ...
and yes the AI builds marines , ....
tip ; put AI default level in the editor at "deity" , this seems to give a nicer AI , ....well , if you can call it nice , this way you shall see marines , with firesupport and all .
have a nice day
|
|
|  |
 |
|
planetfall
|
 |
Incoming from CO
Jan 2002 time: 22:20
|
|
Cost is not an issue: continent is RRed and workers pulled from sitting in sitting in city central. Guess could disband/join workers, but that means a bit of micro management. Value is 8 calvary units and 2 transports are freed for offensive work.
Then again, maybe I should open area after I have the island airported. Reserve units would only be 1 move away. 26 workers who weren't doing anything, did not seem like much. Even if 1/3 are foreign, I could still save 10gpt. 100g/10years. Ok, that might make micromanagment effective. Usually I have needed workers again for rebuilding conquered areas. Will have to figure out which is better: a) working workers, retiring working, recreating workers, or b) working workers, sleeping workers, and reactivating workers. thanks for asking the cost question.
|
|
|  |
 |
|
panag
|
 |
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:20
|
|
quote: Originally posted by planetfall
Cost is not an issue: continent is RRed and workers pulled from sitting in sitting in city central. Guess could disband/join workers, but that means a bit of micro management. Value is 8 calvary units and 2 transports are freed for offensive work.
Then again, maybe I should open area after I have the island airported. Reserve units would only be 1 move away. 26 workers who weren't doing anything, did not seem like much. Even if 1/3 are foreign, I could still save 10gpt. 100g/10years. Ok, that might make micromanagment effective. Usually I have needed workers again for rebuilding conquered areas. Will have to figure out which is better: a) working workers, retiring working, recreating workers, or b) working workers, sleeping workers, and reactivating workers. thanks for asking the cost question. |
hi ,
do you have RR yet , ....
try to save gold , now you are kind of trowing it away , ...
and try to put some naval units of your cost , ...
foreign workers , okay , put them in your city , one here , one there , ....
have a nice day
|
|
|  |
All times are GMT. The time now is 05:20. Apolyton Time is 00:20. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|